PVE players are not asking for big rewards, they just don't wanna get fucked from behind everytime.
And btw, what big reward again?
This is the loot from 3 full clear T6 red zones, and other than that were 2xT4 books, 14xT1 books and 39x1k bags.
I had to dodge 2 times people invading the dungeon by A out when they came flagged. First time came 3, second time a solo. If by any means they would think a little bit and only flag deeper into the dg, i would be dead in the first time, I dunno if the second time was only one or 1 baiting and the other guys with him, but no way i'd pay to see.
So again, what big reward? Every dungeon is a risk and gankers are everywhere, loot is shit and we need to use pve gear.
What is the risk of gankers? Their prey fleeing? Please dude, you have no real risk.
Seeing this risk why shouldn't I join a big party and ask for a scout? I could go to at least try to focus in this shitty reward and don't have to worry too much with the freeloaders that want our gear, cause be real, u guys don't want the loot, its shit, we know.
that means that yes, i agree , GANKERS HAVE VERY LITTLE RISK .
not sure why your getting t3 from t6? its supposed to be +/- 2 tiers , t4 is the lowest you can get in t6, report it as a bug!
i do t8 solos, or t7 maps, i make on avg 1m+ per t8 dungeon, unless there are no loot drops at all, ~500k ish.
you should see my "too sell" and "to sort" bank tabs around some of the rests and in them if you think high tier dungeons dont give decent rewards. ( still no focus refining higher tier stuff but its also an easy 10m+ a day )
yes, i understand it sucks being on the receiving end of a gank, this is why i ask for a mechanic to replace scouts, and allow parties to know someone is diving them while removing the ability to A out.
this means as a dungeon runner, you now have a chance to fight back!
you will have to design your build to handle pvp as well as pve, but unless your doing ava raids or high end HCES, you dont need a meta pve setup to clear dungeons at all, and having pvp gear as part of your set ( not a swap ) will help you kill gankers every time.
this is how you solve just getting crushed while your in the middle of a group. i suggest a way that dungeon runners can better protect themselves from gankers, and more often than not actually just kill them.
i do this already, i pull small, leash adds far enough so i can just walk back to lose aggro if i see someone and have my passive HP regen food get me to full before they engage. most of the time the gankers run from me, because actually fighting me is too much of a risk for them, its pathetic. i wish they had to stay and fight me instead of run like cowards.
on the other side, i also gank dungeons, i run them and gank them AT THE SAME TIME (???? magic????). I personally, would rather a fight. most gankers do not and just want easy kills.
i already solo 2v2 hellgates and welp sets there just so i do get a fight but TBH theres a lot of rats in hellgates that run from one guy in 5.0 instead of fighting.
THE ABILITY TO COWARD OUT OF PVP BECAUSE YOUR SCARED TO LOSE LOOT NEEDS TO BE TONED DOWN FOR BOTH GANKERS AND DUNGEON RUNNERS.
i cant stress this enough, ive had gankers run from JUST ME when they have THREE OR MORE PEOPLE because i turned around to FIGHT THEM
The post was edited 2 times, last by Dismadeus ().