- Cant reach 4 stacks of Flash Heal before the buff ends without a previously activated cast speed passive or a Tome of Spells offhand.
- Cant heal twice with Generous Heal without a Tome of Spells equipped and a cast speed buff working at the same time.
The healing received bonus is the tradeoff for loosing innate healing from other choices of spells in the line, which in return lowers your mobility as you need compensate by healing with other cast-time lengthy spells.
The only good part of the spell is the knockback resistance that helps you quite well against fear robes and wind walls.
On the other side we have Sacred Pulse which can be used on the move, provides HoT and has an AoE knockback as a bonus.
Holy Blessing was a better alternative against physical damage builds in 2v2 HGs, while Sacred Pulse was better at dealing against magical damage builds, but now Pulse seems like the only viable option.
Can anyone elaborate as to why this spell was considered so overpowered to the point it needed such a brutal punch in the face?