Can we rework Heretic Cape?

    • McDobs wrote:

      In case you've never heard it, its this cape albiononline2d.com/en/item/id/T4_CAPEITEM_HERETIC/spells that no one uses. If we could get at least the option to throw the trap that would be nice for a trapper like build with cape and caltrops or something. It could also be used for ZvZ. Also the trap could be invisible after it arms.
      The cape is OK, but...
      It has 2 big problems.

      Trap drop in the point you START the jump on Judi Boots.
      Trap drop in the point you FINISH the swap on Fiend Sandals.

      No need to change mechanics, but the way it work to:
      Trap drop in the point you FINISH the jump on Judi Boots.
      Trap drop in the point you START the swap on Fiend Sandals.

      And done, the cape and this boots and shoes become much more usefull, popular, fun and synergy can make all this items shine.
      Easy change - big fun mechanic. Need just fix it, not rework. Coth the cape description is pretty clear, and one of current mechanics i am talkin about - is just actually bugged. Same cape skill just cant work different ways for different boots. So just as BUG fix - trap should appear at the START point for both items, or at the FINAL for both items, but for sure not the usless different ways for 2 items.

      The post was edited 2 times, last by iRawr ().