Two Suggestions; Scouts and Territories.

    • Two Suggestions; Scouts and Territories.

      1 Scouts:
      Scouts in dungeons are ruining the game and the pvp experience. how to fight them?
      - Each player should unlock nodes on the destination board (example; advendurer node's) in order to enter high tier maps. or have a minimum of fame pve according to the tier of the map.
      - add a default option to report scouts

      2 - Territories
      The great alliances take over the entire black zone, leaving the rest of the players without a chance. how to fight them?
      - limit the maximum number of territories that an alliance can control to 5.
      - limit the maximum number of players that an alliance or guild can have.
    • Scouts exists because of the unfair Solo dungeon situation. Until that problems get resolved there will be scouts in 90% of SD, like it or not.
      Lmfao report scouting might the most mentally challenged idea I have ever read since playing all kind of sandbox games, including EVE. It's a sandbox game, people will do anything to gain an advantage. Stop crying.
    • Binhood wrote:

      Scouts exists because of the unfair Solo dungeon situation. Until that problems get resolved there will be scouts in 90% of SD, like it or not.
      Lmfao report scouting might the most mentally challenged idea I have ever read since playing all kind of sandbox games, including EVE. It's a sandbox game, people will do anything to gain an advantage. Stop crying.
      There is a thin line between sandbox and balance. If everyone's excuse for the fundamental flaws of this game is "well it's a sandbox" then it will inevitably fail and the players that do continue to play will never understand why nothing ever gets fixed.
    • MikeyMike wrote:

      Binhood wrote:

      Scouts exists because of the unfair Solo dungeon situation. Until that problems get resolved there will be scouts in 90% of SD, like it or not.
      Lmfao report scouting might the most mentally challenged idea I have ever read since playing all kind of sandbox games, including EVE. It's a sandbox game, people will do anything to gain an advantage. Stop crying.
      There is a thin line between sandbox and balance. If everyone's excuse for the fundamental flaws of this game is "well it's a sandbox" then it will inevitably fail and the players that do continue to play will never understand why nothing ever gets fixed.
      So what's your suggestion then?
    • My suggestion would be not to use "well it's a sandbox" to deflect any other suggestion made. Balance is key in any game and without balance leads to significant issues if not addressed. Allowing the playerbase to run and control everything in the game to a certain degree isn't necessarily a bad thing, but it can lead to issues such as the ones Albion is currently facing.

      As far as scouts, maybe it wouldn't be such a bad idea to limit a new character access to higher tier dungeons. Would prevent super new alt accounts from nothing but the purpose of scouting to be used for the perpetuation of no-risk gameplay. If a player is scouting, there should at least still be some risk, ie. the scout ends up dying. Even then, that player could be naked, so maybe a certain Item Power requirement should be met before entering dungeons of higher tiers.

      As far as the issue of mega alliances controlling vast amounts of territories in the blackzone, limiting the amount of players in an alliance would not be a terrible idea. After all, there is a limit placed on the amount of players in a guild, but not on the amount of guilds within an alliance. Literally makes zero sense.