Swords Are still Bad Don't let hype train fool you.

    • Swords Are still Bad Don't let hype train fool you.

      As the title suggest swords are still a terrible weapon.The initial design for swords have gone through several changes from the initial release of the game , from a off tank weapon, to a quasi dps weapon , to now a weird bruiser weapon that appears to be conflated as a dps option in this current iteration of Albion online.Over the course of these changes swords have lost a massive amount of damage due to Nerfs , such as the beta 2 mobility meta with hunter jacket clay more. It has also lost a lot of its past utility such as the life steal on auto attacks.

      As a result of the many changes done to swords, they began to lose their identity.Every weapon in this game has an identity , when you pick up an ax you know your going to do damage,when you grab hammer you know that you going to be laying down a ton of cc.The problem with swords is that it has no clue what it wants to be , as a result you fail miserably at everything. If you want proof of this just look at the current options for the w choices for swords , they all stem in a field of confusion. Interrupt is useless because of the mana cost, the stand time and lack of overall damage, you may be thinking but its good for stopping enemy spell casting? in what world ? this is not beta 1 , casters have high damage spam ability's now that can be quick casted , along with an insane amount of defensive that totally negate your interrupt, and almost forces you to take things like iron will.Also you can just play a tank weapon, which has a ton of interrupts if you want to perform that niche.So that w is useless.Next we have iron will, it has been gutted, buffed, gutted, reworked , then fixed over a span of time , as it is now it is fine as a functional skill, but unfortunately the movement speed is very low, the damage mitigation does nothing, with the way damage scales to defenses in this game.Then you have Hamstring, a joke of a skill , you basically might as will wear a clown suit for even selecting it, the slow does nothing if in cloth , last longer in plate , but is not potent enough to matter otherwise.

      For a long time swords have been considered the worst weapon in the game, it had the lowest fame generated per month, per week, even lower than one handed arcane and other arcane weapons.It remained this way for a loooong time.This was because swords did no damage , had terrible w's and non existent passives.You can search the history of swords on this forum quite easily , to confirm what i am saying, they have always been discussed and accepted as a troll weapon that basically attempts to be a jack of all trades , while failing at everything.


      So what changed ? why is swords seen everywhere now, in 5v5's 2v2 hellgates , crystal gvg, some solo play with carving.Well allow me to explain.

      What occurred is what i like to call a shift in meta and a hype train following the introduction of the skill parry stike , alongside some fixes to iron will.The main focus and cause for this change however is parry strike. There were no significant number changes to swords, you dint get more auto damage, there were no e buffs, no passive changes that synced well with the weapon, it didn't get a new identity over night.It was still the same, but devs made a massive mistake when they released parry strike as an overloaded skill, the reflect and silence, the invulnerability coupled with a low cool-down was obviously broken and should not have made it to live.But one cant help but wonder if they released it that way, because swords were so underplayed , that they wanted to get it into the meta asap regardless of it still obvious flaws.Well they succeed , and the hype train followed, keep in mind one of the best sword players in the game praude abandoned this weapon because it was so bad prior to this change.

      Swords need time to output their damage, their method of damage delivery has always relied on auto attacks, and stacks with your e.This meant that some form of sustain was needed for them to properly function in any pvp environment, this also means therer very nature causes them to under perform when compared to weapons with direct damage , the can be delivered in damage combos in a short period of time , like one handed crossbow or permafrost, hell any ranged weapon.As a reslut you see pvp meta that reflects this, in 2v2 hellgates for example , you must wear a mage robe for the purge to stop other weapons form out damaging you fully , and you must have a healer to deal with your lack of sustain and your minimal damage delivery.It always ends up in a prolonged battle in hopes of an e execution. If for any reason you go up against a real dps weapon such as curse, and that curse player is not a potato you basically auto lose.So what about sword in 5v5? unfortunate due to you very low damage in any 5v5 group scenario you are secondary support, a damage sponge, who is only there as an execute bot, and you don't really perform that niche that well, the fight is soley decided by how good your healer is, and how good your actual dps is.You are not the dps , because you dont actually do enough damage to qualify.Your only options to fulfill this meat shield execute bot status is soldier armor/hellion jacket.

