Albion Roadmap Update 2020

    • Estou muito decepcionado com o porte 100% para android, alguns erros ainda estão presentes no jogo. O bug das magias desaparece e a tela de carregamento perde muito para o meu personagem passar para outras áreas do mapa, mesmo o meu celular é o topo da linha.
    • imagine os jogadores que não têm paciência, os novos, você acha que depois de fechar o jogo, eles voltarão, será? pode ser que sim! pode ser que não! mas até quem não precisa fechar o jogo, por um computador melhor que esteja na internet, para fazer uma pesquisa de uma coisa, que poderia estar sem jogo.
      Agora vem com duas soluções, a primeira é sobre incompatibilidade que estão tendo sobre a versão do Windows 7, eu descobri qual é o problema, menos para mim fica com tela preta, ou o jogo não é possível fechar, eu tinha que iniciar ou gerenciar tarefas, para podermos fechar o jogo agora, está rodando liso liso isso,
      agora que vem ou com buggy na tela da esquerda onde tem aba (QUALIDADE VISUAL), eu coloquei (Baixa.), até tudo bem, mas olha para aba (MOSTRAR EFEITOS), está marcando (Todos), Aí eu pensei, então você colocará os efeitos desativados, o que eu acredito que o Melhore um desempenho do jogo, mas o que acontece, na tela da direita e quando você marca a opção na caixinha, uma palavra (Desl.) que significa mudar, um (QUALIDADE VISUAL ) muda automaticamente, para (Personalizada),
      Isso no meu PC causou o problema de travar, eu não sei em outros PCs, também não sei se é um buggy, ou faz parte da configuração, uma solução para mim, eu deixo sempre é uma tela da esquerda (QUALIDADE VISUAL ), (Baixa.) E (MOSTRAR EFEITOS), (Todos).
      Outra solução que você utilizou para criar uma questão de divulgação e crescimento do mesmo, usar a técnica que o Twitch usa para fluxos, assim que você usa essa técnica para jogadores individuais, como funciona, Se chamar:
      Diário do jogador Albion.
      O jogador ele tem um diário chamado (O DIÁRIO DO TEMPO), Como fazer para participar, Ele registra uma conta no link fornecido pelo jogo, e já está participando, Funcionários da seguinte forma, critérios de tempo: 1-3-6 -9- horas semanais, uma carga horária que ele usa para cumprir o dia, sendo 7 dias no final do dia que ele ganha ou recebe o prêmio.
      Já para os jogadores geradores de conteúdo que estão vinculados também aos geradores de conteúdo, pode ser qualquer coisa que contenha o jogo falsa, todos os jogadores que jogam vídeo sobre o jogo ou ganham um prêmio por vídeo, isso gera uma enxurrada de vídeos no YouTube sendo assim divulgados ou formados mais facilmente possíveis e super lucrativos desde já obrigado, espero ter ajudado.

      The post was edited 1 time, last by ALEXDEC ().

    • Oi venho novamente fazer sugestões para o jogo.
      1- campeonato ou ranking de quem pegou mais peixe ou outras coisas de quem matou mais rapidamente ou quem matou chefe sozinho, de tudo que tem jogo ate de quem cortou mas arvores.
      2-Fazer Boss Marinho, e monstros que saem da água para atacar ou jogador quando estiver pescando, e o jogador pode matar esses bichos também.
      3-E quando clicar em um item pode ter a opção de mover para banco ou mover para inventário.
      4-Dar uma chance para jogadores que querem jogar sozinhos, crescer também não precisar de guida, e ter condições de fazer Boss de cinco pessoas sozinho, ou fazer Boss só para um jogador que pareça de forma aleatória no mapa.
      5-Fazer campeonatos internos junte sua equipe e vamos para 5 x 5 campeonato 1x1 campeonato 3x3 todos os tipos de campeonatos fazem também vários eventos, todos os finais de semana tiveria esse evento.
      6-Fazer mais mortos vivos com nível mais alto no mapa comum e mais baixo também, E colocar para monstros de vez em quando se atacarem, atacar coelhos lutar entre si de vez em quando, ficaria mais real.
      7-Ter opção de fusão de armas, fundir T3 com T3, T4 com T4, fundir uma espada e um arco, fundir uma armadura da natureza com armadura de fogo, fundir uma armadura de mago com uma armadura de caçador ,dá para fazer infinidade de fusão.
      8-Colocar um mapa subterrâneo e o mapa aquático, para não deixar o jogo pesado, permitir o jogador apenas baixar os mapas padrão, ficaria opcional baixar os novos mapas.
      9-Colocar muito mais itens ocultos em todos os mapas, dentro da árvore dentro de pedra, muito mais itens ocultos.
      10-Colocar mais Elementos da natureza como chuva, tempestade de vento, Neve, tempestade de areia, tempestade de raios, poderia ser nos novos mapas.
      Espero ter ajudado mais uma vez e meu objetivo é sempre deixar o jogo cada vez melhor, desde já muito obrigado.

