Testserver Patch Notes - Queen Patch 15

    • Maszke wrote:

      the first time you try to change map to a red zone or black zone there's a pop-up explainin' it.
      Yea I know, but mby they should do smth more. I mean talk about it in tutorial or make a warning communicat all time u zone to rz, like minetance signal or loosing castle, but instead u lost control it should be 'u zoned to full pvp zone' etc.
    • Good gatherers could always escape, it's not like BZ was ever 1 sided slaughter with nobody getting away so I think those changes will only justify Hustling Shitmans and Arch to bring 20+ people because they are simply unable to catch anybody with a small party of 4.
      Im więcej ludzi na ZvZ tym Surfy i Poe będą mniej hajsu chcieli za nie wyjebanie waszej ziemianki. Wojna Polsko Polska AO. Wesołe Ziemniaczki.
    • I do wish they would have pursued the higher trash rate exponentially increasing based on fight ratio but I have no idea how complex coding would be. This way winning outnumbered and even fights would be more rewarded loot wise and severely unbalanced win fights would get next to nothing. I cannot think of many other ways to punish zerg ganking without also hurting small scale/solo ganking and large scale ZvZs.
    • PrintsKaspian wrote:

      Players who are force-dismounted, either by mob or player attacks, will now be instantly cleansed and will be temporarily immune to crowd-control effects


      One question, Why?

      This will only add credence to bring more people in gank squads, and actively stifle solo and small scale pvp. You're essentially giving everyone a free fort sterling cape without providing a reason as to why.

      This change would also actively encourage suicide bombers to run into zergs mounted because they can, and they absolutely will. As if there wasn't enough rats in a zvz on standby already.


      You want to limit gank squad sizes? This does opposite.
      You want to stop portal/gate camping? Find another way that doesn't impact the rest of the open world pvp meta.
    • These changes do not give a shit what would happen to proper small ganking parties that have to work hard for that sweaty crybaby gatherer who has 3 hideouts per map, territory and a castle.
      Im więcej ludzi na ZvZ tym Surfy i Poe będą mniej hajsu chcieli za nie wyjebanie waszej ziemianki. Wojna Polsko Polska AO. Wesołe Ziemniaczki.
    • keyfouyr wrote:

      These changes do not give a shit what would happen to proper small ganking parties that have to work hard for that sweaty crybaby gatherer who has 3 hideouts per map, territory and a castle.
      I love projection don't you? I think the only one being a crybaby is you. I don't care if you are sweaty either since your funk cannot penetrate my nasal passages over the Internet.
    • UrMomsAHoe wrote:

      keyfouyr wrote:

      These changes do not give a shit what would happen to proper small ganking parties that have to work hard for that sweaty crybaby gatherer who has 3 hideouts per map, territory and a castle.
      I love projection don't you? I think the only one being a crybaby is you. I don't care if you are sweaty either since your funk cannot penetrate my nasal passages over the Internet.
      Where did the Killboard hurt you
      Im więcej ludzi na ZvZ tym Surfy i Poe będą mniej hajsu chcieli za nie wyjebanie waszej ziemianki. Wojna Polsko Polska AO. Wesołe Ziemniaczki.
    • Good change and good direction.

      P.S For people who do not understand why this change is good. If you cast some CC spells in correct order - you will not be able even to cast a single spell and will instantly die , now there would be at least a minor chance to survive. Basically there would be no chain CC combos after dismount.

      And about complain that it will kill 2man gang in open world - i totally disagree with you, it will not. People are successfully ganging people solo (dismount and kill) , so i think it will not be a problem for 2 man. Not even think , i know it.

      The post was edited 1 time, last by Equart ().

    • Sad to see a hardcore pvp full loot becoming more and more and more pussy and PVE every single day.
      Black zone now should be called RAINBOW zone. Black zone was meant to be a scary and a challenger place where only the strongest and the fearless ppl stay. Every single update turned this game thrash. Now we have thousands of dick holding, everybody farming with a happy smile on the face on the whole blackzone. thats it, ALBION now is nothing more than a happy farm game from facebook


      Time to start looking for another game. RIP ALBION.
    • yo SBI having portal and invis shrine in Blackzone already retarded in the game, and now u add this ? this is completely bullshit, most ppl playing albion coz its hardcore pvp, dont stop ppl from enjoying the game, game is slowly dead again.

      rather than making new changes like that, better give something to gatherer, like toggle button as gatherer where we can get certain buff to avoid gankers, it will help ppl who play as gatherer
    • I may sound salty but I'm gonna hijack this thread. Sometimes, the game just logs me out in the middle of nowhere (i.e. getting dced but char still there due to logout timer) and then when I logged back in immediately all of my skills will be in cd. Is this intended?

      There are multiple instances when I'm getting dove then I get dced then all of my skills will be on cd rendering me unable to fight back. Couldn't you just make all skills in cd when you get dced for longer than the logout timer? May I know the reasoning behind the cd after being dc?
    • When the game was launched there was a bunch of weapons with high mobility, way less 10 man group ganking and no ravens in the game as well, since they're removing all mobility in the game and inserting more ganking tools, it's fair to do these changes. And to people here that just gank and are saying that are going to stop playing the game I'll tell you what's going to happen to the game if you do that. You stop ganking because you're not playing anymore, so now the black zone is more safe and all newbs go out there because there's no much risk anymore, some people will see that there are more people walking around and easy oportunity to make money, so they start ganking. So at the end of the day if you stop playing the game won't change shit.
      TL;DR: the game is broken, the changes are fair and if you're a ganker and you're crying you're a pussy.
    • Equart wrote:

      Good change and good direction.

      P.S For people who do not understand why this change is good. If you cast some CC spells in correct order - you will not be able even to cast a single spell and will instantly die , now there would be at least a minor chance to survive. Basically there would be no chain CC combos after dismount.

      And about complain that it will kill 2man gang in open world - i totally disagree with you, it will not. People are successfully ganging people solo (dismount and kill) , so i think it will not be a problem for 2 man. Not even think , i know it.
      Yep, after discussing it with a friend ganker specialist he said that his solo ganking strategy will pretty much stays the same, the change actually nerfs the stun lock ganking method, i kinda start liking it but we'll see.
    • Just a list on ganking nerf:

      - no more instant auto attack after dismount ( beta )
      - supression of 8 redzones map
      - shrine at the gate
      - Hideout ( sometimes 4-5 per maps )
      - bubble zones on certain maps
      - now cc immunity

      This new udapte just going :

      -to push much larger ganking squad, so much more frustrating than atm
      -kill content for small guilde
      -make a new abuse in zvz with suicide squad going to rush in ennemy zerg and clap

      Good job i pay for a full loot pvp game but it's less and less an hardcore pvp game with the concept of high risk high reward ( hello HCE and island that make a lot easy money without any risk )