[19. May 2020] Queen Patch 12

    • [19. May 2020] Queen Patch 12

      [20. May 2020] Queen Hotfix 12.1
      [28. May 2020] Queen Hotfix 12.2
      Queen Patch 12 (Season 9 Balance Patch) - Ver. 1.16.396 / REV 166567 - 19 May 2020

      Mobile Improvements and Fixes

      • Joystick control improvements:
        • Virtual joystick now scales its touch area size based on UI scaling
        • Moved mount button to the right of the joystick and decreased its size
        • Enabled "Double press to attack" in joystick control settings
      • Added option to ignore low-tier resources while gathering using the action button
      • Added option to disable "Double-Tap Opens Zoom Mode"
      • Added on-press tooltips to buff/debuff effects
      • Adjusted Destiny tracker in HUD to show more entries depending on screen space
      • Added conditional keyboard shortcut displays for bottom layout spells when mouse present
      • Tap-control bottom layout now more closely resembles desktop layout
      • Improved carry capacity indicator readability
      • Fixed an issue where Marketplace category submenus were offscreen at 100% scaling
      • Fixed an issue where spell buttons could appear slightly rotated when switching vanity/combat spells and moving spell bar
      • Fixed an issue where mount button appearance was not updated when pressed
      Mail UI Improvements
      • Updated timers: expiration timer in read view, received timer in inbox
      • Bought/sold items now appear in bold
      • Increased font size in read view
      • Item icons now clickable in messages
      • Improved alignment and readability of messages
      Other Changes
      • Damage from yourself or allies is no longer lethal, and now results only in knockdown
      • Crystal Realm Orb claim time: 10s → 7.5s
      Combat Balance Changes
      Arcane Staffs
      • Added New Q-Ability: Magic Shock (all Arcane Staffs):
        • 3m radius ground target area. Enemies hit receive 150 Magic Damage and are silenced for 0.85s.
        • Cooldown: 5s
        • Cast Time: 0.5s
      • Motivating Cleanse (all Arcane Staffs):
        • Can now be cast on the ground
        • Move Speed increase is now applied to up to 5 allies in range
        • Can be cast when stunned
        • Range: 9m → 11m
        • Energy Cost: 10 Energy → 10% of Max Energy
        • Move Speed Increase: 20% → 40%
        • Move Speed Increase Duration: 5s → 3s
      • Rending Strike (all Axes):
        • Energy Cost: 2 → 1.6
      • Raging Blades (all Axes):
        • Energy Cost: 15 → 11
      • Morgana Raven (Carrioncaller):
        • Projectile Range: 15m → 20m
        • Projectile Speed: 13.68m/s → 20.00m/s
        • Hit Delay: 0.2 → 0.3
        • Standtime: 1s → 0.6s
        • Healing Reduction: 35% → 40%
      • Sunder Shot (all Crossbows):
        • Armor Reduction per Stack: 0.03 → 0.027
      Cursed Staffs
      • Armor Piercer (all Cursed Staffs):
        • Hit Delay: 0.4s → 0.2s
        • Standtime: 1s → 0.7s
        • Damage: 77.11 → 130.00
        • Armor reduction: 0.15 → 0.20
        • Debuff Duration: 8s → 5s
      • Deadly Swipe (all Daggers):
        • Standtime: 0.2s → 0.1s
      • Chain Slash: (all Daggers):
        • Max Range for jumping to next target: 8m → 6m
