Disarray Changes in Patch 8

    • Disarray Changes in Patch 8

      We are changing Disarray because the current iteration makes large fights very much focused on one shots. Additionally if two very large groups fight each other, the incentive to split you group is very strong. Because by splitting a part of the group you will be able to deal deal more than 100% damage against your opponent which still has the debuff. So we will remove the defense reduction and replace it with reduced CC duration and reduced Received Healing. However to keep the debuff effective we increased the speed in which the debuff escalates. (This is still in testing and might go live with different values)


      The debuff reduces the following attributes:
      • Damage vs Players
      • CC Duration vs Players
      • Healing Received


      Debuff StrengthPlayer Threshold (New)Player Threshold (Old)
      -1%-26
      -2%2627
      -3%2728
      -4%29
      -5%2830
      -6%31
      -7%2932
      -8%3033
      -9%3135
      -10%3236
      -11%38
      -12%3340
      -13%3442
      -14%3544
      -15%3646
      -16%3748
      -17%3851
      -18%3953
      -19%4155
      -20%4258
      -21%4361
      -22%4564
      -23%4667
      -24%4871
      -25%5075
      -26%5279
      -27%5484
      -28%5689
      -29%5895
      -30%60101
      -31%63106
      -32%66110
      -33%69115
      -34%73120
      -35%77127
      -36%81132
      -37%85139
      -38%91146
      -39%96153
      -40%103158
      -41%111163
      -42%119169
      -43%129174
      -44%141181
      -45%152187
      -46%156194
      -47%160201
      -48%165210
      -49%170217
      -50%175226
      -51%180235
      -52%186245
      -53%191255
      -54%198
      -55%204
      -56%211
      -57%218
      -58%226
      -59%234
      -60%243
      -61%252