      So what about solo play? surely swords cant be bad if its considered top tier for solo? first off lets get one thing straight, this is not a solo game, it was never intended as such.Second
      for the weapons that are played solo, they still heavily out damage swords by miles.Not to mention the current meta revolving around swords for solo play is mage robe and assassin jacket.Mage robe',cultist and assassin jacket[Rare not op].The problem then becomes your armor choices directly contradicts the design of the weapon, but you haven no choice , you need the damage amplification from cloth just to compete with real dps weapons, but the main reason why it works is because of the abilities on the chest pieces that are very powerful, they themselves requiring heavy nerfs or outright reworks.Let me put it simply if mage robe purge was removed, or cultist robe levitate was removed, swords would go from S tier solo to not played at all.Why? because you heavily really on broken items to function, no other dps weapon in the game, relies on armor pieces to function other than swords.You need these things for solo it is not optional.This also applies to 5v5 as well , without being a meat shield and having stalker hood , you dont function at all, you are literally dead weight swinging around a wet mop.

      Even now we are starting to see what happens when people remember just how bad swords are, they are losing their place in the gvg meta/2v2 meta to deathgivers. A real dps weapon that can actually kill its target, even if a healer is present.If you are a sword player and the enemy team has even just a little bit of sustain of any kind, you basically deal zero to nonexistent damage. Other weapons have no issue with this.

      The only thing keeping swords fresh in peoples mind, as a good weapon is hype, and the dominating presence of Galatines in ZVZ. And even then most gala players just suicide clap, its like your a melee brimstone, i like to think that galas are not actually swords, considering there play style functions more like a mage weapon than a bruiser weapon.

      So devs you have some choices, rework swords and give them an identity, if they are a dps weapon commit to it through your design,if its a bruiser weapon then the skills need to properly reflect that, and numbers needed to be changed to address the bruiser needing to be in the opponents face to deal proper damage relative to his defensive.Male a choice stick to it, and please stop adding more w's i told you a long time ago that is not the solution, rework the ones that currently exist and tweak the numbers.Because as it stands im at the point where i only play Galatines for zvz some small scales skirmishes and that's it.I don't touch the other areas of the game with swords anymore, because its such an inferior weapon, i feel like im playing a completely different game, especially when a one handed crossbow can point and click and deal 90 percent of a targets hp, or a blood letter specter jacket can roll his face across his keyboard and due the same.Meanwhile im over here tickling my targets perfect build sitting at 1300 ip+ its depressing.


      And please do link me gvg , and solo clips to refute me.We all know how long it takes to find those solo yolo fights, and we all know the ip difference is usually staggering in those fights as well.Oh and if you link some gvg, oh wow look how strong swords are, be prepared, because i have seen enough of this , and it always plays out the same for a sword user, its depressing/
    • I’m not sure where the confusion lies in swords - their abilities allow them to play as a mobile Guerilla, juking in and out of combat to go back for heals, dodge key abilities and dive the target. They are heavily E reliant for damage, but they are also difficult to kill.

      You said they only work in soloplay because of the specific armor pieces... this is the nature of Albion. You can’t really play frost without scholar robe and you can’t really be the best holy in 5s without druid robe.

      you cant really compare sword line to deathgivers in 5s. Daggers always had damage with less defenses. Once they buffed chain slash and gave mobility to a Q which can get full stacks so they can constantly be invisible, they became overpowered. Theyre just too strong right now and I wouldnt play a sword over them either.

      Swords thrive in the middle of combat, applying pressure and still being able to survive through retaliation damage from enemies. What’s more is this playstyle synergizes well with leather jackets, who thrive in the middle of combat. Builds are easy. You know what weapon doesnt have great synergy with any armors? Most spears. They dont have enough damage to go plate - which will leave them weak with some cc help, but might as well play tank), they dont have abilities that encourage them to be in the middle of combat to benefit off leather armors, and cloth is arguably the best, but can leave them susceptible to damage since they’re lower ranged... without synergies, they truly feel like the weakest line.

      The post was edited 1 time, last by DirtySentinel ().

    • PabloAsscobar wrote:

      You must not have watched enough of Equart's clips.
      Hope you've changed your mind.

      youtube.com/watch?v=KFKXh38yldk

      youtube.com/watch?v=yRKChhV23-o
      Equart's clip show us the, undead cape and demon boots - OP.
      Also we can see, the mobs in Group RD hit hard. So let them hit your enemy.

