Rip ARCH u will be missed
The post was edited 1 time, last by RakBR ().
The post was edited 1 time, last by Luquee ().
Not a good change. Organised entities will work around this change and those less organised alliances and guilds will be screwed.
Imagine implementing this mid-season. Ridiculous.
But their might busy defending their own territory since much more guilds have the possibility too attack now so guess it will be hard work too back up each other all the time just because of a NAP.If 2 or 3 300 player guilds coordinate against this single 300 player guild you have the SAME outcome.There is no real balance, this is a mistake. Hand holding will always bypass caps, as it always did, on this game, on EvE online, etc....@TheBacon
dude you have a 2600 man alliance (bacons) coordinating with a 700 man alliance (Surf) AND another 700 man alliance (newby) against a 300 man guild (sun).
I am pretty sure it will have a effect on your collaboration, and im more than sure that it has a effect for the 300 man guild that your combined forces is fighting.
You might be right and it changes nothing, but as the one representing the solo guild (me), i am incredibly happy to at least have increased chances in fighting your giant nutcup
The post was edited 1 time, last by TheBacon ().
Good Job! But please consider to count 1 Account as 1 Player so crafter / gather alt don't count towards the limit!
nothing changes for BA, just less debuff. Not going to stop working together with guilds I worked with for 2 years just because friendly fire being introducedU can also finally try playing solo as the best ZvZ guild in the game, as u always wanted, nah? U'll still need 5 other strongest guilds by ur side?This change literally means you gave top ZvZ guilds the excuse to drop alliance and NAP to avoid the debuff issue, and all those newer alliances who banded together to stay alive will get punished even more.