Guild Season 9 Schedule and Changes

    • Guild Season 9 Schedule and Changes




      Guild Season 9 begins on Saturday, May 16. Read on for important dates, plus information about what's new this season.

      Important Dates
      • May 16, 2020 (Saturday): Season 9 starts, Invasion Day #1, all Territories Reset
      • May 17, 2020 (Sunday): Scoring starts (by timezone)
      • May 18, 2020 (Monday): Territory Battles Start
      • June 13, 2020 (Saturday): Invasion Day #2 - Energy/Season Point Storage Payout, all Territories Reset
      • July 11, 2020 (Saturday): Invasion Day #3 - Energy/Season Point Storage Payout, all Territories Reset, Territory and Castle scoring doubles
      • August 8, 2020 (Saturday): Scoring of Territories and Castles Ends, Energy/Season Point Storage Payout
      • August 9, 2020 (Sunday): Final Crystal League Matches
      • August 10, 2020 (Monday): Season Ends at 9:59 UTC
      Details

      May 16, 2020: Start of Season 9
      • Season starts after Saturday's maintenance at 10:00 UTC
      • After maintenance, ownership of all territories is reset, so all resource territories become unowned
        • They go into an unclaimable state at this point, so no guild can reclaim them yet
      • Over Saturday and Sunday, May 16-17, you will have two opportunities to claim batches of territories:
        • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC happen at 18:00 UTC on Saturday
        • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC happen at 01:00 UTC on Sunday
        • A Guardian boss will appear in the territory, which must be defeated for the territory to become claimable. The boss is balanced for groups of about 5 players
      • Guild Challenge starts
      May 17, 2020: Territory and Castle Scoring Begins
      • At the start of each territory’s primetime on May 16-17, scoring is enabled for that territory
      • Territories score 40, 80, 120, 160, 200 or 240 Season Points every day at the zone's primetime, depending on the territory's position in the Outlands. The closer to the center the Territory is, the more Season Points it scores. For exact value per territory, see: forum.albiononline.com/index.php/Thread/123127.
      • Territory scores can be further increased by leveling up your tower. For details on Territory levels, see: forum.albiononline.com/index.php/Thread/122485
      • You can click on the territory on the map to see how many points it scores
      • Points are scored at the end of each territory’s primetime
      • These territory points are generated by Siphoning Mages, which have the following behavior:
        • They spawn dynamically (1.5h, 2h, 3h, 6h) until the maximum of four are present
        • They can be killed by any player who is not part of the territory guild's alliance
        • If you kill another guild’s Siphoning Mages, they drop Siphoned Energy
        • Siphoned Energy can be withdrawn (and re-deposited) by Guild Masters and Right Hands
      • NOTE: with Season 9, Siphoned Energy and Season Points generated by territories are now split into two quantities, which are handled differently - for more details, see "Territory Season Point and Siphoned Energy Storage" under "Season 9 Changes" below
      • Castles score 120, 240, 360, 480, 600 or 720 Season Points every day at the zone's primetime, depending on the castle's position in the Outlands. The closer to the center the Castle is, the more Season Points it scores
      • Castle Outposts score 30, 60, 90, 120, 150, or 180 Season Points every day at the zone's primetime, depending on the castle outpost's position in Outlands. The closer to the center the Castle Outpost is, the more Season Points it scores
      May 18, 2020: Territory Battles Start

      Beginning with Season 8, territory control shifted from a 5v5 battle system to an open-world battle system. For details of open-world territory control, see: forum.albiononline.com/index.php/Thread/122485

      June 13, 2020: Invasion Day #2, Territory Reset
      • Territory claims are dropped at downtime at 10:00 UTC on Saturday, 29.02.2020
      • Territories become claimable, and Guardian Bosses spawn
      • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC happen at 18:00 UTC on Saturday
      • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC happen at 01:00 UTC on Sunday
      June 14, 2020: Territory Battles, Territory and Castle scoring begins