      Sword is just for parry^^

      As i know you can execute players same efficiently with any weapon, or even naked ^^ You really think sword meters here? XD
    • iRawr wrote:

      PabloAsscobar wrote:

      You must not have watched enough of Equart's clips.
      Hope you've changed your mind.

      youtube.com/watch?v=KFKXh38yldk

      youtube.com/watch?v=yRKChhV23-o
      Equart's clip show us the, undead cape and demon boots - OP.Also we can see, the mobs in Group RD hit hard. So let them hit your enemy.

      Sword is just for parry^^

      As i know you can execute players same efficiently with any weapon, or even naked ^^ You really think sword meters here? X
      Indeed. Pretty sure that bloodletter + mistcaller (for better cd on items) will be more efficient than curving.
      ᕕ( ᐛ )ᕗ
    • Swords are so god damn stronk and this dude complains. Like bruh. You got one of the most op skill set in this god damn game and yet you complain.

      Why don´t you try playing axes huh ? Try spears bruh. How about .. anything else ? Let´s see about that.

      Carving is one of the strongest weapon in the game if you know how to play with it.


      And regarding the last post, yes : Bloodletter is pretty broken right now, with the chain slash. Why bother with dash when know you have the incredibly op chain slash ability that´s even better than dash. Like god damn.
    • Swords literally do no damage without stalker hood in 5V5 ,

      To play solo your forced to play carving, because it does not rely on stacks, even then your not playing like a melee at all because your kiting most of the time.Why? because 90 percent of the roster out damages you in a straight up fight.

      Broadsword is relegated to hell gates, but only because you have a pocket healer with you to give you infinite amount of time to deliever your damage, on top of stalker hood.Without either it would not be played.

      Claymore used to be a ganking weapon, now its basically in the same position that broadsword is in, where your forced to take stalker hood for executes , or you do no damage.

      Gala - is fine , again only because it plays like a mage weapon

      Clarent is a farming simulator weapon, absolute garbage with the stand time and lack of damage.

      Dual sword is also trash, but excels in ZVZ to a degree, and solo somewhat.


      The issue here is that Swords dont function as a dps.One q from a fire staff does more damage than a sword user utilizing his entire combo plus auto attacks.ONE.

      A normal bow can stand still and out damage a sword user in melee range, without having to move, because your basicly swinging around a wet mop.

      Armor choices are Atrocious for the weapon because it has zero synergy, so your forced to wear hellion kacket in most cases.And again stalker is a must in group play, or you do no damage and have no pressure.

      And i will say this again , the only reason anyone paid any attention to this weapon line at all, was because of parry strike being added and Gala being popular and strong.

      You could literally choose any ranged weapon , roll your face across your keyboard and output more pressure and damage than a master level sword player.You could also just play any dagger weapon, roll your face across your keyboard and do the same.


      Lets be Honest here, Splitting slash has to be the worst skill in the entire game, and is a perfect reflection of what this weapon is.
      Confused between weird soft cc utility, soft damage, complimented by out of place burst.That ultimately fails in having a weapon identity and as such cant really excel in any category.
    • moking wrote:

      Confused between weird soft cc utility, soft damage, complimented by out of place burst.That ultimately fails in having a weapon identity and as such cant really excel in any category.
      You described spears here more accurately than sword. Sword has amazing team synchronization in that they are key to most team comps in the execution of a target(s). The E on claymore and broadsword are some of the highest single value damage skills. Carving has a huge pierce. Galas clap huge groups...
    • moking wrote:

      Swords literally do no damage without stalker hood in 5V5 ,

      To play solo your forced to play carving, because it does not rely on stacks, even then your not playing like a melee at all because your kiting most of the time.Why? because 90 percent of the roster out damages you in a straight up fight.

      Broadsword is relegated to hell gates, but only because you have a pocket healer with you to give you infinite amount of time to deliever your damage, on top of stalker hood.Without either it would not be played.

      Claymore used to be a ganking weapon, now its basically in the same position that broadsword is in, where your forced to take stalker hood for executes , or you do no damage.

      Gala - is fine , again only because it plays like a mage weapon

      Clarent is a farming simulator weapon, absolute garbage with the stand time and lack of damage.

      Dual sword is also trash, but excels in ZVZ to a degree, and solo somewhat.


