Arena Rewards

    • KaZaP wrote:

      kheeta wrote:

      ViniciusSanctus wrote:

      Great feedback guys! lmao

      Arena is the best content there is imo. Sad to have and go do shit that makes me risk the little i have.

      So please improve further arena for players like me, thx. =)
      More the safe activity’s are buffed - less ppl doing OW content= dead game worldWe saw that in times of HCENever again

      Tabor wrote:

      Sadly Kheeta the HCE cancer is back. I assume gained popularity again with people using the solo mob pull cheat for high level maps learned from Avas.

      kheeta wrote:

      ViniciusSanctus wrote:

      Why u all worry so much about ppl doing content you like?

      Shouldn't they opt to do it instead?

      I'm pretty sure if I can grind my way up in arena eventually i'll have nothing to do but to go to the BZ and do HG risky shit.

      Just don't feel like doing it while not having all skills unlocked and all bonuses i can get.

      Arena is the only content worth doing imo, since is always fresh, doesnt involve giving hours of your gameplay to the "one" who defeated you AND you learn a lot and get confident in order to hit BZ sharp for PVP instead of just giving away free stuff just because.
      you only THINK you’ll do OW contentPractice shows us that all would be like I said higherAbout balancing:
      OW content is already balanced
      Low cost gear is used for low tier/low risk content= gaining low reward
      High cost gear- for high tier and high risk content = high reward
      If you are low spec/low skill player - u use starter tier items so you don’t risk more than 50-100k but same time you’ve get low clear speed/couldn’t do high tier pve= you’re getting richer slowly
      Ones u get a bit richer - you could use more expensive gear= u boosting your pve speed = u starting to get richer faster
      All is balanced
      Guys. In my opinion, the answers are in your own statements.

      If any of the safe activities so easily "kills" the open world - then there may be a problem in the open world.? Maybe people are sick of being killed by 5-20 " pvp " players.? Maybe people sometimes just want to relax after work.? Instead of being subjected to another stress in the open world.? Why is the open world so disgusting that as you say it dies if any safe activities give the player even a little progress.? Maybe because the players who want to sometimes / always just relax in the game is already 70-80-90-99%.?

      Why do you always cry about forcing people to go into the open world and strain? If they just want to rest? I believe that progress should be both in an open world and in a safe one. If a person believes that he is ready to take risks , then he goes to the open world. If it is not ready , it swings and gets pleasure in the safe. What's the problem??

      Even if for every victory in the arena will give 30,000 FEMA it is still less than in the open world for the same 15 minutes even in the T5 dungeon. Why keep trying to force people to do what they don't want to do? At this point in time, or at all.

      Want pvp-go for pvp. If they don't want to, they swing safely. And if 90% of people don't want to go to the open world, then this is an open world problem. This is a lot of open world problems.They're not forcing you to go to the arena in the yellow zone, etc. So you let people do what they want in peace. But with little progress. Since this is still an RPG. Translated by google translate. So sorry for the mistakes.
      Quoted and I wholeheartedly agree, I also added paragraphs so people were not perturbed by reading your important wall of text.
      I'd rather be a sparrow than a snail
    • Crane wrote:

      Arena is disappointing by design; you spend 30 minutes struggling away for 3 runes and some fame books. GREAT for new players, atrocious for veterans.

      What could you do with that time that would be more profitable?

      PVP
      ZVZ
      HCE
      FF
      Hellgates
      Gathering
      Scamming
      Crafting

      Arena does allow ANYONE WITHOUT SPEC to slap on gear and PRACTICE. Fantastic game design.

      It's like the game is trying to educate you.
      Also begging.
    • Krelt wrote:

      KaZaP wrote:

      kheeta wrote:

      ViniciusSanctus wrote:

      Great feedback guys! lmao

      Arena is the best content there is imo. Sad to have and go do shit that makes me risk the little i have.

      So please improve further arena for players like me, thx. =)
      More the safe activity’s are buffed - less ppl doing OW content= dead game worldWe saw that in times of HCENever again

      Tabor wrote:

      Sadly Kheeta the HCE cancer is back. I assume gained popularity again with people using the solo mob pull cheat for high level maps learned from Avas.

      kheeta wrote:

      ViniciusSanctus wrote:

      Why u all worry so much about ppl doing content you like?

      Shouldn't they opt to do it instead?

      I'm pretty sure if I can grind my way up in arena eventually i'll have nothing to do but to go to the BZ and do HG risky shit.

      Just don't feel like doing it while not having all skills unlocked and all bonuses i can get.

      Arena is the only content worth doing imo, since is always fresh, doesnt involve giving hours of your gameplay to the "one" who defeated you AND you learn a lot and get confident in order to hit BZ sharp for PVP instead of just giving away free stuff just because.
      you only THINK you’ll do OW contentPractice shows us that all would be like I said higherAbout balancing:OW content is already balanced
      Low cost gear is used for low tier/low risk content= gaining low reward
      High cost gear- for high tier and high risk content = high reward
      If you are low spec/low skill player - u use starter tier items so you don’t risk more than 50-100k but same time you’ve get low clear speed/couldn’t do high tier pve= you’re getting richer slowly
      Ones u get a bit richer - you could use more expensive gear= u boosting your pve speed = u starting to get richer faster
      All is balanced
      Guys. In my opinion, the answers are in your own statements.
      If any of the safe activities so easily "kills" the open world - then there may be a problem in the open world.? Maybe people are sick of being killed by 5-20 " pvp " players.? Maybe people sometimes just want to relax after work.? Instead of being subjected to another stress in the open world.? Why is the open world so disgusting that as you say it dies if any safe activities give the player even a little progress.? Maybe because the players who want to sometimes / always just relax in the game is already 70-80-90-99%.?

      Why do you always cry about forcing people to go into the open world and strain? If they just want to rest? I believe that progress should be both in an open world and in a safe one. If a person believes that he is ready to take risks , then he goes to the open world. If it is not ready , it swings and gets pleasure in the safe. What's the problem??

      Even if for every victory in the arena will give 30,000 FEMA it is still less than in the open world for the same 15 minutes even in the T5 dungeon. Why keep trying to force people to do what they don't want to do? At this point in time, or at all.

      Want pvp-go for pvp. If they don't want to, they swing safely. And if 90% of people don't want to go to the open world, then this is an open world problem. This is a lot of open world problems.They're not forcing you to go to the arena in the yellow zone, etc. So you let people do what they want in peace. But with little progress. Since this is still an RPG. Translated by google translate. So sorry for the mistakes.
      Quoted and I wholeheartedly agree, I also added paragraphs so people were not perturbed by reading your important wall of text.
      You are NEVER "forced" to do PvP. You are highly incentivised. If you want to relax and do rewarding content, buy an island and grow shit, faction flag and run yellow dungeons, very low risk moderate reward.