        • Caster now invulnerable while dashing between targets
        • Damage: 106 → 150
        • Cooldown: 12s → 15s
      Fire Staffs
      • Fire Bolt (all Fire Staffs):
        • Cast Time: 1s → 0.7s
        • Impact Damage: 87.52 → 70.00
        • DoT Damage: 5.72 → 5.50
        • Energy Cost: 4 → 3
      • Ignite (all Fire Staffs):
        • Hit Delay: 0.3s → 0s
        • Standtime: 0.4s → 0.2s
        • Instant Damage: 96.23 → 140.00
        • Removed Damage Over Time effect - instead, hitting a target below 20% Health now gives the caster a 40% Move- and Cast Speed buff for 3 seconds
      • Power Geyser (all Hammers):
        • Cooldown: 10s → 9s
        • Hit Delay: 0.5s → 0.45s
        • Standtime: 0.8s → 0.6s
      • Earth Shatter (One-handed Hammer):
        • Standtime: 1.2s → 0.8s
      • Groundbreaker (Polehammer):
        • Hit Delay: 0.5s → 0.3s
        • Standtime: 1s → 0.6s
      Holy Staffs
      • Holy Blessing (all Holy Staffs):
        • Physical Armor Increase: 0.85 → 0.40
        • Duration: 5s → 4s
      • Threatening Smash (all Maces):
        • Hit Delay: 0.5s → 0.4s
        • Standtime: 0.6s → 0.5s
        • Area Range: 5m → 6m
      • Deep Leap (One-handed Mace):
        • Reworked the effect; damage no longer scales based on distance
        • Stun Area: 2m → 3m
      Nature Staffs
      • Cleanse Heal (all Nature Staffs):
        • Can now be cast at the ground
        • The Heal over Time and Cleanse is applied to up to 5 allies in range
        • Can be still cast when stunned
      • Separator (Quarterstaff):
        • Knockback Range: 7m → 6m
        • Slow Duration: 5s → 3s
        • Root Duration: 3.83s → 3.00s
      • Lunging Strike (all Spears):
        • Hitbox range extended by 1m
      • Fling (Glaive):
        • Hit Delay: 0.4s → 0.2s
        • Standtime: 1s → 0.85s
        • Range: 3m → 5m
        • No longer consumes Spirit Spear stacks
      • Spectral Trident (Trinity Spear):
        • Maximum buff targets: 5 → 10
      • Parry Strike (all Swords):
        • Cooldown: 15s → 18s
      • Ice Block (Cleric Cowl):
        • While enclosed in Ice Block, incoming Healing reduced by 50%
      • Purifying Smoke (Helmet of Valor):
        • Hit Delay: 1s → 0.7s
        • Standtime: 0.4s → 0s
      • Premonition (Boots of Valor):
        • Triggering the cleanse now also grants 4s immunity to stun, root and slow
      • Command Mammoth:
        • Base Move Speed Bonus: 10% → 0%
      • Colossus Beetle:
        • Base Move Speed Bonus: 10% → 0%
      • Tower Chariot:
        • Armor Factor: 0.8 → 1.6
        • Magic Resist Factor: 0.8 → 1.4
      • Fixed an issue where visual effects were missing from enchanted and overcharged weapons
      • Fixed gaps in terrain in Watchwood Precipice, Whitecliff Peak, and Drownfield Rut (NOTE: Players in these zones when the patch is deployed will be moved to the nearest exit upon re-login)
      • Visuals now more effectively show spell area for Lifecurse Staff
      Known issue: [German version] Timer tooltip in message UI has a broken code tag; will be fixed in an upcoming patch
    • Im happy for the Arcane Q ability but that still doesn't solve the issue that Arcane is difficult to fame farm in dungeons or solo. (Low damage, high cooldown)

