Testserver Patch Notes - Queen Patch 11

    • iRawr wrote:

      Korn wrote:

      bishDEFORMED wrote:

      I hope you reconsider durability change since it will definetely ruin the game and you will have to hot fix afterwards. Just look at the numbers and rethink. If this change goes live then every overcharged item will just be trashable.
      Just to avoid any potential misunderstanding, the durability loss in itself will not trash an item, it will still be repairable even if it hits 0 durability. The trash rate will remain at 30%. What will increase though is the average repair cost due to the higher dura losses. (that's maybe what you meant in the first place, though)
      It is usless then, trash rate should be also increased. Or this change is just usless.Why you still protecting the gamebreaking group ganking mechanics of no risk - huge profit?
      i mean u could get a blob and clear it out

      Disregard wrote:

      Korn wrote:

      bishDEFORMED wrote:

      I hope you reconsider durability change since it will definetely ruin the game and you will have to hot fix afterwards. Just look at the numbers and rethink. If this change goes live then every overcharged item will just be trashable.
      Just to avoid any potential misunderstanding, the durability loss in itself will not trash an item, it will still be repairable even if it hits 0 durability. The trash rate will remain at 30%. What will increase though is the average repair cost due to the higher dura losses. (that's maybe what you meant in the first place, though)
      We all understand exactly what the change is. The point stands. You will absolutely need to hotfix this shit once its released, just do it now in advance instead of fucking up the game. It already costs millions to repair zvz loot for a guild, at least make it so kills with 25+ assists dont count or something? Maybe if the contingent has a certain number of players in the zone then this durability scaling doesnt happen? lots of better ways to do this.
      oh no the 20 guilds / 5 alliances that dominate the game for years will have to pay more even though they use other guilds as loot pinatas , the horror
    • :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:


      Stand your ground SBI. Dont let yourself be persuaded by the handholding cucks to hotfix this please!
    • Korn wrote:

      bishDEFORMED wrote:

      I hope you reconsider durability change since it will definetely ruin the game and you will have to hot fix afterwards. Just look at the numbers and rethink. If this change goes live then every overcharged item will just be trashable.
      Just to avoid any potential misunderstanding, the durability loss in itself will not trash an item, it will still be repairable even if it hits 0 durability. The trash rate will remain at 30%. What will increase though is the average repair cost due to the higher dura losses. (that's maybe what you meant in the first place, though)
      Guilds already are spending millions of silver just to repair zvz loot. This change just makes 0 sense. This change again benefits biggest and oldest guilds/alliances since they can win just by having more money and out sustaining fights. Do you really think that new guilds can contest anything by spending millions and millions of silver every zvz? It is literally the same with the current debuff where you want to make smaller fights but in the end you make solo guilds with bigger disadvantage. Alliances like POE or SQUAD will just win everything uncontested again because smaller guilds/alliances just cant sustain the long wars, especially if this change goes live. You are again unintentionally damaging smaller guilds, which is sad. Guilds are already spending around ~10mil silver to repair all the zvz loot.
    • wolfo70 wrote:

      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:


      Stand your ground SBI. Dont let yourself be persuaded by the handholding cucks to hotfix this please!
      pretty sad if you think that this change hurts zvz handholders lmao. Rethink twice.
    • bishDEFORMED wrote:

      wolfo70 wrote:

      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:
      :crab: :crab: :crab: ZvZ Handholders Malding :crab: :crab: :crab:


      Stand your ground SBI. Dont let yourself be persuaded by the handholding cucks to hotfix this please!
      pretty sad if you think that this change hurts zvz handholders lmao. Rethink twice.
      literally everyone is handholding, and some of them have already said it hurts them
    • Question about the new Outland's Bank :

      Before this patch, there were warcamps in some maps which were free and permit to have a chest :
      - Have those warcamp disappeared ? why not using those with free chests instead of those strange Banks ?
      - (What about the items in those warcamps ?)

      + IMHO those Banks give an advantage to players being able to afford it (~200k silver) => meaning it will dig the gap between new players and veterans in black zone
    • AnotherAlbionien wrote:

      Question about the new Outland's Bank :

      Before this patch, there were warcamps in some maps which were free and permit to have a chest :
      - Have those warcamp disappeared ? why not using those with free chests instead of those strange Banks ?
      - (What about the items in those warcamps ?)

      + IMHO those Banks give an advantage to players being able to afford it (~200k silver) => meaning it will dig the gap between new players and veterans in black zone
      The gap between new players and veterans is 400 spec, cost like 100 millions just for the weapon spec.
      You think 200k will affect to this gap somehow?)
    • iRawr wrote:

      AnotherAlbionien wrote:

      Question about the new Outland's Bank :

      Before this patch, there were warcamps in some maps which were free and permit to have a chest :
      - Have those warcamp disappeared ? why not using those with free chests instead of those strange Banks ?
      - (What about the items in those warcamps ?)