      The post was edited 2 times, last by ALEXDEC ().

    • Stop concentrating on mobile devices and provide news for the albion in general or more things, events, etc., thousands of improvements that are sad.

      - Thousands of examples to correct. :(
      - I give you an example of many there.
      In the list of incoming trade messages, then divide purchases from sales for easy reading. ( izi men )


      Well, as this simple shit there are thousands of things I have played over the years to correct or improve or implement and it is getting out of hand so much mobile and so much ...
      other -
      Market prices are broken , 3 -7 days I get 10m without premium, only with the market , fucking break :( starting the house on the roof is not good .


      PD:

      if you want more ideas whisper to me,

      - And so much update exploits the previous patches ... 5 download error
      monotony is not good THX

      5 try to enter game :(

      The post was edited 2 times, last by Pvpera ().

    • Although they try to give better gameplay to the solitary player, each patch increases garbage. The game already quintupled players; the only solution is to create more maps, continents and main cities. [There should be a minimum of 20 major cities and four Caerleon. Give more guilds the opportunity to have territories in the black zone. It is stupid to put a million players on a map that was created for 100,000. Now there is no option for new players and guilds to look into the black zone, there is an excess of players; less trying to have a territory because they fall 800 or 1000 from another alliance. It only remains for them to join the existing guilds and suture the alliances with more alliances [WHO Wh0 who1 WHO2 etc etc]
      It is stupid to buy a skin for 20, 50 or 100 million if you are not going to be able to show it; only a stain of players is seen. Where are the developers? I wanted to pay the premium of the game to a nephew to play with me, we passed the tutorial together and he told me "thank you for showing me this nice game", when we entered the cities and when he saw the lag and players in yellow he told me ... " I was wrong, this game doesn't work. " He didn't come in anymore.
    • ALEXDEC wrote:

      The Undead Challenge returns


      Too bad it is an event even after getting the points, you have to pay to win the mount, and an event should be on merit, not money, at least one event, to get paid and another for free, this encourages players, but just focusing on money is also not cool, sometimes we have to give up in order to earn more.
      You still get plenty of daily rewards for doing the challenge, including 10 LP per day. If you're not willing to support the game with Premium then don't expect all the perks.
    • K9Tvz wrote:

      so since roads of avalon were aimed towards solo players and small guilds, why did you put in yellow portals with a 20 use limit? We are still getting zerged and overun in here by groups of 20+ still. Please. Just. Remove. The. Yellow. Portals. My Lord.
      If they had introduced 50 limit portals I’d have agreed. I think 20 is considered small as far as guilds are concerned. Remove 20 use portals and you’re basically catering to groups of friends, not small guilds.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • Midgard wrote:

      K9Tvz wrote:

      so since roads of avalon were aimed towards solo players and small guilds, why did you put in yellow portals with a 20 use limit? We are still getting zerged and overun in here by groups of 20+ still. Please. Just. Remove. The. Yellow. Portals. My Lord.
      If they had introduced 50 limit portals I’d have agreed. I think 20 is considered small as far as guilds are concerned. Remove 20 use portals and you’re basically catering to groups of friends, not small guilds.
      we run a guild of 10 friends who have gamed together for 15 years. 90%of the time only 3-4 of us are online at the same time. Just guess I expected avalon to be geared toward a small group of homies and or solo. As they stated solo play in their Vision with this update. Idk man. Just over the zergs. We all absolutely love this game but it seems no matter where we go we are zerged by 20+. I truthfully don't care about dying and losing loot. I just care about standing a chance in a fun engagement. If we lose a 3v8 but it was a fun fight I'm happy. However. When we are dove in avalon 37 roads deep by a crew of 20.....it's just not fun. Idk.
    • Sounds good. I'm a new player. I am mostly solo casual and I play on Android.

      The controls are nice but there is a bug where I cannot see the spell animations all the time. It would be amazing if you fixed that.

      Also, I am really glad that you finally add solo content. I rarely play in groups so for me that's amazing news.

