Handholding Cartel is everywhere-Martlock monopolized by Vasort

    • So another words, your just angry/jealous to the players who started before you. I have lost silver buying plots, I have made silver buying plots.

      There is a simple land auction which gives the plot to the winning bid, multiple numbers beat individual owners. If you and your 10 mates want to buy a few shops your welcome to.

      You will succeed in dropping the price, you probably wont make your money back but thats fine (you defeated the "cartel"). Theres personal islands everyone has access to, its business you look at your return rate and work out if its better using a city crafter/island crafter/hide out crafter. That is what I did before I had access to my own shops.

      You can make more silver buying and selling on the Black Market, or chest ratting. Next thing your going to go after collectors who mass buy mount skins, working together to increase prices. Its not like its a Sandbox game which allows you to be merchants, businessmen, killers, create mega alliances, and do all those things which us humans love to do.

      So yes I find your approach silly, and yes I have put alot of hours into the game. I do put calculations into owning my plots, I do speak to other owners, and yes not everyone can do it. You have to be able to lose, before you can win. And no I dont want to lose a investment which im invested into, but you see that "defending" as guilty.

      I will finish this off with, Look at the signs of the buildings at auction week you can see how much they sold for. Check a building at the same time the next day look at the income. Work out if that shop will "profit" then bid on it, you win the shop you set your tax. You work with or the group or against whichever profits you the most. You might snipe a few for cheap and resell them for more, you might free the city from w/e is set up, then you might sell your shop. Let me ask how much profit are you allowed? Should SBI control how much you sell that for, how much you sell your items for. The reason this game is fun for serious crafter's is because theirs multiple factors to take into account if you want to profit.

      Which city do you buy your resources (some cities have more resource hot spots than others), do you gather them yourself, do you focus refine, do you take said resources to a royal city with a higher return rate, do you sell directly to the market, place a sell order, sell to the black market, do you eat a salad to try to increase the rarity, do you use runes/relics to increase the value (if they .1.2.3 is worth more),do you risk running to your hideout to get a higher return rate, do you use a city refiner, do you use a island refiner, do you buy escorts for big transports.

      As a ganker do you spend extra to be stronger, do you go out with more players for increased safety/power but share your profits with more players, do you go out on a cheap mount to save silver, or use a higher tier to have the ability to catch players.

      As a plot owner in the past there was no economic values to "show" how much shops were selling for. There was no skill/risk involved in defending your plot. It was almost impossible for new players to enter this market due to the ability of spreading your defense with no risk over all your shops. Hence the scenarios your talking about are mostly in the past, if VOC was in this debate now, he would still say these systems suck. However he would still run his shop with the fundamentals of business, buy low sell high. He wudnt buy food for a higher price than needed, he wudnt drop his fee below the food cost, he wudnt sell his shop for less than he bought it for, he would probably use focus refine to save money. He sold his armors to a black market for a higher price, rather than selling to the market to players for a lower price. Feel free to judge but thats the basic survival of fittest/fattest in every field is human nature and is bound to happen in a sandbox game.

      The post was edited 1 time, last by blast204 ().

    • AdamSmith wrote:

      Almost 85 percent of the items in the market , either crafted or refined, passed through your stations and this is MONOPOLY.
      Imagine having the user name AdamSmith and not knowing the definition of the word "monopoly". You don't even really need to know it. Most grade schoolers can suss out the context of the mono part.

      Also, you eat poop.
      Discord: Piddle#7413 "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • Blast is a genius, I couldn't have explained it better myself. Here's my two cents, plot ownership is really a high-risk, high-reward game where risk can be mitigated by forming "cartels." Most of these new players and old players who are used to the old auction system fail to understand the implicit risks involved (ie. high defense costs, likelihood of disagreement due to greedy owners, introduction of new owners, etc.). In short, I will always leave with the following: ignore everyone's recommendations regarding plot ownership and do your own due diligence by buying a single plot and learning the intricacies of plot ownership and even "cartel" membership depending upon the city you invest in.

