I think the Disarray stuff is pointless, because hand-holding will always be meta, if you flatten it to a point it's more worth to be on same tag zergs (aka bigger zergs) the meta will be hand-hold bigger zergs, if you make it too strong (as is) then the meta will be smaller yet multiple tag zergs working together.
It's simply 2 methods to achieve the same goal, devs took much effort breaking up alliances (thank you this forum users for not understanding anything about how this game meta politics work thinking hitting/removing alliances was the solution to all evils) and the result is something even worse, specifically, much harder to balance & make fair as per intended queen update design.
I will have to say, that the push of SBI to break up alliances has caused them to loose control over the game on the end-game ZvZ territory conquest aspect, it created new standard of how things work a much more efficient solution to "win" that can bypass almost anything the devs can throw at it.
Don't you see the round table should note SBI of sequences, the players who jump to handhold before patch is the same players who in RT?
If no, then why RT even exists?
SBI itself, should stop listen stupid players, who only cares on they ingame profits.
And finally find stuff, who can analyse, guessing sequences, and think by they own heads.
And there is no one to blame exceptional the SBI.