@Borbarad What are the core values of the game? Risk vs reward? It's strange how you only see the "no risk, high reward" presence in the game when it doesn't suit your playstyle.
What type of risk are gate gankers exposed to when they can walk 2-3m to the gate, mount up while the shield is active and escape? They block main roads especially in red zones. They stand to gain much and lose nothing.
What type of risk are dungeon diving parties exposed to when they enter a dungeon? None. The mobs are not attacking them, they have full hp,mana and abillities are ready. The players in the dungeon are easy kills.
Game will survive without dungeon divers, gate gankers and player killers. But if crafters, gatherers and PvE players stop playing Albion, the game will die. So content for dungeon divers is not a pressing issue, I would even say that it is irrelevant.
Hideouts became a thing in albion because the game was overrun with parasites. With players wanting to take stuff for free instead of working for that stuff. That's why a feature that ensures safety for the players that provide you with your content was introduced to the game. If you want features like those removed from the game, because you think they go
against the core values of the game,you would have to remove a big chunk of the Albion's player base as well.
Also what you said " when it doesn't suit your playstyle." //// that seems like psychological projection , for you want to make the game Safe - which is rather ironic. Don´t try to pretend you are objective when you are not.
What dungeon divers risks ? Their time and sanity. Try to look for HOURS to dive a dungeon without a scout - chances are, you won´t find one. And it´s not about divers risking anything, but group in dungeon Risking NOTHING in a BLACK or RED zone.
What gate gankers are exposed to ? Everything that other gankers are exposed to. They can´t zone if they are in combat - just bait them, done. If you can´t bait even crappy gate gankers, it´s unlikely you will be able to kill them anyway.
And this what you said is a joke " Game will survive without dungeon divers, gate gankers and player killers. But if crafters, gatherers and PvE players stop playing Albion, the game will die " //// Actually the game will die without gankers and divers. They are the silver sink of the game. They make crafters sell their products and increase profits of gatherers and also profit of crafters. If there was no loss, everyone would just get 8.3 masterpiece and be done with it - but this is not world of warcraft, this is albion online.
Maybe try to look at the game as a whole - if you just stay in yellow or blue zones, then you dont really know much about the game. Riddiculous