- Only 3 portals per faction
- Portals are too close to each other
- Tile map design leads to only 4 entry/exit points at max to other tiles which can be camped easily
- Inability to use an entry/exit point if you're in combat
- Some sort of buff/mechanic which enables a player to get from the portal to an exit point of the portal tile without being able to get ganked
- Only the use-case "Player is getting ganked in the portal tile while moving to an exit point" will be fixed, but not the subsequent use-case of "Gankers will now just sit in front of the entry points towards the portal tile, because the ganking fix won't apply there"
The post was edited 1 time, last by Lofthild ().