Ideas for Artifact Bags

    • Ideas for Artifact Bags

      Robin asked for ideas for new bags on the AO Daily Show interview, so I'm here to give them. Be careful what you wish for.

      • A bag that increases the number of inventory slots
      • A bag that increases fame gained
      • A bag that increases silver gained
      • A bag that increases the chance of loot dropping
      • A bag that increases the chance of fame tomes dropping
      • A bag that increases the chance of hidden treasure dropping
      • A bag that reduces the weight of hidden treasures
      • A bag that shows a faint trail in the direction of nearby hidden treasures
      • A bag that shows a faint trail in the direction of a nearby .3 resource
      • A bag that reduces the weight of one of armor/weapons/mounts/etc.
      • A bag that blesses a single inventory slot, retaining that item on death
      • A bag that shows a faint trail in the direction of a nearby solo random dungeon
      • A bag that reduces the aggro radius of mobs
      • A bag that increases mount speed
      • A bag that increases mount gallop speed
      • A bag that prevents mobs from breaking your gallop
      • A bag that gives the player a loot all button
      • A bag that automatically picks up dropped silver
      • A bag that automatically picks up all drops
      • A bag that shows the decaying scent trails of players who recently passed the area you are in
      • A bag cursed to occasionally spawn treasure near you, and occasionally spawn mobs
      • A bag that increases your IP if you wear a randomly generated gear set that is listed on the bag.
      • A bag that tells you how many assists are associated with kills that happen in the zone you are in
      • A bag that increases gathering yield
      • A bag that occasionally upgrades the enchantment of the resources you gather
      • A bag that occasionally downgrades the enchantment of the resources you gather, but gives you 2x yield
      • A bag that shows a faint trail in the direction of a resource world boss or aspect
      • A bag that reduces the siphoned energy cost of overcharge
      • A bag that decreases the chance of your items breaking after overcharge
      • A bag that allows you to steal crops from territory farms
      • A bag that reduces the aggro radius of territory guards
      • A bag that generates a store of silver over time, but only cashes out at a random location in the open world
      • A bag that generates an illusion of your character when you are first attacked
      • A bag that occasionally compels mobs to turn to your side and chases your pvp opponents beyond normal aggro radius
      • A bag that causes the end boss of a random dungeon to sometimes spawn a portal directly to another random dungeon
      • A bag that decreases durability lost on mob downing
      • A bag that automatically revives a mob-downed player to 25% hp (as long as that player is not in pvp combat)
      • A bag that decreases the outlaw timer
      • A bag that increases reputation gain
      • A bag that lowers reputation loss
      • A bag that increases faction point and reputation gain
      • A bag that allows faction point gain in the black zone
      • A bag that allows reputation gain in the black zone
      • A bag that bribes the gods to let dreaded players out into the royal continent
      • A bag that canonizes the wearer as a saint, increasing reputation loss for killing them by 10x