1. Change the system such that red flagged players can be executed in yellow zones. That would fix the issue. The downside is that it would prevent the open world knockdown PvP between reds that can in theory happen in yellow zones. Does anybody here have a good feeling for how popular this actually is?
This is the option I'd like to see. It's a minimal change, fixes the issue, and makes world-sense (outlaws shouldn't get the protection of laws).
The caveat is that I wouldn't want conditional-flagged blue players to be executable.
2. Change the system such that red flagged players cannot attack faction players in yellow zones. That would be very odd in our view as it's quite inconsistent.
Yep, this option seems odd.
3. Change the system such that faction warfare in itself in yellow and blue zones becomes knockdown only. Rewards for being faction flagged in yellow and blue would be lowered and would be increased in the red zones accordingly. We'd also set up a solution that still allows trade packs to be looted just as before. What's interesting here is that - come the improved faciton warfare system planned in one of our upcoming updates - it could become a very good training ground to help players to eventually transition to full loot PvP proper.
I don't like this option for several reasons:
- A great deal of faction-flagged content already happens outside cities, and it's extremely easy to join (throw on some gear, flag up, and walk outside). This proposal would stifle that (I can't see zergs going at it just for knockdown silver). Pushing the full-loot PvP to the red zones would, I believe, result in fewer players participating.
- The system in which faction-flagging reorients the entire Royals to full-loot PvP is awesome. I've always liked it since I started, and I still think it's a brilliant design. I'd hate to see that lost.
- Subjecting faction-flagged PvP to only being full-loot in the red zones would break immersion for me: it makes sense that the Royals are fighting each other everywhere, including to the doorsteps of the enemy cities.
- As a new player, I enjoyed being in blue/yellow zones and watching faction-flagged zergs go at it in full-loot PvP. Call it a low risk, real-time learning experience. If full-loot faction flagging moved to the red zones only, that would be lost.