You seriously complain about maybe the most versatile and useful weapon that´s meta for many cases ?Lets be Honest here, Splitting slash has to be the worst skill in the entire game, and is a perfect reflection of what this weapon is.
Confused between weird soft cc utility, soft damage, complimented by out of place burst.That ultimately fails in having a weapon identity and as such cant really excel in any category.
And you be like " oh, splitting slash so bad " , while that´s ONE ABILITY on W, and one that´s actually Usable. Why don´t you compare swords with other weapons where most of their W abilities are downright garbage.
Useful interrupt, OP parry, you even got some crappy slow there, and .. the brutally op Iron Will. And you complain about swords, that´s just hillarious.
Let´s compare adrenaline boost on axes with iron will, and let´s see how " baaad " the swords are:
Adrenaline boost ( w on axes )
Increases movement speed by 50% for 5 seconds
Increases damage by 20% for 5 seconds
Energy cost is 35
Cooldown is 20 seconds
It´s basicly only movement speed and damage increase.
And let´s look at W on swords Iron Will
Gives you 1 heroic charge upon activation ( thus if your charges are about to run out, you can use this to renew the duration)
Reduces incoming damage is reduced by 25.926% for 4 seconds
Increases movement speed by 20% for 4 seconds ( with 1 heroic charge granted upon activation, that is at least 32% movement speed. If user has 2 heroic charges and activates the ability, that is 56% speed)
While active you are also immune to purges.
Energy cost is 29
Cooldown is 20 seconds
If you compare these two abilities, W on axes gives 50% speed and 20% increased damage for 5 seconds and costs more energy
W on swords essentially gives 56% speed, 25.926% reduced incoming damage, makes you unpurgeable ( incredibly strong) for 4 seconds, and it renews duration on heroic charges, and costs less energy.
- and bruh be like " swords bad "
First off iron will pales in comparison to adrenaline rush. Irion will was considered the only viable w before parry strike was added and even before then it was considered trash because it did not give you a heroic charge.
The movement speed gained on an activated skill is only 20 % thats dogshit, but it has to be dogshit because you also have damage reduction and a unpurgeable state , on top of adding a heroic charge.Sounds overloaded and op right ? Wrong.
This skill perfectly embodies the issue with swords, it trying to do to many things while accomplishing nothing.Lets take a realistic dive into these skills.As albion is about application not what looks good on paper, if it was the opposite , then every bow player would be in a hunter jacket.
Damage reduction - This one is useless , because of the way damage reduction and resistances scale in this game.Damage out scales reduction by massive margins.You ever wonder why no one uses stone skin? so having this ability on iron will only waste this skills power budget.Resistances and damage reduction only matter if you stack them, in accordance to the armor piece you are wearing.So instead of dying in 11 hits you know die in 12.Wow thanks damage reduction skill.
Movement speed - Twenty percent movement speed is a joke, you are forcing yourself to give up damage reduction and a non purgeable status for a little bit of movement speed.This effectively removes any counter play potential this skill has, and dooms the user, if the goal is catching up to a target.An axe user's w paired with hunter shoes , literally can catch or run away from anything.
Un purgeable status - This ability only works well in zvz. Any other content having iron will slotted is nerfing your character. Mage robe will strip your buffs instantly before you even get a chance to use this, and if you use it before the mage robe goes off, it still doesnt matter because you still need time to stack your E regardless of the additional charge.You simply cant predict the mage robe, nor can you control your unpurgeable status which ultimately makes this only useful for diving in and hitting your E. That's why its staple on gala's.Fiend cowl literally just shits on you regardless.
Added heroic charge - Wow thanks.This should have never been removed in the first place, and was practically a requirement for this skill to function.Which i argued on this forum long ago, so you can thank me for them adding this back to the skill.
Overall Iron will suffers from the identity crisis, which add to swords innate issues.This skill is only viablely potent in ZVZ,any other content your gonna want to take parry.Interrupt is a joke of a skill and is a past relic of old design from swords, back when devs wanted the broadsword to be a off tank weapon. It needs to be reworked into a dps ability.If you want interrupts just play a tank.Hamstring if you want slows just play a tank.Splitting slash [THE WORST] if you want soft cc and damage just play tank (hammers).
As a sword player you basically have two options iron will or parry.And before parry was added u basically had just iron will, you were stuck playing it, as a result you basically lacked a w slot, and swords fell off the face of the earth , no soul would play it in 5v5's . hell gates, fame farms you name it.