      July 11, 2020: Invasion Day #3, Territory Reset + DOUBLE POINTS for Territories, Castles, Castle Outposts and Mage Raiding
      • Territory claims are dropped at downtime at 10:00 UTC on Saturday, 28.03.2020
      • Territories become claimable, and Guardian Bosses spawn
      • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC happen at 18:00 UTC on Saturday
      • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC happen at 01:00 UTC on Sunday
      • Additionally, from this point until the end of the season, season points from Territories, Castles, Castle Outposts and Mage Raiding are doubled, so the final month is worth as much as the previous two combined
      August 8, 2020: Last Call for Territory Battles
      • Point scoring for the season ends for each territory at the end of its downtime at 10:00 UTC on August 8-9, and territories cannot be challenged between this time and the end of the season
      August 9, 2020: Final Crystal League Battles
      August 10, 2020: Season Ends
      • At maintenance on the 10th, the season officially ends, and a winner is declared
      Season 9 Changes

      Season 9 will introduce some changes to create more incentives for big power blocks to fight each other. While the following changes will be in effect for Season 9, note that most of these will be introduced with Queen Patch 11, and as such some changes may go into effect before Season 9 begins (for example, non-full-loot rules for Level 1 Crystal League matches).

      Season 9 Change: Territory Season Point and Siphoned Energy Storage

      Season Points and Siphoned Energy generated by farm and resource territories are now split into two parts, in a ratio based on the zone's proximity to the center of the Outlands. Here's how it works:
      • One part is stored locally in the territory
      • The other part is directly transferred, once per day, to the guild currently holding the territory
      • The accumulated points and energy are paid out on specific dates to the owning guild, as follows:
        • The entire accumulated points and energy are paid out directly at three specific dates to whichever guild holds the territory at that point
        • These dates correspond to the two territory reset days and the day territory scoring ends
        • For Season 9, these dates are: June 13, July 11, and August 8
      • Additionally, if the territory is conquered, the new owner immediately seizes 20% of all stored energy and another 20% is destroyed
      • Giving up the territory, for instance to transfer the territory to an ally, will also destroy 20% of the stored points and energy
      • The specific percent of Season Points and Energy stored varies based on the zone's proximity to the center of the Outlands - for specific percentages, see this forum post: forum.albiononline.com/index.php/Thread/123127
      Season 9 Change: Season Points from Veteran and World Bosses

      Veteran Bosses (found in static open-world dungeons) and World Bosses now give Season Points. These bosses give the following base point amounts when defeated:
      • Tier 5: Veteran Boss - 3 season points
      • Tier 6: Veteran Boss - 4 season points
      • Tier 7: Veteran Boss - 4 season points / World Boss - 40 season points
      • Tier 8: Veteran Boss - 5 season points / World Boss - 50 season points
      • You will earn more season points the closer you are to the center of the Outlands, with a maximum of up to 6x the base amount.
      Season 9 Change: Crystal League Adjustments
      • Level 1 Crystal League matches are no longer full-loot. When a player is killed in a Level 1 match, they will now respawn with all their gear intact, as in the Arena. Levels 2-9 remain at full-loot rules.
      • Level 1-3 Tokens are now directly buyable from the Energy Manipulator for the following prices:
        • Level 1 Token: 100,000 Silver
        • Level 2 Token: 200,000 Silver
        • Level 3 Token: 400,000 Silver
      • The maximum rewards for each level have been adjusted as follows:
        • Level 1: 200,000 Silver / 1 Season Point
        • Level 2: 400,000 Silver / 5 Season Points
        • Level 3: 800,000 Silver / 25 Season Points
        • Level 4: 1,000,000 Silver / 75 Season Points
        • Level 5: 1,300,000 Silver / 200 Season Points
        • Level 6: 1,750,000 Silver / 500 Season Points
        • Level 7: 2,500,000 Silver / 1000 Season Points
        • Level 8: 3,500,000 Silver / 2500 Season Points
        • Level 9: 5,000,000 Silver / 5000 Season Points
        • Off-Season Level 3: 1,100,000 Silver
      • Matches of Level 4 and above now happen much more frequently
      • Level 1 and 2 Item Power Thresholds have been lowered
      • The break between Level 4,5,6,and 7 matches has been reduced from 60 minutes to 30 minutes
      • Enabled Scrim Matches for the Crystal Realm map: /cm (playername) crystal

      For full details of the updated schedule and rewards, see: forum.albiononline.com/index.php/Thread/127932

      Season 9 Change: Alliance Penalty Adjustments

      The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.
      • Siphoned Energy Drain:
        • The penalty still starts at 10 Territories, but now increases in increments of 3%:
          • 10 Territories - 3% less total Siphoned Energy
          • 11 Territories - 6% less total Siphoned Energy
          • 12 Territories - 9% less total Siphoned Energy, etc.
      • Fame and Silver Penalty:
        • The penalty now starts at 20 Territories and increases by 1% per additional territory:
          • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
          • 21 Territories - 2% Penalty
          • 22 Territories - 3% Penalty, etc.