      Thank you!
    • K9Tvz wrote:

      Midgard wrote:

      K9Tvz wrote:

      so since roads of avalon were aimed towards solo players and small guilds, why did you put in yellow portals with a 20 use limit? We are still getting zerged and overun in here by groups of 20+ still. Please. Just. Remove. The. Yellow. Portals. My Lord.
      If they had introduced 50 limit portals I’d have agreed. I think 20 is considered small as far as guilds are concerned. Remove 20 use portals and you’re basically catering to groups of friends, not small guilds.
      we run a guild of 10 friends who have gamed together for 15 years. 90%of the time only 3-4 of us are online at the same time. Just guess I expected avalon to be geared toward a small group of homies and or solo. As they stated solo play in their Vision with this update. Idk man. Just over the zergs. We all absolutely love this game but it seems no matter where we go we are zerged by 20+. I truthfully don't care about dying and losing loot. I just care about standing a chance in a fun engagement. If we lose a 3v8 but it was a fun fight I'm happy. However. When we are dove in avalon 37 roads deep by a crew of 20.....it's just not fun. Idk.
      I play mostly HG's now, and the biggest trouble (despite the awfull loot now and bad fame/silver per run in comparison with corrupted) is the zerg problem. In some maps there is always a scout or someone lurking near the HG's, looking to gank up with 10~15 players against a duo. I really dont care of being gank, most of the times me and my duo try to fight back as quick as possible after they group up, but in the most of the cases they never stop coming till we are fighting 10 players at time.
      I think the solution should be something like the overpopulation at black zones territories, where if you have many allies in the zones you get a debuff on your deffense/atack.
      Or something even more simple, like a lvl0 bubble, for 5+ players together.
    • Anonxinho wrote:

      K9Tvz wrote:

      Midgard wrote:

      K9Tvz wrote:

      so since roads of avalon were aimed towards solo players and small guilds, why did you put in yellow portals with a 20 use limit? We are still getting zerged and overun in here by groups of 20+ still. Please. Just. Remove. The. Yellow. Portals. My Lord.
      If they had introduced 50 limit portals I’d have agreed. I think 20 is considered small as far as guilds are concerned. Remove 20 use portals and you’re basically catering to groups of friends, not small guilds.
      we run a guild of 10 friends who have gamed together for 15 years. 90%of the time only 3-4 of us are online at the same time. Just guess I expected avalon to be geared toward a small group of homies and or solo. As they stated solo play in their Vision with this update. Idk man. Just over the zergs. We all absolutely love this game but it seems no matter where we go we are zerged by 20+. I truthfully don't care about dying and losing loot. I just care about standing a chance in a fun engagement. If we lose a 3v8 but it was a fun fight I'm happy. However. When we are dove in avalon 37 roads deep by a crew of 20.....it's just not fun. Idk.
      I play mostly HG's now, and the biggest trouble (despite the awfull loot now and bad fame/silver per run in comparison with corrupted) is the zerg problem. In some maps there is always a scout or someone lurking near the HG's, looking to gank up with 10~15 players against a duo. I really dont care of being gank, most of the times me and my duo try to fight back as quick as possible after they group up, but in the most of the cases they never stop coming till we are fighting 10 players at time.I think the solution should be something like the overpopulation at black zones territories, where if you have many allies in the zones you get a debuff on your deffense/atack.
      Or something even more simple, like a lvl0 bubble, for 5+ players together.
      so since roads of avalon were aimed towards solo players and small guilds, why did you put in yellow portals with a 20 use limit? We are still getting zerged and overun in here by groups of 20+ still. Please. Just. Remove. The. Yellow. Portals. My Lord.

      Anonxinho wrote:

      K9Tvz wrote:

      Midgard wrote:

