[22. June 2020] Queen Patch 14

    • [22. June 2020] Queen Patch 14

      Hotfix 14.1
      Hotfix 14.2
      Hotfix 14.3


      Queen Patch 14 - Ver. 1.16.396 / REV 168823 - 22 June 2020


      Smart Cluster Queue Adjustments

      • Players removed from a zone via the cluster queue now receive a special Queue Removal Protection status: as long as they stay close to the entrance and do not perform any actions, they will stay invisible and invulnerable, but they are also silenced and can’t attack other players for up to 150 seconds. This will allow them to stay in the queue to re-enter the zone for at least one queue cycle.
      • If a player moves away from the entrance, or after the 150-second period ends, the Queue Removal Protection will be canceled, and the player will instead get a normal zone change bubble and will stay silenced for an additional 3 seconds.
      • Players who enter an overcrowded zone via the queue and then leave through an exit within 60 seconds will receive an Early Retreat Debuff. This debuff prevents them from re-queuing for the same zone for 10 minutes. This Early Retreat Debuff is only applied to players who entered the zone via the queue, not to players who entered via simply walking in.
      • The length of the cluster queue cycle time (the time it takes for the queue to let in or remove additional players) has been increased from 90 seconds to 120 seconds.
      The above changes are designed to counteract a strategy used by large groups to gain control of zones by repeatedly joining via the queue and immediately leaving again. For more details and discussion of these changes, please see this forum post: https://forum.albiononline.com/index.php/Thread/131458

      Mobile Improvements and Fixes

      • Added pasting of items in chat by dragging and dropping items onto chat window, chat button, or chat input
      • Fixed an issue where minimap drag context menu could only be used if not doing anything else, e.g. walking, at the same time
      • Fixed an issue where item window spell tooltips would not show for already selected spells
      Combat Balance Changes
      Healing Sickness (2 sources of Healing)
      • The penalty for receiving Healing from 2 sources has been increased:
        • Reduction in Healing Received: 30% → 35.3%
      Fixes
      • Fixed an issue where it was possible to block some Hideout entrances with furniture
      • Fixed an issue where the first 1-2 rows of loot would not show when closing and reopening the loot UI
      • The Invisibility buff granted by Portal Shrines now also makes players immune to forced movement effects as intended
      • Transmutation resource requirements for Uncommon Ashenbark Logs and Uncommon Whitewood Logs have been lowered to the intended levels
      • The changes to Solo Randomized Dungeons in blue and yellow zones implemented in Patch 13 now also apply to dungeons accessed via Dungeon Maps, as intended
      • "Requite" skill on Armor of Valor (Avalonian Plate Armor) no longer consumes additional energy while channeling, as intended
      • "Deflecting Spin" (Spears) can no longer be purged, as intended
      • Additional minor localization, UI, audio, animation, and terrain fixes
    • Can we please do something about stacking over-time effects?

      Right now a large portion of weapons, nature, axes, and curse are not viable in ZvZ in multiple amounts simply because the over time effects don't stack, this is especially true for nature.

      Can we please have dot/hot effects stack for these weapons and balance them accordingly?
      A simple way would be for there to be a debuff based on how many copies of the spell effect you have on yourself.

      Ex: If you had 3 full stacks bleeds from axes, it would get X% debuff and so on.

      Right now I feel especially bad for nature by how difficult it is for them to be viable in ZvZ due to the heal sickness debuff and that their stacks overwrite each other.
    • I am new to the Albion Online Community Forum. This is my first time to post something here. I just wanna ask if there's a possibility to include a continuous downloading of patch through the game client. Honestly speaking, it's quite unnerving whenever I see the Launcher resets its downloaded content back to zero after I don't know why. Every time you guys put on a massive update like this(referring to 1gb and up patches). It always takes me 5 hours or more to download the freaking 1gb content. I don't have a fast internet connection at home that's why I always download the patch from 11pm till it finishes it. Please do consider adding a manual patch so that players like me could download it in advance or at least set it to a continuous download mode. I live in a country where internet speed is the slowest but its more expensive than other neighboring countries. I hope devs could read this and give this a thought. Thanks
    • lanceiro wrote:

      so... u guys need remove this bank chests in the maps... its not cool... and makes the warcamp useLles... REMOVE THIS BOX IN ALL MAPS... THE GAME NEED MORE HARD.. NOT IZI....
      apparently you are not a solo player. do you know how hard is it to farm t7 and t8 in blackzones without a guild you have to travel 4-5 maps just to get to a t7 zone. most higher tier zones are locked by large guilds and guilds with hideouts dotting the whole area.
      and even if you have a guild those t7 and t8 areas have like a fk ton of gankers
      play the game with no banks and no hideout and tell me how it feels.
      i want to see how you get back to the city to craft/sell those resources