      Sincerely,

      RuniteKing
    • Piddle wrote:

      AdamSmith wrote:

      Almost 85 percent of the items in the market , either crafted or refined, passed through your stations and this is MONOPOLY.
      Imagine having the user name AdamSmith and not knowing the definition of the word "monopoly". You don't even really need to know it. Most grade schoolers can suss out the context of the mono part.
      Also, you eat poop.
      No wonder why you are angry, no one is talking about you but still mad , are you alt of someone?


      and we are not even talking about definitions but you got it son aka cartel

      The post was edited 1 time, last by AdamSmith ().

    • AdamSmith wrote:

      Piddle wrote:

      AdamSmith wrote:

      Almost 85 percent of the items in the market , either crafted or refined, passed through your stations and this is MONOPOLY.
      Imagine having the user name AdamSmith and not knowing the definition of the word "monopoly". You don't even really need to know it. Most grade schoolers can suss out the context of the mono part.Also, you eat poop.
      No wonder why you are angry, no one is talking about you but still mad , are you alt of someone?

      and we are not even talking about definitions but you got it son aka cartel
      Do you know who the number one person in the game to talk about me is, because they are quoted in this post, and it isn't me.
      Discord: Piddle#7413 "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • I'm owner of a plot in Bridgewatch and the taxes are normal... It's around 30-50% taxes for all plots and they are normal taxes for owners, you just need to understand that.
      When you need to spend 60m for a plot and you gain only 40m per mounth with 30% taxe, it's bad...

      the problem is not the tax but it's the cost for the plots... :(
      since the creation of Albion, the taxes raise because the prices raise too :/

      gl hf
    • YacineBrutal wrote:

      I'm owner of a plot in Bridgewatch and the taxes are normal... It's around 30-50% taxes for all plots and they are normal taxes for owners, you just need to understand that.
      When you need to spend 60m for a plot and you gain only 40m per mounth with 30% taxe, it's bad...

      the problem is not the tax but it's the cost for the plots... :(
      since the creation of Albion, the taxes raise because the prices raise too :/

      gl hf
      Lol. I am gatherer and i also buy and process stuff. One day i go out and refine for example stone, mostly t4, t5. I take everything i gathered in Martlock back to bridgewatch on my transport mammoth ( That i bought like year ago for 8 KK now its 60 kk, mind blown ). I really can handle 10% tax, 15% tax even, but if you take everything with you to the city and then suddenly EVERY bonus refine shops skyrockets up to 58% or 57% then you have to be mentally retarded to use these xD There have to by some sort of cartell that runs this shit as i noticed that it comes in cycles. High Taxes, then low taxes. I won't fuel it up, i will just hoard my stuff untill the tax settles. Then i simply switch the resource type that i import, buy, gather, refine and sell. To be honest if this shit will grow even more like 58% in every city then i will leave the game as these activities i listed are enjoyable for me. But if i would be there as a damn chain link just to fuel up some idiots that do ZVZ and all that shit on black continent then i will simply switch games. That's all. And FU to everyone who rolls such taxes :) I'd rather ask someone to access their island with refiner than pay 58 tax xD

      AdamSmith Nice job surfacing those bastards. Lots of barking dogs that appears from thin air, talking that you're insane and it's not true, they're not involved yet so offended by post of yours that i cry here from laughter when i see how hard they try to bite and make idiot out of you. You cartel people may make proffit on retards, people who cant count, or random 60 IQ people, but not on me ;) I'd be goin. Cya.

      PS. FU Cartel :D
    • You do realise though that break even on most of these plots is really high right? I mean at 60% tax you still come out way in front of the curve. If you are that concerned simply message the owners and ask for associate rates, it isn't a difficult process.

      Breaking news - plot owners are not going to make a loss for your benefit and to expect them to makes zero sense.

      They could be charging a lot more for using the stations.
      Pre Patch 16 UO Player - Casual PK/Carebear Crafter - Now Old.
    • Barathorn wrote:

      You do realise though that break even on most of these plots is really high right? I mean at 60% tax you still come out way in front of the curve. If you are that concerned simply message the owners and ask for associate rates, it isn't a difficult process.

      Breaking news - plot owners are not going to make a loss for your benefit and to expect them to makes zero sense.

      They could be charging a lot more for using the stations.
      Is it time to form another committee about what is fair taxation for plots? I'll just pick some people at random and you guys all hash it out together. We will abide by whatever decisions you all make together.

