On the Matter of Monopolization

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    • On the Matter of Monopolization

      So can we talk about the fact that half the shops in every town are all owned by one guy. And the rest in town seem to be either influenced by him or under pressure from him.
      Coronavirus hit and every shop went to like 50% tax rate when they had been sitting 9-12% for months before that.

      I think a simple Ownership limit of:

      - 1 Building Per Type of Large Building per Town
      - 4 Buildings Per Type of small building per Town

      So you can have 1 of every large crafter and 4 of every small resource station. This way, you could own a large section of the town but not like half of it or owning all the smelters in town or similar.
      Just go from town to town and look at the owners of the buildings. half will be random people and half are all this one guy Predatz or what ever. Predator is more like it.

      Would be pretty cool if owning a town block didn't cost 120Million Silver but with taxes so high at everything pretty much the only people raking in enough to pay for plots are the building owners...

      So you get this cycle where guy buys plots, guy gets money from plot, guy uses money from plot1 for buy plot 2. etc etc etc. till guys own every plot in the city damn near... Of course driving the price of plots ever higher as they have an ever increasing amount of capital to buy their next plot thanks to all the previous plots they own.

      The post was edited 2 times, last by GeneralHiro ().

    • GeneralHiro wrote:

      the rest in town seem to be either influenced by him or under pressure from him.
      More than likely a cartel .. they have existed before so its not a new or unique situation.

      They have also been broken before, by the players, and am sure will be again.

      Putting limitations on who can own plots is easily worked around through multiple accounts.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • Public hideouts can aleviate this opening whole new cities to the game, But the access permissions are broken.

      Hideout Permissions

      If we could have public hideouts not only do you get new crafting stations, with 30% rate for ours 15% or something refining, but also markets in BZ so you dont have to leave through portals...

      it fixes all the queen problems but its broken now 10 weeks into queen and devs arent even listening
    • Midgard wrote:

      GeneralHiro wrote:

      the rest in town seem to be either influenced by him or under pressure from him.
      More than likely a cartel .. they have existed before so its not a new or unique situation.
      They have also been broken before, by the players, and am sure will be again.

      Putting limitations on who can own plots is easily worked around through multiple accounts.
      But at least they have to jump through the hoops of multiple accounts. It add a small amount of complexity for these guys.
    • GeneralHiro wrote:

      So can we talk about the fact that half the shops in every town are all owned by one guy. And the rest in town seem to be either influenced by him or under pressure from him.
      Coronavirus hit and every shop went to like 50% tax rate when they had been sitting 9-12% for months before that.

      I think a simple Ownership limit of:

      - 1 Building Per Type of Large Building per Town
      - 4 Buildings Per Type of small building per Town

      So you can have 1 of every large crafter and 4 of every small resource station. This way, you could own a large section of the town but not like half of it or owning all the smelters in town or similar.
      Just go from town to town and look at the owners of the buildings. half will be random people and half are all this one guy Predatz or what ever. Predator is more like it.

      Would be pretty cool if owning a town block didn't cost 120Million Silver but with taxes so high at everything pretty much the only people raking in enough to pay for plots are the building owners...

      So you get this cycle where guy buys plots, guy gets money from plot, guy uses money from plot1 for buy plot 2. etc etc etc. till guys own every plot in the city damn near... Of course driving the price of plots ever higher as they have an ever increasing amount of capital to buy their next plot thanks to all the previous plots they own.
      So 1 guys will still have it all, just from different characters. What r you trying to solve? Monopoly? Ha, if you dont like that - go buy some plots youself, or craft on the personal island, its will have less resourse return then city plots, but still have it. If you craft only with focus, its pretty ok any way.
    • GeneralHiro wrote:

      So can we talk about the fact that half the shops in every town are all owned by one guy. And the rest in town seem to be either influenced by him or under pressure from him.
      Coronavirus hit and every shop went to like 50% tax rate when they had been sitting 9-12% for months before that.

      I think a simple Ownership limit of:

      - 1 Building Per Type of Large Building per Town
      - 4 Buildings Per Type of small building per Town

      So you can have 1 of every large crafter and 4 of every small resource station. This way, you could own a large section of the town but not like half of it or owning all the smelters in town or similar.
      Just go from town to town and look at the owners of the buildings. half will be random people and half are all this one guy Predatz or what ever. Predator is more like it.

      Would be pretty cool if owning a town block didn't cost 120Million Silver but with taxes so high at everything pretty much the only people raking in enough to pay for plots are the building owners...

