Albion Roadmap Update 2020

    • OceanSpirit wrote:

      When is the crafting system going to be reworked? ☹️
      I became a crafting specialist so I could make ultra rare and powerful armor and weapons....not mass produce garbage and sell it in the black market. The crafting system right now feels very unsatisfying.
      I totally agree, i also wanted to focus on one specific item and then get advantage in market. But you can get crafting to 100 so fast and thats it then you are stuck. There should be like master crafting at T4, T5, T6 T7 T8, artifact crafter, royal crafter, avalon crafter, sarcophagus crafter, ordianry shield crafter, torch crafter, horn crafter etc, so people cant lvl up 10 different categories at once. it would take let say 2 years.to get one craftin to master crafter and then it take 10 years to get 10 different up. Then and only then when it takes loooooooooooooooooooooooooooooooooooooots of time tehre will be craftin specialst who have some meaning to it and people will find specific crafter to get better qualitry extra stats, etc. And please take away this stupid reroll and make these outstanding, exceptional and masterpiece items qualitys to count. Lets say outstanding gives 50% more power, exceptional 100% and masterpiece 200% more power, then there is meaning and people will use these superior sets in black zones also because then they have finally chance to survive assholes who are pussies and gank 3 or more people to one.
      Smile because sun shines every day!
      There is some days where you just cant see the sun because of, but remember, sun always shines, every day!
    • This is great! I'm looking forward to all of these especially the wormholes! Since I started I've been wanting something like that from Eve in Albion and if you guys manage to do it well then it's going to be so much fun! Last thing that needs to be added is; Albion API. I really miss having an eve-mon type programme for Albion. Just something to look at/plan/play when I'm at work etc. Anyway thank you all!
    • So abyssals and wh's. Not bad.
      I would suggest in the abyssals, copy what eve has done - don't have invading players, but have a gate at the end, which offers you a choice - go to pvp with another player for even greater rewards, or exit and keep w/e loot you have. Having people invading other's dungeons, will result in the same problems there are currently with HG's - people will enter with specific cheese builds, just so they can play the lottery of whether the other player has the appropriate build to counter them or not.
    • 1 gegen 1 wollen wir das nicht gleich umgenenen nach Druide vs Druide :P
      Wir werden immer die gleichen Builds sehen keine große vielwalt das finde ich schade.

      Wurmlöchern bin ich mal gespannt was es da für aktivitäten geben wird ob sie überhaut interesant genug sind.

      haben kleinere Gilden die Möglichkeit an gewissen Orten tief in den Nebeln eine dauerhafte Basis aufzubauen.

      Was sollte große Gilden daran hindern sie abzureißen oder selber welche dort zu bauen versprechen sie hier nicht wieder etwas für kleine gilden was sie dan doch wieder nicht halten können ?

      Also wenn das alles ist für das Jahr 2020 finde ich leider nichts auf was ich mich in diesem Jahr freuen kann.

      In Eve konnte ich Mission Fliegen als Solo Spieler für Frakrionen.
      Schaut mal eher zu das ihr sowas in Albion Online einbaut.
      Es fehlt die Geschicht die in Albion erzählt wird.
    • Akhenaden wrote:

      I just think that attention should be paid to balance some items, such as the CD of Avalonian sandals, and the physical damage immunity of the sectarian robe, etc ... and do something about rats
      Oh man , I hate sectarian robes too :(


      Al-Capone wrote:

      1 gegen 1 wollen wir das nicht gleich umgenenen nach Druide vs Druide :P
      Wir werden immer die gleichen Builds sehen keine große vielwalt das finde ich schade.

      Wurmlöchern bin ich mal gespannt was es da für aktivitäten geben wird ob sie überhaut interesant genug sind.

      haben kleinere Gilden die Möglichkeit an gewissen Orten tief in den Nebeln eine dauerhafte Basis aufzubauen.

      Was sollte große Gilden daran hindern sie abzureißen oder selber welche dort zu bauen versprechen sie hier nicht wieder etwas für kleine gilden was sie dan doch wieder nicht halten können ?

      Also wenn das alles ist für das Jahr 2020 finde ich leider nichts auf was ich mich in diesem Jahr freuen kann.

