Hideout Upgrades to Level 4 and 5.

    • Hideout Upgrades to Level 4 and 5.

      Here are a combination of ideas to help further expand the potential of a Hideouts and give it them value.


      Instead of getting your Hideout additional shields for the upgrade you'll now get additional health bars that the enemies will have to burn through 2 x to destroy them. The Hideout as it continues upgrading. have a board durable type buildings would be also a benefit but also having farm and lower food cost for a hideout is also very beneficial a very noticeable aspect that's missing is there rain again there any actual stadium in the play with


      Level 4


      Hideout health bar is doubled
      4 Farm plots
      Stadium
      Arena vendor


      Level 5


      Hideout health bar is doubled
      All shops and hideout will require 30% less food
      All shops will no longer take any damage


      I have also thought about and Island Merchant as a possibility for Level 4, it should be used for Personal Islands only and not for Guild Island.premium players can have the option of having additional attachments to The Hideout.Expanding the Hideout bubble and include Guards to kill aggressive or hostile players, the bubble would be similar to a city's boundary.
    • Akhenaden wrote:

      I preferred a visual change in the territories by scaling with the level. Thus increasing its field of struggle and defense. In defense I feel squeezed, I would like to know based on how much players the territories were designed.
      I do prefer that system as well but there is a problem there, how do you justify more Shields are not giving any more Shield point to a hideout, there's got to be some kind of justification for those two more upgrades. even I had a hard time justifying giving the hideout of more help

      The post was edited 1 time, last by GuardianDragonLord ().

    • i remake the level of the hideout


      Hideout Level 1
      Description: Basic Hideout, suitable as a small base of operations, but not enough building slots for independent operations. Note: a freshly built Hideout starts as a construction site (see below)
      Cost:
      • 1x Hideout Construction Kit, crafted from:
        • 2 Million Silver
        • 8000x Limestone Block (Tier 2)
        • 4000x Sandstone Block (Tier 3)
        • 1400x Travertine Block (Tier 4)
        • 800x Granite Block (Tier 5)
        • 200x Slate Block (Tier 6)
        • 500x Siphoned Energy
      Facilities:
      • Bank
      • Repair Station
      • 5 Building Slots
      • island merchants allows you to bind your personal and Guild Island to The Hideout temporarily Island will have a lockout time based off the island levels one day per level Island will remain bound until the hideout is destroyed Island will have a double the time or 30 day locked out for unbinding to The Hideout
      Upkeep: 15,000 nutrition points/day
      Maximum Nutrition Storage: 150,000 nutrition points (10d supply)
      Attack Cost:
      • 1 million silver
      • 50 Siphoned Energy
      Defense Points: 2
      Durability: 50,000
      Repair Rate: 25 Durability per second

      Construction Site - Initial
      Description: Immediately after placement, the Hideout construction site is vulnerable to attack for 20 minutes
      Durability: 15,000
      Repair Rate: 0 Durability per second

      Construction Site - Advanced
      Description: At the beginning of the next battle time, the Hideout construction site becomes vulnerable again for 20 minutes.
      Durability: 25,000
      Repair Rate: 15 Durability per second

      Hideout Level 2
      Description: Medium Hideout, suitable as a permanent base without many luxuries
      Cost:
      • 10 million silver
      • 1250x Rough Logs (Tier 1)
      • 1000x Siphoned Energy
      • 1000x Slate Block (Tier 6)
      • 125x Rough Stone (Tier 1)
      Upgrade Duration: 48h (2 days)
      Facilities:
      • + Guild Marketplace
      • + Farming Merchant
      • + tex house allows take a portion of the Hideout tax profit
      • + 15 Building Slots (20 Total)
      • + you get a wood wall that can be upgraded from a t2 wood wall to a t5 wood wall
      Upkeep: 20,000 nutrition points/day
      Maximum Nutrition Storage: 400,000 nutrition points (20d supply)
      Attack Cost:
      • 3 Million Silver
      • 150 Siphoned Energy
      Defense Points: 4
      Durability: 100,000
      Repair Rate: 75 Durability per second

