in some posts above, users have rightfully pointed out that large hardcore alliances can avoid the negative effects of the modified test by splitting up into separate alliances. In the same way, you can of course avoid the much harsher disarray - at the expense of being red to each other, including friendly fire.
However, if hardcore alliances split up in order to do so, the net effect on them is the same as if we had forced a split up through a hard cap.
A key difference here though is that a hard cap would also have forced casual alliances to split up, and that's what we did not want to happen.
So now its ok, but it wasnt before because hardcore alliances started to purge casual players?