Testserver Patch Notes - Queen Patch 6

    • Testserver Patch Notes - Queen Patch 6

      Queen Patch 6

      Alliance Rejoin Cooldown Changes

      • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
      • With today's patch, the duration of this cooldown has been updated:
        • Alliance Rejoin Cooldown: 3 Days → 7 Days
      Knockdown Gear Loss Changes

      Items without a durability stat will no longer be destroyed upon knockdown. Previously, the following behavior occurred:
      • Items with durability: 10% 5% durability loss [Updated: some time ago we doubled the repair costs and in turn reduced durability lost on knock-down to 5%]
      • Items without durability: 10% destruction chance
      After Patch 6:
      • Items with durability: 10% 5% durability loss (no change) [Updated: some time ago we doubled the repair costs and in turn reduced durability lost on knock-down to 5%]
      • Items without durability: immune to destruction
      This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

      This change will not affect item loss when killed by another player.

      Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change. [reworded for clarity]

      Respawn Penalty in Hideouts

      We are introducing a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
      Time penalties:
      • First Respawn: no penalty
      • Second Respawn: 30 seconds
      • Third Respawn: 60 seconds
      • Fourth Respawn: 120 seconds
      • Fifth Respawn or more: 240 seconds
      This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.

      Travel Cost Modifier Changes
      • Adjusted travel cost modifiers for resources, laborer journals, and treasures
      • In most cases these were reduced by half, in the case of some T2 journals these were slightly increased
      • This will also result in a significant overall reduction to recovery costs for these items from Hideouts
      • Please note that this is only a first step in reviewing fast travel cost modifiers - we will continue to review these costs, and may adjust them further in future patches
      Elite Dungeon Changes
      • Avalonian Artifacts:
        • All Avalonian boss chests now have a chance to give Avalonian Artifacts
        • Slightly lowered rate of Avalonian Artifacts received from final boss (Sir Bedivere)
        • Overall, this means that the drop rate of Avalonian Artifacts for any given dungeon will be approximately twice what it was before
      • Health and damage of all Avalonian enemies reduced by 14%
      Other Changes
      • Players can now join the Smart Cluster Queue while mounted
      • Changed visibility of Steelplate Cougar from "hidden" to "locked" in mount skins UI
      Fixes
      • Final Hellgate boss now appears 2 minutes after killing all minibosses, as intended (previously 1 minute) Hellgate final boss / chest notification now correctly displays 1-minute countdown [previous bugfix description was incorrect]
      • Fixed an issue where characters from other guilds in the friends list would sometimes display incorrect avatar, avatar ring, and "last seen" duration
      • Fixed an issue where Shoes of Tenacity (Avalonian Leather Armor) spell "Blind Spot" would deal damage twice when used with Spinning Blades
      • Undead Governor (Undead Randomized Dungeon Boss): Hitbox of Spinning Skull area has been corrected, and the spell now applies spell immunity to the correct target
      • Additional minor graphical, terrain, animation, UI, audio, and localization fixes
    • PrintsKaspian wrote:

      Elite Dungeon Changes


      Avalonian Artifacts:


      All Avalonian boss chests now have a chance to give Avalonian Artifacts

      Slightly lowered rate of Avalonian Artifacts received from final boss (Sir Bedivere)

      Overall, this means that the drop rate of Avalonian Artifacts for any given dungeon will be approximately twice what it was before

      Health and damage of all Avalonian enemies reduced by 14%
      This...

      Combo with this:


      PrintsKaspian wrote:

      Items without durability: immune to destruction
      And now MAYBE avalonians are worth it.
    • PrintsKaspian wrote:

      Travel Cost Modifier Changes


      Adjusted travel cost modifiers for resources, laborer journals, and treasures

      In most cases these were reduced by half, in the case of some T2 journals these were slightly increased

      This will also result in a significant overall reduction to recovery costs for these items from Hideouts

      Please note that this is only a first step in reviewing fast travel cost modifiers - we will continue to review these costs, and may adjust them further in future patches
      What is the overall goal you are working towards with these changes? What are you trying to curb and what are you trying to buff exactly?

      I am both nervous and excited.
      Discord: Piddle#7413
      "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • sandstorm22 wrote:

      Alliance Rejoin Cooldown: 3 Days → 7 Days

      What does that mean? Usually means it was 3 days and has changed to 7 days. I'm thinking it is the other way around though.
      Rejoin cooldown is applied when you leave alliance with your guild and then try to join the same alliance. Currently on live you have to wait 3 days before you can rejoin the same alliance, with this patch it will be changed to 7 days.
    • PrintsKaspian wrote:

      (...)



      After Patch 6:
      • Items with durability: 10% durability loss (no change)
      • Items without durability: immune to destruction
      (...)

      This change will not affect item loss when killed by another player.

      (...)
      So does that mean if a player kills / executes me there is still a 10% destruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?

      Could you clairfy?
      Bogul#6397 - Merchants of the Mist - Founder & Head of "Management"

      The post was edited 1 time, last by Bogul ().

    • Bogul wrote:

      PrintsKaspian wrote:

      (...)



      After Patch 6:
      • Items with durability: 10% durability loss (no change)
      • Items without durability: immune to destruction
      (...)

      This change will not affect item loss when killed by another player.

      (...)
      So does that mean if a player kills / executes me there is still a 10% descruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?
      Could you clairfy?
      I won't be surprised if DEVs were not aware of this, in which case your question comes off as a surprise/bug. ;)
    • Bogul wrote:

      PrintsKaspian wrote:

      (...)



      After Patch 6:
      • Items with durability: 10% durability loss (no change)
      • Items without durability: immune to destruction
      (...)

      This change will not affect item loss when killed by another player.

      (...)
      So does that mean if a player kills / executes me there is still a 10% descruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?
      Could you clairfy?

      On kill/execution the loss of items with no durability still applies.
    • Upon getting killed by a player (or by suicide) the following will happen to this players inventory:

      Items with durability:
      • 30% are destroyed
      • everything not destroyed will lose 20 to 40% durability
      Items without durability (e.g. resources or consumables)
      • 37% are destroyed
      None of this will be changed.

      The one thing that changes is that items without durability will no longer get destroyed when you are knocked down (either by mobs or players in Yellow or Blue Zone).
    • Amoebius76 wrote:

      Bogul wrote:

      PrintsKaspian wrote:

      (...)



      After Patch 6:
      • Items with durability: 10% durability loss (no change)
      • Items without durability: immune to destruction
      (...)

      This change will not affect item loss when killed by another player.

      (...)
      So does that mean if a player kills / executes me there is still a 10% descruction change on items with no durability (runes / souls etc) .. or does that mean that non-durability items just don't get destroyed on death anymore?Could you clairfy?
      On kill/execution the loss of items with no durability still applies.
      Updated the final sentence for clarity. Also updated the knockdown durability loss to 5%, which it was changed to several patches ago when item repair costs were doubled.