Swords Are still Bad Don't let hype train fool you.

    • Borbarad wrote:

      moking wrote:

      Lets be Honest here, Splitting slash has to be the worst skill in the entire game, and is a perfect reflection of what this weapon is.

      Confused between weird soft cc utility, soft damage, complimented by out of place burst.That ultimately fails in having a weapon identity and as such cant really excel in any category.
      You seriously complain about maybe the most versatile and useful weapon that´s meta for many cases ?
      And you be like " oh, splitting slash so bad " , while that´s ONE ABILITY on W, and one that´s actually Usable. Why don´t you compare swords with other weapons where most of their W abilities are downright garbage.

      Useful interrupt, OP parry, you even got some crappy slow there, and .. the brutally op Iron Will. And you complain about swords, that´s just hillarious.

      Let´s compare adrenaline boost on axes with iron will, and let´s see how " baaad " the swords are:

      Adrenaline boost ( w on axes )
      Increases movement speed by 50% for 5 seconds
      Increases damage by 20% for 5 seconds
      Energy cost is 35
      Cooldown is 20 seconds
      It´s basicly only movement speed and damage increase.

      And let´s look at W on swords Iron Will
      Iron Will
      Gives you 1 heroic charge upon activation ( thus if your charges are about to run out, you can use this to renew the duration)
      Reduces incoming damage is reduced by 25.926% for 4 seconds
      Increases movement speed by 20% for 4 seconds ( with 1 heroic charge granted upon activation, that is at least 32% movement speed. If user has 2 heroic charges and activates the ability, that is 56% speed)
      While active you are also immune to purges.
      Energy cost is 29
      Cooldown is 20 seconds

      If you compare these two abilities, W on axes gives 50% speed and 20% increased damage for 5 seconds and costs more energy

      W on swords essentially gives 56% speed, 25.926% reduced incoming damage, makes you unpurgeable ( incredibly strong) for 4 seconds, and it renews duration on heroic charges, and costs less energy.

      - and bruh be like " swords bad "
      You clearly dont play a lot of sword.

      First off iron will pales in comparison to adrenaline rush. Irion will was considered the only viable w before parry strike was added and even before then it was considered trash because it did not give you a heroic charge.

      The movement speed gained on an activated skill is only 20 % thats dogshit, but it has to be dogshit because you also have damage reduction and a unpurgeable state , on top of adding a heroic charge.Sounds overloaded and op right ? Wrong.

      This skill perfectly embodies the issue with swords, it trying to do to many things while accomplishing nothing.Lets take a realistic dive into these skills.As albion is about application not what looks good on paper, if it was the opposite , then every bow player would be in a hunter jacket.

      Damage reduction - This one is useless , because of the way damage reduction and resistances scale in this game.Damage out scales reduction by massive margins.You ever wonder why no one uses stone skin? so having this ability on iron will only waste this skills power budget.Resistances and damage reduction only matter if you stack them, in accordance to the armor piece you are wearing.So instead of dying in 11 hits you know die in 12.Wow thanks damage reduction skill.

      Movement speed - Twenty percent movement speed is a joke, you are forcing yourself to give up damage reduction and a non purgeable status for a little bit of movement speed.This effectively removes any counter play potential this skill has, and dooms the user, if the goal is catching up to a target.An axe user's w paired with hunter shoes , literally can catch or run away from anything.

      Un purgeable status - This ability only works well in zvz. Any other content having iron will slotted is nerfing your character. Mage robe will strip your buffs instantly before you even get a chance to use this, and if you use it before the mage robe goes off, it still doesnt matter because you still need time to stack your E regardless of the additional charge.You simply cant predict the mage robe, nor can you control your unpurgeable status which ultimately makes this only useful for diving in and hitting your E. That's why its staple on gala's.Fiend cowl literally just shits on you regardless.

      Added heroic charge - Wow thanks.This should have never been removed in the first place, and was practically a requirement for this skill to function.Which i argued on this forum long ago, so you can thank me for them adding this back to the skill.


      Overall Iron will suffers from the identity crisis, which add to swords innate issues.This skill is only viablely potent in ZVZ,any other content your gonna want to take parry.Interrupt is a joke of a skill and is a past relic of old design from swords, back when devs wanted the broadsword to be a off tank weapon. It needs to be reworked into a dps ability.If you want interrupts just play a tank.Hamstring if you want slows just play a tank.Splitting slash [THE WORST] if you want soft cc and damage just play tank (hammers).

      As a sword player you basically have two options iron will or parry.And before parry was added u basically had just iron will, you were stuck playing it, as a result you basically lacked a w slot, and swords fell off the face of the earth , no soul would play it in 5v5's . hell gates, fame farms you name it.
    • My take on this, swords overall are good but some of them need serious buffs.

      Claymore E Stun on mounted targets, make it a skillshot that stops on the first target hit. Give swords a ganking weapon that requires some skill.

      Clarent E less stand time, Slow target around? it can't be an interrut because Broadsword interrupts, Kingmaker interrupt with knockup, Claymore interrupts with stun, and interrupt interrupts, AoE slow can help you get sticky to targets or escape.

      Splitting Slash quicker animation or hit delay, it just feel too slow.

