The disarray does not work, that’s why

    • The disarray does not work, that’s why

      The disarray debuff should limit the zergs in ZvZ, but it does not work. That is why – if you bring 30 instead 25 players, your team will have 8% debuff. But 5 players more are about 20% increase of damage. If you bring 50 players, debuff is 25%, but you get 100% more of everything.

      The debuff is really too small even after the last update. Also the debuff attributes – cc duration, healing, bonus damage – are not so essential. If your team makes 100% more damage, and gets 100% more healing, the 25% reduction of the healing, cc duration and bonus damage per player seem a very small price.
    • You said it should "limit".

      You didn't say it should "eliminate".

      The current debuff does indeed "limit" the effectiveness of zergs. It doesn't "eliminate" the effectiveness of zergs. And neither should it.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • Stravanov wrote:

      You said it should "limit".

      You didn't say it should "eliminate".

      The current debuff does indeed "limit" the effectiveness of zergs. It doesn't "eliminate" the effectiveness of zergs. And neither should it.
      It should limit the zergs. Instead it limits a little bit their effectiveness. Which is not the same. At some point like 150-200 players the zergs should be impossible, and the reason is the server stability. The disarray does not do that too.

      SpeedVonY wrote:

      Sounds Logic.
      But a small debuff is better than no debuff.
      Are you in a Zerg guild or Ally?
      I will disagree. A small debuff is in fact much worse. As you can see clear - more people you bring, less effective is the debuff.