Considering the recent "Holy Blessing (W)" Holy Staff nerf.

    • Considering the recent "Holy Blessing (W)" Holy Staff nerf.

      PrintsKaspian wrote:

      Holy Staffs

      • Holy Blessing (all Holy Staffs):
        • Physical Armor Increase: 0.85 → 0.40
        • Duration: 5s → 4s

      The 5s > 4s duration nerf means that you:
      • Cant reach 4 stacks of Flash Heal before the buff ends without a previously activated cast speed passive or a Tome of Spells offhand.
      • Cant heal twice with Generous Heal without a Tome of Spells equipped and a cast speed buff working at the same time.
      Which as a result makes you rely on the heavily gimped physical resistance to survive, considering that the enemy deals physical damage in the first place.
      The healing received bonus is the tradeoff for loosing innate healing from other choices of spells in the line, which in return lowers your mobility as you need compensate by healing with other cast-time lengthy spells.
      The only good part of the spell is the knockback resistance that helps you quite well against fear robes and wind walls.

      On the other side we have Sacred Pulse which can be used on the move, provides HoT and has an AoE knockback as a bonus.

      Holy Blessing was a better alternative against physical damage builds in 2v2 HGs, while Sacred Pulse was better at dealing against magical damage builds, but now Pulse seems like the only viable option.

      Can anyone elaborate as to why this spell was considered so overpowered to the point it needed such a brutal punch in the face?
    • Oh, so the rope of purity is nerfed? Cant find it in the patch.

      Windwall and fear is most cancerous skills in the game. Like fear is not reduce by multiple uses as stun or silence.
      And holy healer just can't heal and move. So its pretty huge nerf for holy. But well druid users should be happy.

      This game just not need a healers anymore. Selfheal items makes all open world PvP boring as hell.
      And you no need a healer, just heal yourself to full HP by your helm, chest or potion and fight for 20 min, each battle. With dump chicken dance on the demon boots and undead capes.
    • iRawr wrote:

      Oh, so the rope of purity is nerfed? Cant find it in the patch.

      Windwall and fear is most cancerous skills in the game. Like fear is not reduce by multiple uses as stun or silence.
      And holy healer just can't heal and move. So its pretty huge nerf for holy. But well druid users should be happy.

      This game just not need a healers anymore. Selfheal items makes all open world PvP boring as hell.
      And you no need a healer, just heal yourself to full HP by your helm, chest or potion and fight for 20 min, each battle. With dump chicken dance on the demon boots and undead capes.
      open u eyes my friend, then u see the robe nerv

      And yes, it is good that holy got nerved compared to Nature..

      If it is good to nerve heals while all damage gets buffed..is a different story..

      But if u look at the removal of purge of the arcane line - which made this class unique..- and now mimic.. u understand where we heading