      Hideout Level 3
      Description: The most advanced Hideout- both in terms of defenses as in terms of facilities.
      Cost:
      • 40 million silver
      • 5000x Rough Logs
      • 4000x Siphoned Energy
      • 3000x Slate Block (Tier 6)
      • 500x Rough Stone (Tier 1)
      Upgrade Duration: 96h (4 days)
      Facilities:
      • + Energy Manipulator
      • + Expedition Agent
      • + Artifact Foundry
      • + 5 Building Slots (25 Total, including 1 slot for a guild hall)
      • + Vanity Merchant
      • + you can increase the wood wall to a t8 wood wall.( you also get a watchtower at the top for archers or ranged ppl perhaps 3 per tower and one tower per gate)
      Upkeep: 25,000 nutrition points/day
      Maximum Nutrition Storage: 750,000 nutrition points (30d supply)
      Attack Costs:
      • 11 Million Silver
      • 550 Siphoned Energy
      Defense Points: 5
      Durability: 150,000
      Repair Rate: 100 Durability per second

      Hideout Level 4
      Description: The most Epic Hideout- both in terms of defenses as in terms of facilities.
      Cost:
      • 80 million silver
      • 10000x Rough Logs
      • 8000x Siphoned Energy
      • 1000x marble Block (Tier 8 )
      • 1000x Rough Stone (Tier 1)
      Upgrade Duration: 192h (8 days)
      Facilities:
      • + a new floor level
      • +15 Building Slots (44 Total, including 4 slot for a guild hall)
      • + Escape tunnel allows you to escape to another Zone with a spiked cloaking effect but the exit point
      • + faction brawling Arena for 1v1 this allows you to fight other faction players in this Arena and allow you to earn points with your faction of your choice only works within hideout of the same level and higher.
      • + the wall are changed to a t2 stone wall ( more health. now you have 2 towers per gate instead of one with each tower capable of holding more ppl lets say 5). wall can be upgrade to a t5 stone wall. the range of the towers increases with each upgrade to the wall.
      Upkeep: 30,000 nutrition points/day
      Maximum Nutrition Storage: 1,200,000 nutrition points (40d supply)

      Hideout Level 5
      Description: The legendary Hideout- both in terms of defenses as in terms of facilities.
      Cost:
      • 160 million silver
      • 10000x Rough Logs
      • 160000x Siphoned Energy
      • 3000x marble Block (Tier 8 )
      • 2000x Rough Stone (Tier 1)
      Upgrade Duration: 384h (16 days)
      Facilities:
      • wall can be upgraded to a t8 stone wall. A balistaa on top of hideout as well or transforming it into an outpost the test spot gets replaced with The Hideout Central Crystal that has the ability to shoot Arcane beam decide little Watchtower becomes the actual entrance of The Hideout
      • battle arena is a large scale faction by 5v5 battle allowing you to earn points with your faction of your choice only works within hideout of the same level and higher.
      • +15 Building Slots (63 Total, including 4 slot for a guild hall)


      Upkeep: 35,000 nutrition points/day
      Maximum Nutrition Storage: 1,750,000 nutrition points (50d supply)

      Hideout Level 6
      Description: The masterpiece Hideout- both in terms of defenses as in terms of facilities.
      Cost:
      • 320 million silver
      • 20000x Rough Logs
      • 320000x Siphoned Energy
      • 9000x marble Block (Tier 8 )
      • 4000x Rough Stone (Tier 1 )
      Upgrade Duration: 768h (32 days)
      Facilities:
      • a double wall outside the now t8 stone wall and ballista range increased, stone walls have more health than a wood wall. a t2 stone wall is more sturdy than a t8 wood wall or transform into a territory can transform into a resource territory that incorporates the entire cluster and if there is a territory existing in the zone he'll be transformed into a 8 farm plots and outpost in the middle

      • +15 Building Slots (82 Total, including 4 slot for a guild hall)
      Upkeep: 40,000 nutrition points/day
      Maximum Nutrition Storage: 2,400,000 nutrition points (60d supply)

      The post was edited 2 times, last by GuardianDragonLord ().