      In Eve konnte ich Mission Fliegen als Solo Spieler für Frakrionen.
      Schaut mal eher zu das ihr sowas in Albion Online einbaut.
      Es fehlt die Geschicht die in Albion erzählt wird.
      Ich gehen zum schulle , guten tag. Um wiefel uhr du bist gehen zum basen. Die zeitung. :thumbup:

      The post was edited 1 time, last by Equart ().

    • sh1ny wrote:

      So abyssals and wh's. Not bad.
      I would suggest in the abyssals, copy what eve has done - don't have invading players, but have a gate at the end, which offers you a choice - go to pvp with another player for even greater rewards, or exit and keep w/e loot you have. Having people invading other's dungeons, will result in the same problems there are currently with HG's - people will enter with specific cheese builds, just so they can play the lottery of whether the other player has the appropriate build to counter them or not.
      Not sure why poeple are hype for the 1v1 content for small scale when 1v1 is the worst combat albion has to offer.. BTW when u listen to the video this is exactly what the guy said.. ur gonna have poeple there for PvE; earning PvE reward, mostly dodging PvP and ur gonna have PvP player in cheese build, that gonna skip all the mobs with invisiblity/movement speed, trying to find 1v1 in this non linear 1v1 dungeon/hunting players.

      Let's hope, AT LEAST, those 1v1 dungeon going to be in the open world and not gonna became the third anti-sandbox content option after the expedition and CGvG
    • Maszke wrote:

      Midgard wrote:

      This all sounds fantastic on paper, but then again it does with every update .... and then comes the implementation and the inevitable disappointment.
      yeah i know, solo dungeons were supposed to be for SOLO players, it's even at the name, they may rename it to Small Dungeons?
      Agreed. I feel like solo dungeons are almost less worth than expeditions at this point lol.

      Solo dungeons still have a queue because ( unless you are in a low pop city ), you waste 30 seconds in each dungeon that is empty, which is basically 4/5 dungeons I find. Then, whenever I do find a dungeon, I am dungeon dove by 2 3/5 of those times.

      Do the math and you will quickly see that RZ are ( most of the time ) not viable for (many) solo players.

      Red zones are a lot better for SD, but the rewards are no where close to what the risk is with all the small and large group gankers.

      I get gankers are part of the game, but at some point you have to look at the issues with solo play and fix them.

      I can’t think of a single instance where someone would want to play this game solo, and the only viable solo content in the game ( excluding boring YZ gathering ) is HG ratting... lol.

      I am not sure the new solo HG will be as promising as I hoped, because as many are pointing out, they will turn into HG, with very few builds ( if not a single build ) becoming the only true viable option.

    • KroDuK wrote:

      sh1ny wrote:

      So abyssals and wh's. Not bad.
      I would suggest in the abyssals, copy what eve has done - don't have invading players, but have a gate at the end, which offers you a choice - go to pvp with another player for even greater rewards, or exit and keep w/e loot you have. Having people invading other's dungeons, will result in the same problems there are currently with HG's - people will enter with specific cheese builds, just so they can play the lottery of whether the other player has the appropriate build to counter them or not.
      Not sure why poeple are hype for the 1v1 content for small scale when 1v1 is the worst combat albion has to offer.. BTW when u listen to the video this is exactly what the guy said.. ur gonna have poeple there for PvE; earning PvE reward, mostly dodging PvP and ur gonna have PvP player in cheese build, that gonna skip all the mobs with invisiblity/movement speed, trying to find 1v1 in this non linear 1v1 dungeon/hunting players.
      Let's hope, AT LEAST, those 1v1 dungeon going to be in the open world and not gonna became the third anti-sandbox content option after the expedition and CGvG
      Not exactly hyped. There are sometimes that there isn't anyone on, or you just want to do stuff on your own and there should be content for those moments. I do not think it should be a major partor focus of the game, but still it should be there. And the eve implementation of this makes much more sense ( and it also has much more restrictions on what ships and what fits you can bring in ). The video wasn't out by the time i posted this ( or at least i haven't noticed ), but in the state they said it will be - it's exactly the recipe for disaster/whining on forums/reddit. The eve version allows for consent for pvp, but it also rewards a lot less for not going into the pvp. But hey, who am i to talk, let's see how it turns out.
    • Chieftain wrote:

      I am not sure the new solo HG will be as promising as I hoped, because as many are pointing out, they will turn into HG, with very few builds ( if not a single build ) becoming the only true viable option.


