[26. February 2020] Queen Patch 5

    • [26. February 2020] Queen Patch 5

      Queen Patch 5 - Ver. 1.16.393 / REV 160869 - 26 February 2020

      This patch includes the first part of the Alliance Limit Test that was recently announced by our Game Director. This first part consists of a Siphoned Energy Drain on alliances with more than 10 territories. The second part, a Silver / Fame Penalty on members of these alliances, will go into effect with Queen Patch 6, planned for March 4.

      For further information on this test, including the forthcoming Silver / Fame Penalty, please see this statement from our Game Director: forum.albiononline.com/index.php/Thread/124568

      Siphoned Energy Drain
      • This is a debuff that gives reduced Siphoned Energy gains to all alliances and unallied single guilds that have ten or more territories, with each additional territory beyond ten further decreasing energy earned by 5%.
      • This debuff is based on territories only and does not include Castles or Castle Outposts.
      Smart Cluster Queue Changes
      • Minimum Item Power: 800 -> 700
      • This reduces the Smart Cluster Queue's emphasis on high IP gear
      Zerg Debuff Changes
      • The player thresholds for the Zerg Debuff ("Disarray") have been adjusted to more quickly ramp up as army size increases
      • Also fixed an issue where the tooltip was incorrectly displaying the same value for defense and damage reduction, rather than the varying values seen below
      • Here are the new and old values side by side:
      New Player ThresholdOld Player ThresholdDamage and Defense vs Players
      2625-1%
      2730-2%
      2835-3%
      2940-4%
      3045-5%
      3150-6%
      3255-7%
      3360-8%
      3565-9%
      3670-10%
      3875-11%
      4080-12%
      4285-13%
      4490-14%
      4695-15%
      48100-16%
      51105-17%
      53110-18%
      55115-19%
      58120-20%
      61125-21%
      64130-22%
      67135-23%
      71140-24%
      75145-25%
      79150-26%
      84155-27%
      89160-28%
      95165-29%
      101170-30%
      106175-31%
      110180-32%
      115185-33%
      120190-34%
      127195-35%
      132200-36%
      139205-37%
      146210-38%
      153215-39%
      158220-40%
      163225-41%
      169230-42%
      174235-43%
      181240-44%
      187245-45%
      194250-46%
      201255-47%
      210--48%
      217--49%
      226--50%
      235--51%
      245--52%
      255--53%



      Guild and Alliance Cooldown Changes
      • Introduced a 3-day cooldown to re-joining the same guild after leaving. This is intended to prevent players from exploiting short-term drops of guild or alliance affiliation to negate the effects of Disarray (Zerg Debuff) during battles.
      • Increased the cooldown for joining a new guild from 2 to 3 days to prevent workarounds of this system.
      • Introduced a 3-day cooldown for leaving and rejoining the same alliance to prevent the exploit described above. This exists alongside the already existing 7-day cooldown on joining a new alliance.
      Fast Travel to Home
      • In order to help players more efficiently move between the Outlands and Royal Continent without increasing power projection, players can now fast travel to a preset "Home" point when not carrying any gear or items. This is intended as a further optimization of the "Reset Home" status effect introduced with Queen Patch 3, and serves the same purpose without requiring players to use /suicide.
      • This means, for example, that players can now "naked fast travel" directly from a Hideout to a Royal City or Island
      • Additionally, non-tradable items now no longer factor into fast travel costs
      Hideout Item Retrieval
      • Players can now retrieve items from Hideouts to which they no longer have access by clicking on the Hideout board. The process takes 30 days and costs silver.
      Resource Changes
      • Small Tier 7 and Tier 8 nodes now spawn fully charged (Tier 7: 3 charges, Tier 8: 2 charges)
      • Small Tier 7 node respawn time tripled (26100 seconds to 78300 seconds)
      • Small Tier 8 node respawn time doubled (68300 seconds to 126600 seconds)
      • Hide and Critter carcasses despawn after 600 seconds instead of 86400 seconds
      Randomized Dungeon Loot Changes
      • On average, the number of Black Market items a chest gives out should be the same for all tiers, but with an increased chance for higher-tier items in higher-tier chests
      • This change will reduce the drop chance for high tier items so that the overall value of the chest doesn't change
      • Additionally, loot lists were updated to reflect the changes done to artifacts and their decreased item value
      • This also affects loot from mobs
      Other Changes
      • Significantly reduced transmutation times, with the most significant reductions at higher tier and enchantment levels
      • Decreased base item value of Runes, Souls, and Relics by 75% to match the item power reduction
      • Bugfix: changed the Royal Sigil item value to match the Artifact Level 1 values as intended. This changes repair costs while leaving item power unaffected.
      Fixes
      • Fixed an issue where siege camp timers were accidentally reset to 14:00 UTC - they will now all be either 18:00 UTC or 03:00 UTC as intended
      • Farming: fixed an issue where a "you will lose progress" warning was displayed whether or not progress would be lost
      • Fixed an issue where the first letter of the player name was offset when using the large nameplate template
      • Removed a wrongly placed Siege Camp from Rivercopse Crossing - items in the chest when the camp is deleted will be retrievable from Lymhurst
      • Fixed an issue where some static open-world dungeons were classified as passages, which incorrectly allowed use of mounts inside them
      • Fixed an issue where the Crystal League UI would display a chest one level too high for an upcoming match entered from a territory
      • Fixed an issue where Hideout nutrition could not be filled via equipped food
      • Additional minor graphical, terrain, animation, UI, audio, and localization fixes

