One method of helping to alleviate the "hand-holding" problem | Make non-guild/alliance name tags and guild tags disabled while in the Black Zone

    • One method of helping to alleviate the "hand-holding" problem | Make non-guild/alliance name tags and guild tags disabled while in the Black Zone

      I think we know that the disarray debuff is not doing what it's supposed to do, because while it does fix the problem of a guild/alliance bringing too many people, there's nothing stopping that guild/alliance from branching out and creating a separate guild/alliance and avoiding the debuff. If they do that, then the only thing they have to worry about is slight friendly fire, but that's typically not a problem if the shot callers have half-a-brain and don't fire at every moving thing they see and check the guild tags of who they're fighting against. If it's an allied guild/alliance, then they'll call off the attack. If it's not, then they'll fight.

      Removing non-allied name tags and guild tags will increase the amount of friendly fire, as now people are unable to tell if a person is friend or foe, which in turn will help with the hand-holding problem. If guilds/alliances are unable to tell who they're holding hands with, then they will be more likely to attack them, and then once they do, the hand-holding problem is gone.

      There's also not really any real reason to have name and guild tags in the black zone anyways. You're not in the black zone to make friends. You're in there to do your stuff and then get the hell out of there. A health bar is all you need in the black zone.

      In return, you can reduce the disarray debuff to not be so much of a hindrance.

      tl;dr remove non-guild/alliance name and guild tags in the black zone to increase the amount of friendly fire, which will help solve the hand-holding problem. This creates more content as we now have more people fighting each other, and stops the game from being taken over by 2-3 huge coalitions.