      Season 9 Change: Increased Rank Point Thresholds


      This change is made to reflect the higher pool of Season Points obtainable in this season:
      • Crystal = 180,000 → 240,000
      • Gold = 60,000 → 75,000
      • Silver = 15,000 → 20,000
      • Bronze = 3,500 → 5,000
    • I think the territory debuff cap should be lower. (20 for silver/fame is way too high)

      Being able to hold multiple territories provides safe spaces for people and having 19 of them spread out across the black zone seems pretty useful/powerful.

      I would love to see alliances being forced to only have 10 territories max and seeing them fight tooth and nail for the territories that actually matter instead of playing monopoly. :thumbdown:
    • OceanSpirit wrote:

      I think the territory debuff cap should be lower. (20 for silver/fame is way too high)

      Being able to hold multiple territories provides safe spaces for people and having 19 of them spread out across the black zone seems pretty useful/powerful.

      I would love to see alliances being forced to only have 10 territories max and seeing them fight tooth and nail for the territories that actually matter instead of playing monopoly. :thumbdown:
      just need to create many alliances

      arch1- 10 territories
      arch2- 10 territories
      arch3- 10 territories
      arch4- 10 territories

      total alliance ARCH has 40 territories, or more
    • Amor7 wrote:

      OceanSpirit wrote:

      I think the territory debuff cap should be lower. (20 for silver/fame is way too high)

      Being able to hold multiple territories provides safe spaces for people and having 19 of them spread out across the black zone seems pretty useful/powerful.

      I would love to see alliances being forced to only have 10 territories max and seeing them fight tooth and nail for the territories that actually matter instead of playing monopoly. :thumbdown:
      just need to create many alliances
      arch1- 10 territories
      arch2- 10 territories
      arch3- 10 territories
      arch4- 10 territories

      total alliance ARCH has 40 territories, or more
      What if a more extreme approach was taken?
      What if each alliance could only control 1 territory and 1 hideout? (and have season points focused on outposts, treasures, bosses, etc)

      The logistics would be such a living nightmare I don't think it would be sustainable, even for large guilds.
    • PrintsKaspian wrote:



      Season 9 Change: Season Points from Veteran and World Bosses

      Veteran Bosses (found in static open-world dungeons) and World Bosses now give Season Points. These bosses give the following base point amounts when defeated:
      • Tier 5: Veteran Boss - 3 season points
      • Tier 6: Veteran Boss - 4 season points
      • Tier 7: Veteran Boss - 4 season points / World Boss - 40 season points
      • Tier 8: Veteran Boss - 5 season points / World Boss - 50 season points
      • You will earn more season points the closer you are to the center of the Outlands, with a maximum of up to 6x the base amount.

      @PrintsKaspian may you please specify, whether this counts for royal continent Veteran and World Bosses or not?
    • @PrintsKaspian
      Does that inclube 5v5 hellgates / 2v2 hellgates?




      Veteran Bosses (found in static open-world dungeons) and World Bosses now give Season Points. These bosses give the following base point amounts when defeated:
      • Tier 5: Veteran Boss - 3 season points
      • Tier 6: Veteran Boss - 4 season points
      • Tier 7: Veteran Boss - 4 season points / World Boss - 40 season points
      • Tier 8: Veteran Boss - 5 season points / World Boss - 50 season points
      • You will earn more season points the closer you are to the center of the Outlands, with a maximum of up to 6x the base amount.
    • Hi everyone,
      • Bosses are mobs with those pointy rings under their feet
      • Veterans are group mobs
      • World Bosses are raid mobs
      • Only Bosses found in Black Zone will reward Season Points
      • Bosses found in Randomized Dungeons, Expeditions or Hellgates do not reward Season Points.


      Veteran Bosses
      Those normally can be found in dungeons.
      Here are examples for three factions.

      MorganaKeeperUndead
      Veteran Zealous ChosenVeteran Bonecrusher ChieftainVeteran Condemned Necromancer
      Veteran Zealous PrioressVeteran Bonecrusher SeerVeteran Condemned General
      Veteran Zealous TormentorVeteran Bonecrusher AncientVeteran Condemned Governor




      World Bosses
      Their positions can be found on the world map.
      Here are examples for three factions.

