Dev Talk: Avalonian Weapons

    • Idebenn wrote:

      I'd be nice if all the caster weapons were one-handed, bringing the ratio closer to 50/50. In fact, all of them could be but it seems like the models were already made and multiple are two-handed by design. When it comes to staves though, you could make them either and nobody would notice since the 1h staff models are already huge.
      for what i've seen, Frost is the only one and we've seen every caster weapon. The "mechanical orb" shown at "What's Next" video seems to be the Arcane Staff and it's 2handed.
    • Retroman wrote:

      To clarify what happens with the Item Power bonus on the specialist nodes.
      We want to keep the cross bonus to add a meaningful progression, but also we don't want the power gain to get too vertical at the top end.

      So this is how we will adjust this bonus:
      The 3 base nodes of a tree stay at +0.2 IP per level
      Each artifact node will give +0.1 IP per level

      What that means in an example for swords
      Broadsword, Claymore, Dual Swords Specialization
      grant 0.2 item power for all swords per level

      Clarent Blade, Carving Sword, Galatine Pair and (the new) Kingmaker Specialization
      grant 0.1 item power for all sords per level

      In total, if a player maxes out all sword speciliazations and the main node. The Mastery Bonus would grant a total of 320 Item Power. (right now the max Mastery Bonus is 300 Item Power)

      Cheers,
      Retro
      Can you please state what will happens to armor?
      Avalonian will start at 0?
      What about Royal?
      Are they going to be 0.1 Ip pe level also?
      @Retroman
    • Retroman wrote:

      To clarify what happens with the Item Power bonus on the specialist nodes.
      We want to keep the cross bonus to add a meaningful progression, but also we don't want the power gain to get too vertical at the top end.

      So this is how we will adjust this bonus:
      The 3 base nodes of a tree stay at +0.2 IP per level
      Each artifact node will give +0.1 IP per level

      What that means in an example for swords
      Broadsword, Claymore, Dual Swords Specialization
      grant 0.2 item power for all swords per level

      Clarent Blade, Carving Sword, Galatine Pair and (the new) Kingmaker Specialization
      grant 0.1 item power for all sords per level

      In total, if a player maxes out all sword speciliazations and the main node. The Mastery Bonus would grant a total of 320 Item Power. (right now the max Mastery Bonus is 300 Item Power)

      Cheers,
      Retro
      Retroman, what about armor, shoes, helmet nodes (avalonian) ?

      will the new progression also happen to them? I think it would be interesting. It would be very strange just for weapons.
    • Kyrw wrote:

      Can you please state what will happens to armor?Avalonian will start at 0?
      What about Royal?
      Are they going to be 0.1 Ip pe level also?
      @Retroman
      The armors are getting the same treatment, but the amount of nodes is different:
      • The fame of an exisisting Armor artifact specialization node is taken out and split evenly among the 5 specific artifact armor nodes.
      • Every base armor grants 0.2 IP to all of it's category per level
      • Every artifact armor grants 0.1 IP to all of it's category per level
      • All armor nodes maxed combined will add up to a Mastery Bonus of 330 Item Power


      Cheers,
      Retro
    • Retroman wrote:

      Kyrw wrote:

      Can you please state what will happens to armor?Avalonian will start at 0?
      What about Royal?
      Are they going to be 0.1 Ip pe level also?
      @Retroman
      The armors are getting the same treatment, but the amount of nodes is different:
      • The fame of an exisisting Armor artifact specialization node is taken out and split evenly among the 5 specific artifact armor nodes.
      • Every base armor grants 0.2 IP to all of it's category per level
      • Every artifact armor grants 0.1 IP to all of it's category per level
      • All armor nodes maxed combined will add up to a Mastery Bonus of 330 Item Power


      Cheers,
      Retro
      Juicy, i can even feel the royal weapons coming at some point ahahahahah
    • Retroman wrote:

      Kyrw wrote:

