problem is thought this would be like making pve servers in wow pvp servers or making pvp servers full loot. How pissed would people be if they decided to delete the horde?. Creating large groups and massive battles in a "sandbox" is literally the way this game is sold. Name another sandbox game that trys to restrict players organizing? it is literally the antithesis of what the definition of sandbox game means. Hey its a sandbox unless you want to organize larger than 300 people in a game of over 350k...… like what?What is some people's obsession with this change coming "mid season?" Is this your first MMO? There is no such thing as a perfect time for changes. I always hated in terribly unbalanced World of Warcraft that a new raid tier or PVP season would launch, and some classes/specs would be so underpowered that they wouldn't be invited to groups. And Blizzard had some idiotic method of taking WEEKS OR MONTHS to fix the tiniest things. I've watched people have to wait entire expansions for necessary changes.
Changes should always happen as soon as they possibly can before people get too accustomed to the current mechanics.
The main complaint seems to be regarding Hideout placement. My first argument would be that Hideout cost doesn't really seem to be that expensive for any established guild, so you're not going to convince me that moving a Hideout is a big deal for them. Newer guilds, sure OK. And secondly if there's no way to deconstruct a Hideout and get most of the materials back, then you should be asking for it to be implemented. Think about the best way for it to work regarding time constraints and return percentage, and talk about it.
Every single MMO you've ever played is constantly testing changes in the live game, they're just usually not as transparent and open regarding it, and frankly 100% of changes ever made to a game is a "test". Sometimes things get added or changed, and sometimes those things get reverted afterwards. It's completely normal, expected, and really not that big of a deal.
"Massive" can mean different things. IMO a 50v50 is massive and I don't see any reason for fights to be bigger than that (preferably smaller). But they are, and from the sounds of it, the community doesn't want them to be as large as they are. I have no idea why anyone would want to manage 300 or more people. People asking for guild sizes to be like 1000 and shit is weird, I just don't get it.
The alliance change I guarantee is just one of many changes coming to continue to balance fights and zergs.
Other sandbox games don't need to restrict organization, because they all have tiny populations or aren't MMOs thus they have small server caps... Would love to hear what sandbox games you think are unrestrictive.