      + IMHO those Banks give an advantage to players being able to afford it (~200k silver) => meaning it will dig the gap between new players and veterans in black zone
      The gap between new players and veterans is 400 spec, cost like 100 millions just for the weapon spec.You think 200k will affect to this gap somehow?)
      Yes I do,
      Cause theses banks affect the way you play the game, not only who you are able to fight or not.
      Exemple 1 : You are a new player, what will you buy : a chest to avoid going back to city when you got a nice drop, or your first T6 equipement ? With the higher risk of losing him by going out and in the city frequently ?
      Exemple 2 : Today, too many gankers on the road of your favorite map with your chest in it. Well let's go to another place. Damn I don't have the 200k to buy a chest there :(
      Bonus : It doesn't encourage new player to move around to discover new things also
      Exemple : There is this nice newbies friendly guild in Lymurst that i wanna join, but I already spend 600k silvers in chests around bridgewatch
      The gap I am talking about is game comfort. Chests gives it, but not to new players unable to buy them.

      The post was edited 2 times, last by AnotherAlbionien ().

    • AnotherAlbionien wrote:

      Question about the new Outland's Bank :

      Before this patch, there were warcamps in some maps which were free and permit to have a chest :
      - Have those warcamp disappeared ? why not using those with free chests instead of those strange Banks ?
      - (What about the items in those warcamps ?)

      + IMHO those Banks give an advantage to players being able to afford it (~200k silver) => meaning it will dig the gap between new players and veterans in black zone
      Warcamp chests are what you are talking about, and they should still exist.

      200k for new chest in the black zone is not expensive, even a new player can earn 200k in an hour or two gathering t1 stone and selling it.
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    • iRawr wrote:

      If you dont have 200k silver, mean you not ready to black zone yet, for sure. And ok gap increased for 0.0002%.
      Was not look like its something really change anything.
      Agree to disagree here, cause IMHO it is not your wallet which should determine when you are ready for black zone or not but yourself and your gameplay. I don't know what Tier you wear when you go out, but T4 equipment's are way under 200k. Except that now, the chest system is a first step in that direction. Allrigth, maybe just a tiny one, but it is only a question of proportion between this and making players pay a fee, let's say ... each time they use the outland portal for instance ?
    • I'm not sure how the gear durability change is going to help. Zerging is still going to be very profitable even if you have to spend some silver on repairing the loot, and most of people aren't running around in T8.3 to make the repair costs prohibitive. Not sure about why punishing PvE deaths with bigger durability loss was required either when you're already at a big risk of getting dived by a large group, with no fighting chance.

      All we needed is a steep trash rate curve based on how many people were on you and how many people assisted them, excluding ZvZ.
    • AnotherAlbionien wrote:

      Question about the new Outland's Bank :

      Before this patch, there were warcamps in some maps which were free and permit to have a chest :
      - Have those warcamp disappeared ? why not using those with free chests instead of those strange Banks ?
      - (What about the items in those warcamps ?)

      + IMHO those Banks give an advantage to players being able to afford it (~200k silver) => meaning it will dig the gap between new players and veterans in black zone
      It gives an advantage only in that they have more freedom of behavior. It doesn't multiply or increment the value of their labor.

      If a poor person can only have one outland bank, then he has to stay close to that bank. He is in one place, and can only be in one place. If a rich person has 100 outland banks, he can go wherever he wants. However, he himself can still only be in one place at a time, he just has a larger choice of places to be,

      So it's better to be rich, because it is always better to be rich, but it isn't really a huge difference. They are just spending a lot more money, to have marginally better outcomes. In that they can have access to maybe a T8 zone of every biome, rather than only one biome.
      Discord: Piddle#7413 "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • AnotherAlbionien wrote:

      iRawr wrote:

      If you dont have 200k silver, mean you not ready to black zone yet, for sure. And ok gap increased for 0.0002%.
      Was not look like its something really change anything.
      Agree to disagree here, cause IMHO it is not your wallet which should determine when you are ready for black zone or not but yourself and your gameplay. I don't know what Tier you wear when you go out, but T4 equipment's are way under 200k. Except that now, the chest system is a first step in that direction. Allrigth, maybe just a tiny one, but it is only a question of proportion between this and making players pay a fee, let's say ... each time they use the outland portal for instance ?
      I am running in t3. Can check my killbord.
      But if you gathering in t4, then you gathering t4-t5 resourses, so why you need to go black for that?

      Black zone is for t6+ and t6 set cost like 250k with cape and horce, or +150k for swiftclaw. So normal BZ set price is nearly 350k.

      And this is silver you should be ready to lose in black, so yes, if 350k silver is a money for you, then its to early for bz.

      I am actually dont know why they did price for bank, may be to reduce servers load by alot of players putting they shitty 10 t5 souls in every bank they see. Or silver sink.
      Doesn't matter, 200k is not money at all. So its just cant give an advantage to anyone.
    • AnotherAlbionien wrote:

      Question about the new Outland's Bank :

      Before this patch, there were warcamps in some maps which were free and permit to have a chest :
      - Have those warcamp disappeared ? why not using those with free chests instead of those strange Banks ?
      - (What about the items in those warcamps ?)

      + IMHO those Banks give an advantage to players being able to afford it (~200k silver) => meaning it will dig the gap between new players and veterans in black zone

      WAT??????Seriuosly???? banks actually make new players and solo players life easier(solo players don't have hideouts out there you know), try access theford bz without being ganked.
      Now, with luck, we can at least bank part of our resources before the inevitable death.


      And if you reach t6 level without 200k in your account you are playing the game completely wrong and will fail anyway, you can make 200k in 2 or 3 days playing arena and expeditions! 8|

      The post was edited 3 times, last by Jean_Helius ().