      For the combat system it's very weak on albion in term of 1v1 i agree the theorycrafting is something they need to rework.. but more important i dont think u understood the game design under that new content.. if u listen the video (it's not HG design where the PvP is intended and poeple break this mecanic with the combat system by just ratting)

      Here how it is explain ur gonna have someone with journal doing pve content in non linear dungeon (sheep) and ur gonna have wolves without journal but swap gears hunting those PvE players in the dungeons.. the new content is exactly what the HG are today with a rat in it.. but replace the rat by a sheep what is bothering me is the size 1v1.. wich is the worse combat albion offer with the actual combat system..

      Im not even pointing out the fact poeple want them to fix the ratting issue in HG but instead they gonna end up offering the same content in a 1v1 form wich is.. gonna be hide n seek HG version with sheep and wolves instead of rats and wolves.. and some poeple are hype -.-

      Meanwhile at the best this new content gonna end up with; pve player gonna be bothers to die one out of 3 dungeons and pvp player gonna be bored to find combat once out of three dungeons.. If u offer that kind of content u have to make sure most of the time sheep meet sheep and wolves meet wolves but if i look how work the CGvG best 5 men team daily fighting groups of noob.. so yeah ur gonna end up with a game of hide n seek the journals guy vs the swap gears one 90% of the time best they can do is limiting it with the non linear dungeons wich gonna still bother both of these guys; the journals and the swap gears

      PS: they cannot offer the sheep vs sheep and wolves vs wolves version in a 1v1 context by limiting the dungeons with 2 players only; the sheep vs sheep; at the cros road u see a clear road (from mobs) other not.. he's gonna pick the none cleared one (for pve) meanwhile the wolves just gonna skip all the mobs to 1v1 and cry about the mobs -.-

      PS2: if u want PvP dungeon do that shit with 3 players in it not 2 try to place 2 sheep one wolves in each of them.. cuz ur hide n seek 1v1 content is already broken and both sides gonna dislike like no matter how ur gonna balance it
    • Making 100% 1vs1 is just as bad as 1vsMany.
      I say this as solo pvp player and here is why:

      A. Players in Albion are extremely risk averse. 95% won't take risk if the target can actually fight back. Since it is 1vs1 it will be nearly barren because of it.

      B. 'Non-linear' not the first time you might hear it, right? 1vs1 notion makes me think about it as 'solo' dungeon, but instead of side-bosses you will see invasion zones.

      C. Reward? As a solo pvp player my silver comes from pvp, but depending on how interesting those dungeons will be, there might not be any 'big whales' as pve reward should be high enough for a casual pve players to consider the risk to be worth it.
      Mind you, it is not about getting easy kills on pve players, it is about creating ecosystem:

      1. Pve players comes after pve fame and loot.
      2. Ganker comes after pve player.
      3. Actual pvp player comes after ganker.
      4. Seeing activity, other pvp players come for action.

      D. Pve difficulty level.
      We all know about hg ratting, we all know about skipping mods in SRD, before that patch and now SRD have little to no quality pvp activity at all.
      Concerning, isn't it?

      Now, what could prevent all of those problems from appearing at all.
      5v5 hg style labyrinth with parties disabled inside (so you cannot heal each other and friendly fire is a thing), many 'solo random dungeon' style portals, hg style debuff to prevent leaving it too soon and 'cast to leave' exits like ones SRD had at release.

      Why more than 1vs1? You wouldn't ask if you used to contest chests in Mercia.
      You fight 1vs1 for loot, then you see a duo coming after both of you. Then you and your opponent decide to deal first with the party coming after you.
      It had the feeling of 'openworld' action and yet it was somewhat fair.

      One important thing as well is that risk-averse players will be missing, 'god riddens' you say, but this is an issue.
      Strict 1vs1 rule will lead to abuse of overpowered sets and 'who can bring the higher tier gear'.
      In the end it will be rock-paper-scissors, with barely any activity inside.

      If it was a big labyrinth-hg style with random number of one-use entrances and multiple 'chests with loot' rewards and fame on the top of that, not limited to 1vs1, it would be instead 'king of the hill' or battle royal kind of content.
      And even if some players agree to not kill each other, with parties disabled inside it wouldn't be much of a problem, such group gankers can be dealt with by bringing better gear and outplaying them, some would just die to friendly fire and CC.

      The post was edited 2 times, last by Vesen ().