      Committee Members for Fair and Balanced Taxation on the Means of Production

      iRawr
      keyfouyr
      Player112
      Barathorn
      Predatz
      Rocandill
      Saya
      Sevens
      AdamSmith
      Bogul
      StormLord
      Hollywoodi
      Sandstorm22
      Discord: Piddle#7413 "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • Barathorn wrote:

      You do realise though that break even on most of these plots is really high right? I mean at 60% tax you still come out way in front of the curve. If you are that concerned simply message the owners and ask for associate rates, it isn't a difficult process.

      Breaking news - plot owners are not going to make a loss for your benefit and to expect them to makes zero sense.

      They could be charging a lot more for using the stations.
      Problem is with the game mechanics. Plots costs more and more, return rate stays the same, products don't raise in prices. I sold t4 bricks for 120 year ago, now its 135. Back then taxes oscilated at 20% and now at 50%. So it's more profitable to refine at 26% return rate with 10% tax not 36% with 50 %. Simple as that ;)
    • Rohas wrote:

      Barathorn wrote:

      You do realise though that break even on most of these plots is really high right? I mean at 60% tax you still come out way in front of the curve. If you are that concerned simply message the owners and ask for associate rates, it isn't a difficult process.

      Breaking news - plot owners are not going to make a loss for your benefit and to expect them to makes zero sense.

      They could be charging a lot more for using the stations.
      Problem is with the game mechanics. Plots costs more and more, return rate stays the same, products don't raise in prices. I sold t4 bricks for 120 year ago, now its 135. Back then taxes oscilated at 20% and now at 50%. So it's more profitable to refine at 26% return rate with 10% tax not 36% with 50 %. Simple as that ;)
      so refine somewhere else.
    • Piddle wrote:

      Barathorn wrote:

      You do realise though that break even on most of these plots is really high right? I mean at 60% tax you still come out way in front of the curve. If you are that concerned simply message the owners and ask for associate rates, it isn't a difficult process.

      Breaking news - plot owners are not going to make a loss for your benefit and to expect them to makes zero sense.

      They could be charging a lot more for using the stations.
      Is it time to form another committee about what is fair taxation for plots? I'll just pick some people at random and you guys all hash it out together. We will abide by whatever decisions you all make together.
      Committee Members for Fair and Balanced Taxation on the Means of Production

      iRawr
      keyfouyr
      Player112
      Barathorn
      Predatz
      Rocandill
      Saya
      Sevens
      AdamSmith
      Bogul
      StormLord
      Hollywoodi
      Sandstorm22
      My point is easy as hell. If players who dont understand how tax is working, can refine and craft in town, and they production will not cost more then if it was refined at island plot of this town.
      = The plot owners don't scam the new players = Tax is ok for me.

      The problem is, monopoly rise the plot price to the skyrocket, so they need overprofit to cover the consequence of monopoly.
      If monopoly have silver to rise plot prices every month, mean they got nice profit from it, who gonna refuse they peace of cake just to make it fair for someone? Monopoly work hard for it, so they will not stop from just discussion.


      Only the changes in game mechanic of plot auction, and making the tax more clear for players in UI, can solve the problem.

      The post was edited 2 times, last by iRawr ().

    • Piddle wrote:

      Barathorn wrote:

      You do realise though that break even on most of these plots is really high right? I mean at 60% tax you still come out way in front of the curve. If you are that concerned simply message the owners and ask for associate rates, it isn't a difficult process.

      Breaking news - plot owners are not going to make a loss for your benefit and to expect them to makes zero sense.

      They could be charging a lot more for using the stations.
      Is it time to form another committee about what is fair taxation for plots? I'll just pick some people at random and you guys all hash it out together. We will abide by whatever decisions you all make together.
      Committee Members for Fair and Balanced Taxation on the Means of Production

      iRawr
      keyfouyr
      Player112
      Barathorn
      Predatz
      Rocandill
      Saya
      Sevens
      AdamSmith
      Bogul
      StormLord
      Hollywoodi
      Sandstorm22
      No committee needed.

      Free enterprise without price fixing monopolies. It's corrupt. There is a reason Anti Trust Laws are a thing.