Reflect mechanic

    • This change will put heavy armor users in combat (they will be not able to change zone e.g.) without any active actions from them which is going against concept of current design of combat. Also that will provide some problems in ZVZ - heavy armor group which kills any aoe damage dealers. At top of that - imagine reflecting damage while you are in immune bubble (portal zone for example).
      So it is not possible to add such passives.
    • Rokov wrote:

      This change will put heavy armor users in combat (they will be not able to change zone e.g.) without any active actions from them which is going against concept of current design of combat.
      Good, the current design of combat in Albion is absolute garbage and needs to be overhauled. This could be a very simple change if they want damage reflected by this source to not engage the user in combat as the damage could be tallied as not coming from the player but a different source.

      Rokov wrote:

      Also that will provide some problems in ZVZ - heavy armor group which kills any aoe damage dealers.
      Which would be the best change to ever hit the game because excluding most of the weapons from ZvZ simply because LOL AOE WIN is absolute terrible game design. ZvZ should be massive wars with hundreds of fights, not TANK GO IN POP BOOTS OH BOY BIG CLUMP USE ES ON ME BIG CLUMP THAT'S IT WE WRECKED THEM WE'RE SO GOOD. This meta is garbage and I don't understand how anyone could like it besides the shot caller with a messiah complex.

      Rokov wrote:

      At top of that - imagine reflecting damage while you are in immune bubble (portal zone for example).
      What sense does that make? Zero damage is dealt because bubble, so zero damage would be reflected. Is that not already how it works? If not, that's how it should be working.