new daggers testing in live

    • new daggers testing in live

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      I kidna didn't know where to put this...so yesterday patch went live...after like 2 weeks in test server and no-one noticed that now daggers auto loose vs thorns nature staff cuz you just stack twice as fast for the same damage output but u get 2 times the damage from thorns? like... for real? In case my English isn't clear

      Dagger attack speed got halved...so for instance dagger pair gone from 0.9 to 0.4 sec x stack with is good and allows daggers to basically proc passive bonuses quicker... but the damage we deal with each attack got halved aswell and I'm cool with that... it kinda falls in the fantasy of fast speed fighter...

      Now thorns from nature tree deals damage to attacker for each hit u witness...so before that was kinda ok... since u hit once every second... u used to deal about 90 damage every autoatack b4 the patch and take about 30-40 in return from thorns... now u stack twice in a second for 45 damage each swing (90 still total x second) but u get 2 times the damage from thorns...so 60-80 x second...so u basically are killing yourself cuz every nature staffs have a sort of permanent hunter hood vs daggers... in those u need to factor in the damage from enemy autoatacks swell..and u see that u basically can't fight nature staffs at all... possible no-one tested this interaction b4 releasing the patch?
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      you do realize that this change wasn't supposed to occur... like the fact daggers take a shit ton of damage from thorns wasn't a planned change...it happened cuz people didn't test skill interactions properly... sure u can fakir dispel thorns... but that doesn't mean this solves the problem at its core... solution is to patch out this thing either halving the damage thorns deal specifically to daggers or making it count once every 2 atacks... what you are saying is kinda similar to the sentence... we can drop an atomic bomb since we have anti-atomic bunkers...

      having a counter-lay doesn't mean u can shit on something
    • New

      letscheckit wrote:

      you do realize that this change wasn't supposed to occur... like the fact daggers take a shit ton of damage from thorns wasn't a planned change...it happened cuz people didn't test skill interactions properly... sure u can fakir dispel thorns... but that doesn't mean this solves the problem at its core... solution is to patch out this thing either halving the damage thorns deal specifically to daggers or making it count once every 2 atacks... what you are saying is kinda similar to the sentence... we can drop an atomic bomb since we have anti-atomic bunkers...

      having a counter-lay doesn't mean u can shit on something
      are u fkn serious? ppl need to test the interaction of thorns and increased attack speed to realize they take more damage?
      its obvious so we're safe to assume ppl didnt see it as a problem ...