      The issue here is that Swords dont function as a dps.One q from a fire staff does more damage than a sword user utilizing his entire combo plus auto attacks.ONE.

      A normal bow can stand still and out damage a sword user in melee range, without having to move, because your basicly swinging around a wet mop.

      Armor choices are Atrocious for the weapon because it has zero synergy, so your forced to wear hellion kacket in most cases.And again stalker is a must in group play, or you do no damage and have no pressure.

      And i will say this again , the only reason anyone paid any attention to this weapon line at all, was because of parry strike being added and Gala being popular and strong.

      You could literally choose any ranged weapon , roll your face across your keyboard and output more pressure and damage than a master level sword player.You could also just play any dagger weapon, roll your face across your keyboard and do the same.


      Lets be Honest here, Splitting slash has to be the worst skill in the entire game, and is a perfect reflection of what this weapon is.
      Confused between weird soft cc utility, soft damage, complimented by out of place burst.That ultimately fails in having a weapon identity and as such cant really excel in any category.
      That’s funny to read how ppl complaining that the best weapon line in game is bad :D
    • Lohend wrote:

      Well with recent patches to dagger line swords have been falling behind. Daggers offer better dps, mobility and survivability. Even at CL deathgivers and bloodletters have swapped out swords.
      Naah, daggers also crying. There is 4 classes that alvays crying.
      Daggers cry about bad mobility.
      Swords about bad utility.
      Frosts cry about bad DPS.
      Bows cry about everything, especially warbows.

      So depend on it, we can make a suggestion, all other weapons is super good. But well, its totally opposite.
    • iRawr wrote:

      Lohend wrote:

      Well with recent patches to dagger line swords have been falling behind. Daggers offer better dps, mobility and survivability. Even at CL deathgivers and bloodletters have swapped out swords.
      Naah, daggers also crying. There is 4 classes that alvays crying.Daggers cry about bad mobility.
      Swords about bad utility.
      Frosts cry about bad DPS.
      Bows cry about everything, especially warbows.

      So depend on it, we can make a suggestion, all other weapons is super good. But well, its totally opposite.
      Just pointing out "most used meta" at CL. Daggers have outclassed broadswords at current state. Burst is just way more reliable.

      Main class for crying is axe players trying to pvp :)
      "You cannot judge me. I am justice itself" - Tyrael, Diablo 3
    • moking wrote:

      Lets be Honest here, Splitting slash has to be the worst skill in the entire game, and is a perfect reflection of what this weapon is.

      Confused between weird soft cc utility, soft damage, complimented by out of place burst.That ultimately fails in having a weapon identity and as such cant really excel in any category.
      You seriously complain about maybe the most versatile and useful weapon that´s meta for many cases ?

      And you be like " oh, splitting slash so bad " , while that´s ONE ABILITY on W, and one that´s actually Usable. Why don´t you compare swords with other weapons where most of their W abilities are downright garbage.

      Useful interrupt, OP parry, you even got some crappy slow there, and .. the brutally op Iron Will. And you complain about swords, that´s just hillarious.

      Let´s compare adrenaline boost on axes with iron will, and let´s see how " baaad " the swords are:

      Adrenaline boost ( w on axes )
      Increases movement speed by 50% for 5 seconds
      Increases damage by 20% for 5 seconds
      Energy cost is 35
      Cooldown is 20 seconds
      It´s basicly only movement speed and damage increase.

      And let´s look at W on swords Iron Will
      Iron Will
      Gives you 1 heroic charge upon activation ( thus if your charges are about to run out, you can use this to renew the duration)
      Reduces incoming damage is reduced by 25.926% for 4 seconds
      Increases movement speed by 20% for 4 seconds ( with 1 heroic charge granted upon activation, that is at least 32% movement speed. If user has 2 heroic charges and activates the ability, that is 56% speed)
      While active you are also immune to purges.
      Energy cost is 29
      Cooldown is 20 seconds

      If you compare these two abilities, W on axes gives 50% speed and 20% increased damage for 5 seconds and costs more energy

      W on swords essentially gives 56% speed, 25.926% reduced incoming damage, makes you unpurgeable ( incredibly strong) for 4 seconds, and it renews duration on heroic charges, and costs less energy.

      - and bruh be like " swords bad "