      This new ability would have been much better as a stronger longer cooldown "W" ability, and to change current Q to some sort of chain lightning effect for better wave clear.

      Right now the W purge ability is great but feels very underwhelming compared to the cleanse, could we consider making it opposite to cleanse? E.g. Remove Enemy buffs + Slow in a small AoE.

      I think it would be a very interesting flavor of spell options.
    • Axes
      • Rending Strike (all Axes):
        • Energy Cost: 2 → 1.6
      • Raging Blades (all Axes):
        • Energy Cost: 15 → 11
      • Morgana Raven (Carrioncaller):
        • Projectile Range: 15m → 20m
        • Projectile Speed: 13.68m/s → 20.00m/s
        • Hit Delay: 0.2 → 0.3
        • Standtime: 1s → 0.6s
        • Healing Reduction: 35% → 40%

      Omg! Finally Axes get some love! <3

      edit: Is the Merc Hood Cleanse changed at all?
      IGN/Discord : Ravenar#2076
      Join Albion

      The post was edited 2 times, last by Ravenar ().

    • Can any developer tell me one meaningful argument, why they nerfed one from few useable skills on W in holy class? Only one pure heal class in game and they keep nerfing their skills... So you can go for pve with holy beam and in pvp you will be more useless than ever in PVP game... My head really cant get this change.. But bursted fire mages dmg.... Holy crap. You want to make arcane more usefull and becouse of that you nerfed holy or where is the reason for that ,, not clever" change?
    • I just downloaded this game an hour right before this patch, and it wants me to redownload again the APK that took me more than an hour to download. Someone please tell me that this only when the patch/update is big or even if just a minor fix this game requires me to redownload over and over again?
    • Thanks for moving the mount button. Still, I'm probably the only person who is annoyed that the mount button has a slightly different frame, size, and relative Y position from the small buttons on the right side of the interface. I mean... half the reason I play this game is because of how clean the interface is. Haha. And I devoted my first forum post ever to say that. 8)

      Edit: While I'm at it... a wishlist item for the mobile UI would be to be able to move the skill buttons horizontally, so my thumb doesn't get sore from curling it back all the time to reach for the skills. My phone doesn't have a bezel. The joystick is fine, since it adjusts based on initial press. Thanks for that!

      The post was edited 1 time, last by Breglor ().

    • Is curse rework on the table? The weapon really needs an update badly.

      I also don't understand why was Armor Piercer buffed. It is one of the two W skills actually worth using and the most useful one overall. This just pigeonholes people further into that single skill.
      EDIT: Nevermind, I just noticed that the duration was decreased by whole 3 seconds while the debuff is almost the same on practice, and the damage increase is irrelevant since it's a debuffing skill. If you're going to nerf the only used W skill, then make the rest actually usable.

      The Ignite change makes no sense either. It lost its purposes as a decent DoT, becoming a bad instant damage nuke with an additional effect you will never make use of due to the ridiculous 20% HP requirement. This skill is extremely underused to begin with, yet it became much worse.

      Likewise with Holy Blessing, it isn't a skill you see used that often yet it received an absolutely brutal nerf.

      The post was edited 5 times, last by Idebenn ().

    • PrintsKaspian wrote:

      Holy Staffs
      • Holy Blessing (all Holy Staffs):
        • Physical Armor Increase: 0.85 → 0.40
        • Duration: 5s → 4s

      I am quite perplexed by the decision to completely pummel such an underused spell into the ground.
      The 5s > 4s duration nerf means that you:
      • Cant reach 4 stacks of Flash Heal before the buff ends without a previously activated cast speed passive or a Tome of Spells offhand.
      • Cant heal twice with Generous Heal without a Tome of Spells equipped and a cast speed buff working at the same time.
      Which as a result makes you rely on the heavily gimped physical resistance to survive, considering that the enemy deals physical damage in the first place.
      The healing received bonus is the tradeoff for loosing innate healing from other choices of spells in the line, which in return lowers your mobility as you need compensate by healing with other cast-time lengthy spells.
      The only good part of the spell is the knockback resistance that helps you quite well against fear robes and wind walls.

      On the other side we have Sacred Pulse which can be used on the move, provides HoT and has an AoE knockback as a bonus.

      Can anyone at all elaborate even a tiny bit to why this spell was considered so overpowered to the point it needed such a brutal punch in the face?
    • McDobs wrote:

      EpIcOnE101 wrote:

      Does this mean the 1h mace is now weaker in terms of damage on the deep leap? If it doesn't scale with distance what does it scale with? Or is just flat damage?
      It scales with item power, ~700 damage+stun+slow I believe is pretty awesome and balanced....
      Ohhhh okay. I guess that is pretty balanced then. Sorta panicked since I can't exactly check it myself yet since the auto update for mobile still isn't in affect...
      But thanks for answering!
    • These "buffs" to axes are a slap in the face. As the weapon class that desperately requires a buff given their below average performance, multitude of bugs regarding bleeds not applying, life steal not going off on battle axe, and E on bear paws not going in the correct direction -- I am very disappointed.

      This makes me wonder if anyone on the Albion staff who works on balancing is an axe main. These changes although I am grateful for anything, will not accomplish anything.

      The post was edited 1 time, last by FrustratedAxe ().