      Don't have any problem with any other skill.
    • kheeta wrote:

      Binhood wrote:

      The only sword that needs a buff is dual swords. It is absolutely dogshit compared to any other weapon, maybe except great axe. The e skill damage with 3 stacks on a 100 spec t7-t8 weapon is laughable.
      Dmg in dual swords is greatThe one problem of it is stacks
      damage on the e is great, but without the e it does no damage, your basically carrying around two dry mops.
    • FrustratedAxe wrote:

      lol @ swords being worse than axes? axes are the epitome of garbage
      Nope. Axes aren't garbage. I dunno why so many people think they're trash.
      If you play axes correctly, you will find that it is actually VIABLE and possibly GOOD in many scenarios. Not to mention greataxe still dominates in dungeons (they still are the fastest in terms of clear speed in solo dungeons).
      Axes mainly rely on their DOTs, bleeds, and if you consistently land your damage on the opponent/s you will find yourself slowly chipping their HP. You just have to find a way to stay alive to dish out the DOTs.
      Axes have very good consistent damage and survivability, not the best weapon and not really in the meta, but you can't call them the "epitome" of garbage.

      Lemme give you an example of what they're viable in:
      Battleaxe (Can do PvP to an extent, 1v1s, but still not good)
      Greataxe: God PvE (amazing AOE damage)
      Halberd: ZvZ bruiser (consistent damage, able to wear opponents down)
      Infernal Scythe: GvGs, 5v5s (insane DOTs)
      Bear Paws: Ganking, Dungeon Diving (mobility)
      Carrioncaller: HGs, 2v2s (healing denial, decent DPS)
    • Wow, greataxe is great in dungeons ! Wow, that´s amazing. Well, 1h dagger is much better anyway, and nobody cares about solo dungeons.

      DOTS from axes are GARBAGE. As you said, you will find yourself " slowly chipping their hp " - that´s really not very useful. Better to have gallatines that instantly obliterates your oponnents. Axes are garbo in comparison, and swords deal instant damage, which is always better.

      Dots also procs things like soldier armor, mage armor, and are disadvantage - not advantage.

      " Axes have very good consistent damage and survivability " --- oh yeah, survability ? You mean ... 0 survability skills ? Apart mobility that´s rather crappy, it has 0 defense skills.

      While swords have iron will which is mobility and damage reduction, Parry(which is invulnerability, reflect, and aoe damage). interrupt, Slow, and Root.

      Axes have some damage, and one mobility skill that is inferior to iron will mobility on swords.

      Axes are dogshit in comparison to swords , and everybody knows this
    • IComeFromEve wrote:

      FrustratedAxe wrote:

      lol @ swords being worse than axes? axes are the epitome of garbage
      Nope. Axes aren't garbage. I dunno why so many people think they're trash.If you play axes correctly, you will find that it is actually VIABLE and possibly GOOD in many scenarios. Not to mention greataxe still dominates in dungeons (they still are the fastest in terms of clear speed in solo dungeons).
      Axes mainly rely on their DOTs, bleeds, and if you consistently land your damage on the opponent/s you will find yourself slowly chipping their HP. You just have to find a way to stay alive to dish out the DOTs.
      Axes have very good consistent damage and survivability, not the best weapon and not really in the meta, but you can't call them the "epitome" of garbage.

      Lemme give you an example of what they're viable in:
      Battleaxe (Can do PvP to an extent, 1v1s, but still not good)
      Greataxe: God PvE (amazing AOE damage)
      Halberd: ZvZ bruiser (consistent damage, able to wear opponents down)
      Infernal Scythe: GvGs, 5v5s (insane DOTs)
      Bear Paws: Ganking, Dungeon Diving (mobility)
      Carrioncaller: HGs, 2v2s (healing denial, decent DPS)
      aw man buddy don't even bring the Battleaxe into the conversation. It's such a horrendous weapon, if you wanted to do 1v1 PvP battles using the lifesteal sustain, literally respec all your battle axe fame (assuming you had any, god knows why) into 1h dagger.

      Also to my knowledge infernal scythes are not at all used in 5v5 whatsoever (at least not by any proper 5v5 teams), unless you're using some sort of hellion shoes cheese build. Halberds are used way more frequently because of the reliability of the Halberd E in spreading bleed stacks and maintaining pressure without having to wait for tight clumps. Trying to land infernal scythe E on more than 2/3 players is a nightmarish effort when players in 5v5s are usually maintaining decent spread (haha social distancing joke) for the sole purpose of not getting rektd by multiple AoEs.
    • Battleaxe : Absolutely useless. Was used to solo kill some aspect, but still required high tiers for that. Obsolete, especially with 1h dagger being stronk now.

      Bearpaws : Dogshit weapon. Useless for ganking for it has 30 seconds cooldown, and the E is more unreliable than politicians - it hits often behind you, and it´s not a matter of skill, it´s simply a bug. The damage is crap, it is interruptible by anything, and the bleed doesn´t even scale with IP, also eats lot of mana. Rather useless, though it can be used in ZvZ with very high debuff to make use of the true bleed, but that´s about it - it still sucks nonetheless.

      CarrionCaller: For hellgates. Quite decent with the new buff.

      Infernal Scythe : Alright for memeing and small scale pvp, can be rather interesting in ZvZ if you manage to land it into camlan. Other than that, it is quite weak, easily susceptible to reflects and because everyone sees it coming, it´s easily evadable. Even if you use the E and you run into a group of people, they are just gonna spread out. Good against braindead people who will let themselves hit with it. Alright for group dungeon heh.

      Halberd : Alright weapon, alright for ZvZ for pressuring, and not bad for small scale pvp, group diving and such.

      Greataxe: Great for solo dungeons ( lul ), alright group dungeons, pretty good for ganking ( requires high skill level - majority of players suck hard at it ), alright for small scale pvp. Good for jebaiting people, tho 1h dagger is the new meta for jebaiting now i suppose. Good for memeing

      Swords perform much better. Can only wish i had carving :D