      If they had introduced 50 limit portals I’d have agreed. I think 20 is considered small as far as guilds are concerned. Remove 20 use portals and you’re basically catering to groups of friends, not small guilds.
      we run a guild of 10 friends who have gamed together for 15 years. 90%of the time only 3-4 of us are online at the same time. Just guess I expected avalon to be geared toward a small group of homies and or solo. As they stated solo play in their Vision with this update. Idk man. Just over the zergs. We all absolutely love this game but it seems no matter where we go we are zerged by 20+. I truthfully don't care about dying and losing loot. I just care about standing a chance in a fun engagement. If we lose a 3v8 but it was a fun fight I'm happy. However. When we are dove in avalon 37 roads deep by a crew of 20.....it's just not fun. Idk.
      I play mostly HG's now, and the biggest trouble (despite the awfull loot now and bad fame/silver per run in comparison with corrupted) is the zerg problem. In some maps there is always a scout or someone lurking near the HG's, looking to gank up with 10~15 players against a duo. I really dont care of being gank, most of the times me and my duo try to fight back as quick as possible after they group up, but in the most of the cases they never stop coming till we are fighting 10 players at time.I think the solution should be something like the overpopulation at black zones territories, where if you have many allies in the zones you get a debuff on your deffense/atack.
      Or something even more simple, like a lvl0 bubble, for 5+ players together.
      Yea there needs to be something done for sure, theres just no fun in a 2v15+. Truthfully just kills the enjoyment of the game. We all know servers need split into regions and we all know its the root cause of the issue, but no one wants to talk about it cause they're then labeled a xenophobe.
    • K9Tvz wrote:

      no one wants to talk about it cause they're then labeled a xenophobe.
      Never seen anyone, ever, being accused as being xenophobic when discussing this, and its been discussed ad nauseam over the years.



      K9Tvz wrote:

      We all know servers need split into regions
      No. We dont know this at all. In fact many people completely disagree with splitting the server. And most importantly SBI seem to disagree with it, as they have stuck with the single server concept since the games inception around 7 years ago. And even now when the population level is booming, their solution is that they are planning on extending the landmass/zones on the existing server rather than considering opening new ones. This says everything you need to know about their intentions.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • Midgard wrote:

      K9Tvz wrote:

      no one wants to talk about it cause they're then labeled a xenophobe.
      Never seen anyone, ever, being accused as being xenophobic when discussing this, and its been discussed ad nauseam over the years.


      K9Tvz wrote:

      We all know servers need split into regions
      No. We dont know this at all. In fact many people completely disagree with splitting the server. And most importantly SBI seem to disagree with it, as they have stuck with the single server concept since the games inception around 7 years ago. And even now when the population level is booming, their solution is that they are planning on extending the landmass/zones on the existing server rather than considering opening new ones. This says everything you need to know about their intentions.
      You can't have a mega server with connections from all over the globe and have a stable server with this amount of players. It just won't happen. On top of that........Unity struggles to handle large player amounts in general. Unity struggles with this on the network end man, it shows time and time again with legit EVERY single large scale MMO out there that was made in unity, its a known issue. Unless you can show me one example of a single MMO that uses unity that is actually stable on client side and server side, ill stand corrected.

      The post was edited 1 time, last by K9Tvz ().

    • K9Tvz wrote:

      You can't have a mega server with connections from all over the globe and have a stable server with this amount of players. It just won't happen. On top of that........Unity struggles to handle large player amounts in general. Unity struggles with this on the network end man, it shows time and time again with legit EVERY single large scale MMO out there that was made in unity, its a known issue. Unless you can show me one example of a single MMO that uses unity that is actually stable on client side and server side, ill stand corrected.
      The server infrastructure is not run on Unity though. You can view that here: slideshare.net/davidsalz54/mak…o-the-albion-online-story and go to page 18.
    • Eltharyon wrote:

      Dear Albion community,

      Its finally time to share our plans beyond the Queen update with you! With the last update we brought a revolution to Albion’s Outland gameplay. Now we’re turning our attention to a super important, often overlooked aspect of Albion Online: solo and small group gameplay.

      With the next content update, we’re planning to reveal the Roads of Avalon.

      Midgard wrote:

      K9Tvz wrote:

      so since roads of avalon were aimed towards solo players and small guilds, why did you put in yellow portals with a 20 use limit? We are still getting zerged and overun in here by groups of 20+ still. Please. Just. Remove. The. Yellow. Portals. My Lord.
      If they had introduced 50 limit portals I’d have agreed. I think 20 is considered small as far as guilds are concerned. Remove 20 use portals and you’re basically catering to groups of friends, not small guilds.
      The top of the OP states solo and small group, no mention of small guild. If it says that elsewhere I may have missed it so please feel free to share.

      It would just seem the definition of "small" is subjective and the only hard numbers we have to go on for the developers intent is the size of the portals they provided.

      Our small guild of 50 will most likely not have more than a dozen folks on at any given time and vary rarely more than 7 or 8 that would be available to hit the roads.

      To that end, the removal of yellow portals would be a benefit to our small guild, which is only able to field a small a group at any given time.
      Are you a PvPer or a RAT? Take my PvP Challenge and find out!

      The post was edited 2 times, last by Draedark ().