      So you get this cycle where guy buys plots, guy gets money from plot, guy uses money from plot1 for buy plot 2. etc etc etc. till guys own every plot in the city damn near... Of course driving the price of plots ever higher as they have an ever increasing amount of capital to buy their next plot thanks to all the previous plots they own.
      Why do you think it needs to be fixed? This player worked hard to be able to afford and maintain all these shops. Nothing stops you from teaming up with other players to get enough silver to purchase a shop.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • GeneralHiro wrote:

      So can we talk about the fact that half the shops in every town are all owned by one guy. And the rest in town seem to be either influenced by him or under pressure from him.
      Coronavirus hit and every shop went to like 50% tax rate when they had been sitting 9-12% for months before that.

      I think a simple Ownership limit of:

      - 1 Building Per Type of Large Building per Town
      - 4 Buildings Per Type of small building per Town

      So you can have 1 of every large crafter and 4 of every small resource station. This way, you could own a large section of the town but not like half of it or owning all the smelters in town or similar.
      Just go from town to town and look at the owners of the buildings. half will be random people and half are all this one guy Predatz or what ever. Predator is more like it.

      Would be pretty cool if owning a town block didn't cost 120Million Silver but with taxes so high at everything pretty much the only people raking in enough to pay for plots are the building owners...

      So you get this cycle where guy buys plots, guy gets money from plot, guy uses money from plot1 for buy plot 2. etc etc etc. till guys own every plot in the city damn near... Of course driving the price of plots ever higher as they have an ever increasing amount of capital to buy their next plot thanks to all the previous plots they own.
      Well, i still think the monopoly is not a problem, and you can beat it yourself. You just need like 100+ mil per month to buy 1-2 plots for your needs.

      But i am not sure the DEV want to open this function just for players who can spend 100+ mil per month.

      And actually it is has a healthy solution for the game, to make this function much better.

      Just make auction not once per month, but once per week. And done:
      - A monopoly will be really hard.
      - Prices on plots will be reduced.
      - More players can play with it.
      - No one wants to rebuild every week, so ppl will fight for the plots.
      - More dynamic in the taxes.

      The post was edited 1 time, last by iRawr ().

    • sandstorm22 wrote:

      I understand the whole sandbox concept. Still, I play this type of game to escape the greed, corruption and monopolies we all face in RL. It's like the !#$holes that think their cute buying up all the hand sanitizers recently and trying to resell for a profit. I don't need to have to deal with this kind of crap in a game.
      If you want to play a game where you can escape greed, corruption and monopolies, then this is the wrong game for you.

      You should try games like Stardew Valley, Minecraft, Terraria, Factorio, etc. These games don't have a competitive or political element, and thus won't have any of the things you're trying to escape.

      Choosing Albion Online, which is defined by its free market and the following ability to create monopolies, to escape the very things that define the game, seems not very well thought through.
      https://forum.albiononline.com/index.php/Thread/82954-Guide-What-order-to-level-items-in-to-get-the-most-specialization-for-your-time/
    • blappo wrote:

      Public hideouts can aleviate this opening whole new cities to the game, But the access permissions are broken.

      Hideout Permissions

      If we could have public hideouts not only do you get new crafting stations, with 30% rate for ours 15% or something refining, but also markets in BZ so you dont have to leave through portals...

      it fixes all the queen problems but its broken now 10 weeks into queen and devs arent even listening
      This is an interesting idea except that it is also a bit of a trap. You go to a Hideout to craft and sell and the second you step outside it you are ganked by the guild who owned the hideout who watched you craft up all that stuff. Making new towns in other zones sounds great, but given how backstab happy this whole community is, I don't see it working out well.
    • I personally think the crafting stations in a city is a failed system. In its current state it is a feature that makes the game worse for the average player and isn't engaging for veteran players to try to get into. It's a system that ends up easily monopolized by established players and at its best all it does is add some meta drama on the cartel discords and complaints on the forums.

      I'd love to see the cities filled with more interesting social features like taverns where people can meet up, training grounds with training dummies where people can test their abilities, more faction decorations and flavor buildings, trading areas where people can try to sell more rare and expensive items or set up contracts once that system is implemented. I would have less space for crafting stations and either make them NPC owned, or figure out a rework of the system. It might even be best if crafting stations are just built on player islands for people who want to craft, and outlands are where the bonused crafting happens.
    • Midgard wrote:

      duckboybryan wrote:

      The rich grows richer, while the poor becomes poorer.
      That’s an asinine statement. Nobody should be getting poorer in this game. If you are then you’re doing something fundamentally wrong, and that’s your own fault. Not the games, not anyone else’s.
      How is that really asinine? If anything, since you're an experienced Albion player, that makes your statement completely hypocritical. All the elite Albion players out there just keeps on hoarding more and more resources from ganking gatherers, charging ridiculous taxes on resource refining buildings, and straight up fully manipulates the local economy of each cities by raising/collapsing buy/sell orders...
      While any noobs who attempts to make a fortune by gathering in black zones end up completely dead when trying to make their way back to the portal from high tier zones.
      There is always an option to simply hug the blue/yellow zones and gather ressources there, but with the amount of silver you make from selling T4/5 common raw resources on a single trip, you're getting nowhere. Maybe barely enough silver to buy a slightly better mount.
    • duckboybryan wrote:

      Midgard wrote:

      duckboybryan wrote:

      The rich grows richer, while the poor becomes poorer.
      That’s an asinine statement. Nobody should be getting poorer in this game. If you are then you’re doing something fundamentally wrong, and that’s your own fault. Not the games, not anyone else’s.
      How is that really asinine? If anything, since you're an experienced Albion player, that makes your statement completely hypocritical. All the elite Albion players out there just keeps on hoarding more and more resources from ganking gatherers, charging ridiculous taxes on resource refining buildings, and straight up fully manipulates the local economy of each cities by raising/collapsing buy/sell orders...While any noobs who attempts to make a fortune by gathering in black zones end up completely dead when trying to make their way back to the portal from high tier zones.
      There is always an option to simply hug the blue/yellow zones and gather ressources there, but with the amount of silver you make from selling T4/5 common raw resources on a single trip, you're getting nowhere. Maybe barely enough silver to buy a slightly better mount.
      So you pretty much wanna remove any sort of endgame or end goals for players that have played for a bit? We should all leave the game if we are playing longer then x years or have x amount of silver, you don't want ganking, so once you have done most in the game you should be friendly in BLACK ZONES and maybe do some ganking and pvp in yellow zone knocking them down and teaching them how to use their spells?


      Also idk why you guys crying cause i got 2 plots in carleon this month for first time, yeh they cheaper there, but wtf you guys crying about, if you are so noobie, drop fucking 50$ buying some gold and you got enough to partake. You don't lose jackshit if you do fail to get a plot on auction, you get your silver back. If you can't make silver, even as a new player in this current game state, you are retarded, but then theres always the option to buy gold so you can own your very own plot and make 200k silver extra per day

      And about the gathering, wtf you think your bullshit t6 resources would be worth if there would be no sink/risk? The less people die with shit on the less your resources will be worth, we need all these silver sinks or you won't even be able to sell your materials that you can safely run back, they already added shrines at bz portals, maybe you want like even better mounts with unlimited invisibility or recalling everywhere on the outlands back to city?

      The post was edited 1 time, last by ryandro ().

    • PretzStarwind wrote:

      blappo wrote:

      Public hideouts can aleviate this opening whole new cities to the game, But the access permissions are broken.

      Hideout Permissions

      If we could have public hideouts not only do you get new crafting stations, with 30% rate for ours 15% or something refining, but also markets in BZ so you dont have to leave through portals...

      it fixes all the queen problems but its broken now 10 weeks into queen and devs arent even listening
      This is an interesting idea except that it is also a bit of a trap. You go to a Hideout to craft and sell and the second you step outside it you are ganked by the guild who owned the hideout who watched you craft up all that stuff. Making new towns in other zones sounds great, but given how backstab happy this whole community is, I don't see it working out well.
      Why would u go to their hideout again if they gank u?

      We dont gank outside our hideouts because we want people using them.. crafting stations produce taxes.
    • Can a non premium player buy a plot? If yes, then there's a good start for SBI. Make it so only a premium player can buy a plot, then restrict them to one plot only. Problem solved. If a player like Predatz (Spelling?), wants to create multiple accounts with premium, I say go for it. That's a slew of silver he/she/it would be paying, along with all of the constant logging in and out of the game.

      The post was edited 1 time, last by Ragu ().

    • Ragu wrote:

      Can a non premium player buy a plot? If yes, then there's a good start for SBI. Make it so only a premium player can buy a plot, then restrict them to one plot only. Problem solved. If a player like Predatz (Spelling?), whats to create multiple accounts with premium, I say go for it. That's a slew of silver he/she/it would be paying, along with all of the constant logging in and out of the game.
      He is not a solo player. It's a guild who owns all these plots.

      And i am sure they all got premiums.
      They waste 50+ mil for the EACH plot they have. Do you think if they need to waste 57 mil for each, gonna change something?

      Why do you think so?


      The only way to fix this problem fast and easy - change the auction time from 30+ days into 7-10 days.

      It will:
      1. Reduce the price for the plot (Coth the time will be reduced)
      2. Let more ppl join plots auction, coth much more ppl have 20 mil then 60 mil in free silver rotation.
      3. The auction will be more competitive.

      And well, problem solved.