Dev Talk: Avalonian Weapons

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    • Retroman wrote:

      Kyrw wrote:

      Can you please state what will happens to armor?Avalonian will start at 0?
      What about Royal?
      Are they going to be 0.1 Ip pe level also?
      @Retroman
      The armors are getting the same treatment, but the amount of nodes is different:
      • The fame of an exisisting Armor artifact specialization node is taken out and split evenly among the 5 specific artifact armor nodes.
      • Every base armor grants 0.2 IP to all of it's category per level
      • Every artifact armor grants 0.1 IP to all of it's category per level
      • All armor nodes maxed combined will add up to a Mastery Bonus of 330 Item Power


      Cheers,
      Retro
      wait what happens then if all my leather armor is 400/400.
      Does that mean I have to grind all my artifact armors from level 90ish back to 100??? :cursing:
    • McCoiso wrote:

      @Retroman hii! Are crafting nodes going to split too??, i mean nodes for each base/artifacts armors/weapons?



      Thanks
      The artifact crafting specialist nodes are being split as well, with the same fame logic as the combat nodes. However, crafting artifacts will give bonus fame to destiny board progression to offset the different rarities of the artifact items so that new players aren't barred from completing these crafting specialties. :)
    • Obelis wrote:

      The artifact crafting specialist nodes are being split as well,
      So huge nerf to all future crafters?

      Its fine on the combat side because respec.... but all the crafters currently levels artifact by leveling the cheapest craftable piece.

      That is essentially being removed thus any new player has no business trying to be a crafter anymore.

      new player goes to craft holy staffs, they must now actually craft hundreds of fallen staffs for spec, but all the people who have been playing till now only had to craft lifetouch staffs



      it would be fine IF you reset the nodes, instead of them carrying over. but you wont so new players will likely never be crafting any decent gear because they wont have the spec.
    • We still do not really understand how the progression conversion is going to work for armors. For weapons, it makes sense. The current Artifact weapon specialization node is 3X the fame as the base weapons and there are currently 3 artifact weapons per weapon line, so taking the total fame achieved in that node and dividing it up among the three new nodes for the different artifacts and having the new Avalonian weapon set to 0 works. If you had a 100 specialization pre-conversion, you have 100 specialization post-conversion.

      For armor, however, the Artifact specialization node is also 3X the fame as the base armors but there are 5 armors that fall within the artifact node, so taking the total fame and then dividing it up among the 5 armors is going to result in levels lower than what they are today. If you're 100 spec in something today, you might end up less than 100 spec post-conversion.

      Unless, Avalonian armors are treated like the weapons and just start at zero, which kind of sucks. I leveled my leather artifact specialization to 100 just for the Jacket of Tenacity, so if you're going to tell me that post-patch I have to level up the Avalonian artifact node again, I won't be happy.

      If you're telling me, that progression will remain the same so that if I had 100 in artifact spec today, then I will have 100 in all 5 armors, then that presents another problem. Now, you have a situation where it is definitely advantageous to spec out artifact armor lines prior to the patch.

      I'm just really curious how you are planning to handle the fact that armor lines have the Royal armors where weapons do not and how you're going to handle the fact that the Avalonian armor already exists in the game unlike the weapons so people with max spec in armor artifact lines are currently enjoying that progression across 5 different items. How does that change post patch?
    • Calesvol wrote:

      We still do not really understand how the progression conversion is going to work for armors. For weapons, it makes sense. The current Artifact weapon specialization node is 3X the fame as the base weapons and there are currently 3 artifact weapons per weapon line, so taking the total fame achieved in that node and dividing it up among the three new nodes for the different artifacts and having the new Avalonian weapon set to 0 works. If you had a 100 specialization pre-conversion, you have 100 specialization post-conversion.

      For armor, however, the Artifact specialization node is also 3X the fame as the base armors but there are 5 armors that fall within the artifact node, so taking the total fame and then dividing it up among the 5 armors is going to result in levels lower than what they are today. If you're 100 spec in something today, you might end up less than 100 spec post-conversion.

      Unless, Avalonian armors are treated like the weapons and just start at zero, which kind of sucks. I leveled my leather artifact specialization to 100 just for the Jacket of Tenacity, so if you're going to tell me that post-patch I have to level up the Avalonian artifact node again, I won't be happy.

      If you're telling me, that progression will remain the same so that if I had 100 in artifact spec today, then I will have 100 in all 5 armors, then that presents another problem. Now, you have a situation where it is definitely advantageous to spec out artifact armor lines prior to the patch.

