Only shitters ask for remove a-out.Things a group running a dungeon can do are below. This assumes a dungeon enemy alert/A out removed compromise is made.
*As Holly mentioned above leave a few mobs up at entrance lazy divers will not bother checking past the first few pulls. The enemy alert would only happen if non-party individuals enter after you enter so the divers would not be alerted someone is already inside.
*Once you are alerted as the runners you can leave a few mobs up in front of you to give your group the fight advantage against the divers.
*You can choose to try to run through mobs and kill final boss fast as that is what would spawn the exit portal (you would not get loot in this case since the chest would not open due to not clearing enough mobs).
*You should have AoE type abilities already as the running group as will the divers. Therefore the only difference is defensives. If you run some at risk comp without planning for a potential dive that is on you. Mobs are easy to clear.
The risk to the divers is the runners have a larger group (which is often the case all diving is not excessive numbers). The other risk is often it can take 30 to 40 minutes to even find a dungeon being ran. That is all lost money making opportunity elsewhere.
Risk of bigger group in dungeon?
Risk of waste of time?
Ok sure, but you still like x20 reward from the reward of group in dungeon.
But the have all this risks + divers risk.
So you ask to reduce risk for divers, who got x20 reward.
And increase risk for players who need fame farm(new players), who got less reward.
Why you say something about balance?
Just say it fair, we want the free items from new players group, we want them no chance to run, we want kill secure.
Just ask SBI kill all in dungeon right when you enter, and transfer all they gear to your bank.
This is what you want, so ask about it loud and clear.
And dont shit us like "we wanna pvp", if you wanna pvp - go 5v5 hellgate.
There is alot of ppl who have pvp gear and wanna pvp, they will be happy to pvp with you.
i think being able to A out is a little too safe when combined with a scout but yes you are right, there needs to be more rewards/a better fighting chance for the pve players.
If you could only leave at the start or end of a dungeon, but were alerted that a group that isnt your party came inside somehow, you would be able to prepare to fight, run past the gankers to the entrance/exit, or skip the remaining adds and leave via the exit at the end.
its the same as solo dungeons right now, usually it doesnt matter if you have one or 5 guys if you find a solo player mid pull, hes gunna die.
on the same note, 2-3 divers can kill a pve group of 5+ players with no scout in a group dungeon assuming you get them mid pull.
the system needs a change, more risk, more reward, and more options for counter play IMO is whats needed.