      Please also follow our
      Queen Patch 5 - Known Issues List to stay updated on the recent changes.
    • Khtar wrote:

      PrintsKaspian wrote:

      Resource Changes
      • High / Medium / Low split: 100 / 100 / 100 (old) -> 126 / 127 / 127 (new)
      • 26 Tier 8 nodes moved from Medium to High
      • 53 Tier 7 nodes moved from Low to Medium
      • 80 Tier 6 nodes added to Low

      Confused what that means
      Sorry for the confusion - these changes refer to internal reclassification of resource types and do not affect gameplay. They have been removed from the patchnotes. The remaining resource strings are the relevant ones.
    • PrintsKaspian wrote:

      Khtar wrote:

      PrintsKaspian wrote:

      Resource Changes
      • High / Medium / Low split: 100 / 100 / 100 (old) -> 126 / 127 / 127 (new)
      • 26 Tier 8 nodes moved from Medium to High
      • 53 Tier 7 nodes moved from Low to Medium
      • 80 Tier 6 nodes added to Low

      Confused what that means
      Sorry for the confusion - these changes refer to internal reclassification of resource types and do not affect gameplay. They have been removed from the patchnotes. The remaining resource strings are the relevant ones.
      Why do we have T6 crap in T8 maps now ?
    • Please also have a look at our Queen Patch 5 - Known Issues List below:

      PrintsKaspian wrote:

      Queen Patch 5 - Known Issues

      Alliance Rejoin Cooldown

      Patch 5 introduced two new cooldowns:
      • Quitting then rejoining the same guild
      • Quitting then rejoining the same alliance
      The guild rejoin cooldown is currently set to 3 days, which will remain the case for the foreseeable future.

      The alliance rejoin cooldown was originally announced as 7 days, but is currently also set to 3 days. This will be fixed with Queen Patch 6, currently set to be deployed on March 4.


      Current state with Patch 5:
      • New guild / guild rejoin cooldowns: 3 days
      • New alliance cooldown: 7 days
      • Alliance rejoin cooldown: 3 days
      Intended state with Patch 6:
      • New guild / guild rejoin cooldowns: 3 days (unchanged)
      • New alliance cooldown: 7 days (unchanged)
      • Alliance rejoin cooldown: 7 days


      Mytherceria#3744
    • WORST PATCH EVER.
      Почему?
      Мы крупная гильдия Black Order.
      Тратим огромное количество времени чтоб оптимизировать и сплотить такой большой состав.
      Вы же предлагаете нам перейти от крупномасштабных войн к междоусобным стычкам. Откинуть весь прогресс и масштаб и превратиться в банду из 40 человек.

      Каждый патч вы фиксите крупные гильдии и альянсы. Вы не хотите понять одного, что при любом расскладе сообщество игроков снесет хайдаут несобранным разгильдяям набранных по плюсам.
      Вы пытаетесь противостоять изначальной сути этой игры. Создать зону комфорта всем, кто до неё не дослужился.

      не предвидится ли выдача клайма и хайдаута после создания гильдии в новых патчах?
      Масштаб Вашей личности определяется величиной проблемы, которая способна вывести из себя. (с) Зигмунд Фрейд support@albiononline.com саппорт АО

      The post was edited 1 time, last by PlasmaJuice ().

    • glokz wrote:


      • Decreased base item value of Runes, Souls, and Relics by 75% to match the item power reduction


      What does it mean ? It decreases travel costs or impacts chests loot ?
      Base item value for artifact fragments affects the following:
      • Crafting and repair costs of artifact items (weapons and armor) will be reduced
      • Black Market offer price - lower starting price means players will sell artifact items less frequently to the Black Market, and as a result fewer will drop as loot
      • Travel costs are based on weight, not value, so this is not affected
      Also note that the change actually applies to base artifact items (e.g. T4-8 Demonic Jawbone, Druidic Bindings, Ghastly Candle, etc.) and not runes / souls / relics as listed. The affected items, i.e. crafted Artifact Weapons and Armors, remain the same.
    • PrintsKaspian wrote:

      glokz wrote:


      • Decreased base item value of Runes, Souls, and Relics by 75% to match the item power reduction


      What does it mean ? It decreases travel costs or impacts chests loot ?
      Base item value for artifact fragments affects the following:
      • Crafting and repair costs of artifact items (weapons and armor) will be reduced
      • Black Market offer price - lower starting price means players will sell artifact items less frequently to the Black Market, and as a result fewer will drop as loot
      • Travel costs are based on weight, not value, so this is not affected
      Also note that the change actually applies to base artifact items (e.g. T4-8 Demonic Jawbone, Druidic Bindings, Ghastly Candle, etc.) and not runes / souls / relics as listed. The affected items, i.e. crafted Artifact Weapons and Armors, remain the same.
      I will ask again, why do we have T6 crap in T8 maps now ?
    • PrintsKaspian wrote:

      Zerg Debuff Changes


      The player thresholds for the Zerg Debuff ("Disarray") have been adjusted to more quickly ramp up as army size increases

      Also fixed an issue where the tooltip was incorrectly displaying the same value for defense and damage reduction, rather than the varying values seen below

      Here are the new and old values side by side:
      nope, too weak, the damage and defense we split in the NDA notes. Now you have them together and on the weaker track

      It will not work at this rate too weak like all the other disarrays