      I'm just really curious how you are planning to handle the fact that armor lines have the Royal armors where weapons do not and how you're going to handle the fact that the Avalonian armor already exists in the game unlike the weapons so people with max spec in armor artifact lines are currently enjoying that progression across 5 different items. How does that change post patch?
      So lets make it even bigger update and reset all armors fame to equal combat fame. Lets give opportunity to people give credits what armor they want. So if you leveled up 100spec artifact jackets only for jacket of tenacity. You can spend all you credits for it and And have chance to choose 2 more armor you want. Its not make sad that person maybe even happier because he will know SBI think player first.
    • Shippi wrote:

      So lets make it even bigger update and reset all armors fame to equal combat fame. Lets give opportunity to people give credits what armor they want. So if you leveled up 100spec artifact jackets only for jacket of tenacity. You can spend all you credits for it and And have chance to choose 2 more armor you want. Its not make sad that person maybe even happier because he will know SBI think player first.
      I 100% agree.

      Just reset everyone back to 1/100 Matarsy and Spec (if already unlocked) and refund all the FC so be people can respec in the areas they want.
    • Obelis wrote:

      McCoiso wrote:

      @Retroman hii! Are crafting nodes going to split too??, i mean nodes for each base/artifacts armors/weapons?



      Thanks
      The artifact crafting specialist nodes are being split as well, with the same fame logic as the combat nodes. However, crafting artifacts will give bonus fame to destiny board progression to offset the different rarities of the artifact items so that new players aren't barred from completing these crafting specialties. :)
      And the off-hands???
    • LordSilva wrote:

      Obelis wrote:

      McCoiso wrote:

      @Retroman hii! Are crafting nodes going to split too??, i mean nodes for each base/artifacts armors/weapons?



      Thanks
      The artifact crafting specialist nodes are being split as well, with the same fame logic as the combat nodes. However, crafting artifacts will give bonus fame to destiny board progression to offset the different rarities of the artifact items so that new players aren't barred from completing these crafting specialties. :)
      And the off-hands???
      I think it will apply to everything, including off-hands.
    • blappo wrote:

      Obelis wrote:

      The artifact crafting specialist nodes are being split as well,
      So huge nerf to all future crafters?
      Its fine on the combat side because respec.... but all the crafters currently levels artifact by leveling the cheapest craftable piece.

      That is essentially being removed thus any new player has no business trying to be a crafter anymore.

      new player goes to craft holy staffs, they must now actually craft hundreds of fallen staffs for spec, but all the people who have been playing till now only had to craft lifetouch staffs



      it would be fine IF you reset the nodes, instead of them carrying over. but you wont so new players will likely never be crafting any decent gear because they wont have the spec.
      The way it works currently is pretty terrible. I assume they are going to add extra fame to the higher tier artifacts so that you effectively have to craft less relic based ones to max the line out.

      Crafting has also been buffed several times since launch and so newer crafters have many advantages that the older ones didn't have at the time. Those changes made the game better and so you didn't hear a lot of complaints. These new changes also make the game better. Crafting 100s of lifetouch staves to learn how to craft fallen staves makes no sense. The only thing people are mad about is that it was "easier" that way. But, we don't know that the new way will be much harder. It will just require people to actually craft different weapons, instead of power leveling them all off the back of rune tier artifacts.

      This is another one of those changes that is sort of unfortunate for me personally, but which makes the game better in several ways and make a lot more sense. You also have a month or so to take advantage of how it works now to reap the benefits later.

      It's a band aid that needs ripped off at some point, and it may as well be sooner rather than later.
      Discord: Piddle#7413
      "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • Piddle wrote:

      It's a band aid that needs ripped off at some point, and it may as well be sooner rather than later.
      its a problem with albion since beta, they put something in and change it giving those who got benefit huge advances over others.

      If you are a top tier player in albion albion is fun, if you are not then its dog shit. stuff like this makes it more dog shit for newer players.

      While i think this way is better, they need resets when things like this come around, tons of issues with the game would be fixed if different resets would happen. weath inequality of those who bought gold for 1 silver per piece in beta and then have billions when it goes F2P, People who got plots in cities early set up a cartel and then super rich have controlled it every since, every time they"break it up" they just have a new IP buy up the plots, and transfer ownership using 3rd party communications ect.

      Skinners used to get rich off T5 hides, then they just set a price to transmute T4 into T5

      simple stuff like this makes me wipe hype.
    • blappo wrote:

      simple stuff like this makes me wipe hype.


      The problem with wiping would be that every gold and premium bought would ne nullified. And every progress made by old and new players would be nullified aswell.

      Its like buying a bouse and the goverment said, you have to give it to them and get no compensation.

      Yeh it sucks that other players are richer and so. BUT they were earlier in the game and had more time to get all the money they made.

      And the Gold price inflates with a increasing amount of players AND time.

      The first time i played the game the Gold price was around 1000 silver I think.

      And now? Almost 3000 Silver per Gold.

      Edit: Maybe a new second server could solve the issue if u want a fresher experience.
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