      MorganaKeeperUndead
      Elite Obsessed Demon PrinceGreat Mother of the EarthkeeperElite Condemned Harvester



      Best Regards,
      Thorn
    • @PrintsKaspian @Thorn-Delwyn


      Thank you for the quick response



      Just wanna put one more thing out there wound't it be great - giving season points for winning 5v5 Hellgates = it would bring a lot more players into the 5v5 community, could be interesting/ since right now people limit them self only to crystals and since crystals have specific timers, fame farmers kinda have an advantage towards all the 5v5 hellgaters out there when it comes to the actual making season points for the guild.

      Its just an idea from a pretty consistent 5v5 hellgater. Lately been seeing more rats in 5v5 gates meaning less fights = ending in less content. Would love to get more action in gates. Thank you for all the hard work you've been putting into the game.

      The post was edited 2 times, last by Itsmagic001 ().

    • Hello guys, I have question, where can find Veteran bosses and how like look they?

      We read your posts:


      PrintsKaspian wrote:

      Season 9 Change: Season Points from Veteran and World Bosses

      Veteran Bosses (found in static open-world dungeons) and World Bosses now give Season Points. These bosses give the following base point amounts when defeated:


      Tier 5: Veteran Boss - 3 season points
      and

      Thorn-Delwyn wrote:

      Hi everyone,


      Bosses are mobs with those pointy rings under their feet

      Veterans are group mobs

      World Bosses are raid mobs

      Only Bosses found in Black Zone will reward Season Points

      Bosses found in Randomized Dungeons, Expeditions or Hellgates do not reward Season Points.


      Veteran Bosses
      Those normally can be found in dungeons.
      Here are examples for three factions.


      Morgana
      Keeper
      Undead
      Veteran Zealous Chosen
      Veteran Bonecrusher Chieftain
      Veteran Condemned Necromancer
      Veteran Zealous Prioress
      Veteran Bonecrusher Seer
      Veteran Condemned General
      Veteran Zealous Tormentor
      Veteran Bonecrusher Ancient
      Veteran Condemned Governor

      We went to static open-world dungeons in location Sandrift Steppe (5
      tier) (dark zone), in prime-time, and killed Veteran Bosses:


      Veteran Bonecrusher Greybeard

      Veteran Bonecrusher Sage
      Veteran Bonecrusher Brave

      Bellow we read that in table EXAMPLES of names, not only for them, that
      means for this Bosses we have to get scores 3 * 3 = 9 points, but got nill.

      Veterans are group mobs = have 3-8 k HP in 5 tier location, but bosses have
      above 10 k HP and stronger.

      Also if I think wrong and confuse, please help ))) we really don't
      understand where we should find this Veteran Bosses ...

      Or give me please link forum where I can read manual about how to get this
      points, or video on youtube, where I can see these Veteran Bosses in
      different places and we can try to find them in Dark Zones. Or please
      rename they like *Boss Veteran Bonecrusher Chieftain *cause this really
      confusing when a lot of names typed equally.

      Add. prime-time we look at in this link forum.albiononline.com/index.p…and-Energy-Point-Storage/
    • New

      Gramdler wrote:



      Thorn-Delwyn wrote:



      Bosses are mobs with those pointy rings under their feet.

      Veteran Bonecrusher Greybeard
      Veteran Bonecrusher Sage
      Veteran Bonecrusher Brave

      Those three mobs are what we consider "Mini-Bosses".
      Thus they should only have a normal ring under their feet and not the pointy one.

      At their position both types can spawn. But the chance for a mini-boss to spawn is way higher compared to real bosses (or Rare Bosses, how the community calls them).
      Only when the current enemy is killed on this position a new one will spawn after a few minutes which then might by a real boss.

      Best regards,
      Thorn
    • New

      Thorn-Delwyn wrote:

      Those three mobs are what we consider "Mini-Bosses".
      Thus they should only have a normal ring under their feet and not the pointy one.

      At their position both types can spawn. But the chance for a mini-boss to spawn is way higher compared to real bosses (or Rare Bosses, how the community calls them).
      Only when the current enemy is killed on this position a new one will spawn after a few minutes which then might by a real boss.

      Best regards,
      Thorn
      Thank you for your answer, but can you say offhand how much less often than the appearance of a real boss 1/3, 1/5, 1/1000?