      Can you please state what will happens to armor?Avalonian will start at 0?
      What about Royal?
      Are they going to be 0.1 Ip pe level also?
      @Retroman
      The armors are getting the same treatment, but the amount of nodes is different:
      • The fame of an exisisting Armor artifact specialization node is taken out and split evenly among the 5 specific artifact armor nodes.
      • Every base armor grants 0.2 IP to all of it's category per level
      • Every artifact armor grants 0.1 IP to all of it's category per level
      • All armor nodes maxed combined will add up to a Mastery Bonus of 330 Item Power


      Cheers,
      Retroman

      Wenn der Ruhm aus der Artefakt Rüstung gezogen wird und auf 5 Artefakt Rüstungen gleichmäsig aufgeteilt wird hat jede Artefakt Rüstung ca 90 Specks oder haben alle 5 Artefakt Rüstungen 100 Speks ?

      If the fame is drawn from the artefact armor and divided evenly across 5 artefact armor, does each artefact armor have about 90 bacon or does all 5 artifact armor have 100 specks ?
    • Retroman wrote:

      Kyrw wrote:

      Can you please state what will happens to armor?Avalonian will start at 0?
      What about Royal?
      Are they going to be 0.1 Ip pe level also?
      @Retroman
      The armors are getting the same treatment, but the amount of nodes is different:
      • The fame of an exisisting Armor artifact specialization node is taken out and split evenly among the 5 specific artifact armor nodes.
      • Every base armor grants 0.2 IP to all of it's category per level
      • Every artifact armor grants 0.1 IP to all of it's category per level
      • All armor nodes maxed combined will add up to a Mastery Bonus of 330 Item Power


      Cheers,
      Retro
      Would it be possible since you are redoing the DB, that you can reset everyone's DB then.

      Like, when this go live to refund at no lose and no cost, all the nodes and Pool them into Fame Credits and allow people to put the FC into what they what?
    • Metallix wrote:

      So I see people talking about how now its the tiem to push for artifact lvl 100 because they will be split up.. how does that work exactly ? Right now its 3 weps for 3 times the fame after split surely must be 3 times less fame for each one ?
      artifact weapons take 3 times the fame of a normal one, a 100spec artifact weapons will keep your galatine, carving and clarent to 100 spec, the split nodes make every weapon normal fame requirements.
    • Idebenn wrote:

      I'd be nice if all the caster weapons were one-handed, bringing the ratio closer to 50/50. In fact, all of them could be but it seems like the models were already made and multiple are two-handed by design. When it comes to staves though, you could make them either and nobody would notice since the 1h staff models are already huge.
      They wont, 1 handed staffs are harder to balance because staff + offhand often = broken without huge rework to offhands.
    • New

      1 hand weapons are normally balanced around off hands by reducing their damage output because they can gain access to versatility such as mana cast speed from book making them cast faster than 2 handed, more damage then 2 hander if they use crypt candle. or insane damage reduction with shield and plate armour or even 500+ more health from tap root for defence.

      the defence of 500 health is no joke even at 700ip limit in blue zones it still provide 300+ hp and that is enough to buy time for survival cooldowns. or a few more ticks from dots (curse staffs)

      The post was edited 1 time, last by The_Support_God ().

    • New

      @PrintsKaspian
      Hi, I'd like to ask what specifically effect the addition of those weapons will have on the artifact crafting section?

      I get it as follows:
      Bows, for example, now we have one section that adds a bonus to all artifact bows (Whispering - rune bow, Wailing - souls bow, Badon - relic bow), so from this section I now have a bonus both when crafting Whispering bow and also when crafting Badon or Wailing bow.
      After the new will it be that this section splits into 3 sections, for Whispering bow separately, for Wailing bow especially and for Badon bow especially (+ one new section of that bow to add to the game)?
      And now that I have an artifact bow specialization at the maximum level so after update will I have those three new sections each at the maximum level too +that new section on level 0?
      I get it right or will it be different?