[5. February 2020] Queen Patch 2

    • [5. February 2020] Queen Patch 2

      Queen Patch 2 - Ver. 1.16.392 / REV 159212 - 5 February 2020

      Portal Binding Changes

      • The portal binding reset cooldown period has been reduced from 30 days to 7 days
      Wardrobe Skin Changes
      Wardrobe skin settings for instanced PvP and PvE areas now no longer overwrite the player's custom settings. This means that players who choose "always show" will see Wardrobe Skins (on themselves, their guild/alliance mates, or others, per their settings) in the following areas:
      • Hellgates
      • Crystal League Matches
      • City Fights
      • Arena
      • Expeditions
      Yellow Zone Dungeon Fixes
      Dungeons in the following yellow zones now follow yellow-zone rules as intended (previously classified as red-zone):
      • Lewsdon Hill
      • Snapshaft Trough
      • Sleetwater Basin
      Additional Crystal League Timeslots Added
      Level 1-3 Crystal League matches now occur 6 times per day (previously 3) at the following times:
      • 2:00 UTC
      • 2:30 UTC (new)
      • 13:00 UTC
      • 13:30 UTC (new)
      • 20:00 UTC
      • 20:30 UTC (new)
      Changes to Royal Armors and Faction Capes
      • Reduced crafting times and adjusted item power for Royal Armors and Faction Capes to bring them in line with other armors
      • Doubled the rune, soul, and relic cost of enchanting for Royal Armors (intended to go live with the Queen update but not implemented)
      Improvements
      Increased the availability of Hellgates in the Outlands as follows:
      • Outlands Greater (5v5) Hellgate:
        • Gatekeeper Respawn time: 15min → 10min
        • Max number of Spawns per cycle: 80 → 100
      • Outlands Lesser (2v2) Hellgate:
        • Gatekeeper Respawn time: 8min → 6min
        • Max number of Spawns per cycle: 80 → 100
      Added additional ingame notifications related to Hideouts:
      • Hideout is low on food
      • Hideout player is currently in is under attack
      Changes
      • Realmgate areas that previously displayed as "Conquerors' Hall Lv.1" are now called "[City] Realmgate" for clarity - this also improves clarity of related popups, such as portal lock warnings
      • Reduced the rate of vanity capes in the loot table of Randomized Dungeon chests
      • Avalonian Archer's cooldown for knocking back close players increased to 2 seconds (was 1 second)
      • The following Crystal Realm statistics were moved to a new "Archive" section below other stats:
        • Crystal Realm Battles
        • Crystal Realm Kills
        • Crystal Realm Kill Fame
        • Crystal Realm Fame as an Ally
      • Changes to Thorns (Nature Staff):
        • Behavior is now the same as other damage reflections in the game
        • Certain spells can no longer be reflected
        • This change is intended to solve unintended chaining of reflect events
      Combat Balance Changes
      Mounts
      • Hunting Instinct (Snow Husky):
        • Cast Time: 0s → 0.8s
        • Standtime: 0.8s → 0s
        • Hit Delay: 0.8s → 0s
      Fixes
      • Spell fixes:
        • Fixed an issue where spell hit indications were not shown correctly for some instant-cast spells (e.g. Frost Bomb)
        • "Hostile" actions with friendly players no longer count as combat actions - this fixes a bug where getting killed shortly after a "friendly" smoke bomb resulted in a 3-minute knockdown countdown
        • Fixed an issue where the spell "Opening to Hell" (Demon Cape) did not affect mounted players
        • Fixed an issue where the second hit of "Devastating Strike" (Black Hands) didn't trigger if the stun was cleansed
        • Fixed a bug that prevented "Defensive Slam" (Maces) from affecting mounted players
        • Fixed an issue where "Scent of the Wilderness" (Skinner Workboots) remained active when mounted
      • Fixed an issue where Level 2 and 3 Hideouts did not show damaged state until two or more shields were lost
      • Fixed an issue that resulted in lower tier common fish in some T7 ocean fishing areas
      • Crafting Avalonian items now fills the related laborer journal as intended
      • Avalonian Energy is no longer returned by crafting focus, as intended
      • Lowered Avalonian Energy requirement of non-enchanted T7 Avalonian Omelettes by 25 to their intended value
      • Gathering enchanted stone now fills Stone Trophy journals as intended
      • Large rhinos in Hide Dens were replaced with Desert Wolves as intended
      • Numerous additional animation, terrain, graphical, audio, and localization fixes
    • PrintsKaspian wrote:

      Queen Patch 2 - Ver. 1.16.392 / REV 159212 - 5 February 2020

      Portal Binding Changes

      • The portal binding reset cooldown period has been reduced from 30 days to 7 days
      Wardrobe Skin Changes
      Wardrobe skin settings for instanced PvP and PvE areas now no longer overwrite the player's custom settings. This means that players who choose "always show" will see Wardrobe Skins (on themselves, their guild/alliance mates, or others, per their settings) in the following areas:
      • Hellgates
      • Crystal League Matches
      • City Fights
      • Arena
      • Expeditions
      Yellow Zone Dungeon Fixes
      Dungeons in the following yellow zones now follow yellow-zone rules as intended (previously classified as red-zone):
      • Lewsdon Hill
      • Snapshaft Trough
      • Sleetwater Basin
      Additional Crystal League Timeslots Added
      Level 1-3 Crystal League matches now occur 6 times per day (previously 3) at the following times:
      • 2:00 UTC
      • 2:30 UTC (new)
      • 13:00 UTC
      • 13:30 UTC (new)
      • 20:00 UTC
      • 20:30 UTC (new)
      Changes to Royal Armors and Faction Capes
      • Reduced crafting times and adjusted item power for Royal Armors and Faction Capes to bring them in line with other armors
      • Doubled the rune, soul, and relic cost of enchanting for Royal Armors (intended to go live with the Queen update but not implemented)
      Improvements
      Increased the availability of Hellgates in the Outlands as follows:
      • Outlands Greater (5v5) Hellgate:
        • Gatekeeper Respawn time: 15min → 10min
        • Max number of Spawns per cycle: 80 → 100
      • Outlands Lesser (2v2) Hellgate:
        • Gatekeeper Respawn time: 8min → 6min
        • Max number of Spawns per cycle: 80 → 100
      Added additional ingame notifications related to Hideouts:
      • Hideout is low on food
      • Hideout player is currently in is under attack
      Changes
      • Realmgate areas that previously displayed as "Conquerors' Hall Lv.1" are now called "[City] Realmgate" for clarity - this also improves clarity of related popups, such as portal lock warnings
      • Reduced the rate of vanity capes in the loot table of Randomized Dungeon chests
      • Avalonian Archer's cooldown for knocking back close players increased to 2 seconds (was 1 second)
      • The following Crystal Realm statistics were moved to a new "Archive" section below other stats:
        • Crystal Realm Battles
        • Crystal Realm Kills
        • Crystal Realm Kill Fame
        • Crystal Realm Fame as an Ally
      • Changes to Thorns (Nature Staff):
        • Behavior is now the same as other damage reflections in the game
        • Certain spells can no longer be reflected
        • This change is intended to solve unintended chaining of reflect events
      Combat Balance Changes
      Mounts
      • Hunting Instinct (Snow Husky):
        • Cast Time: 0s → 0.8s
        • Standtime: 0.8s → 0s
        • Hit Delay: 0.8s → 0s
      Fixes
      • Spell fixes:
        • Fixed an issue where spell hit indications were not shown correctly for some instant-cast spells (e.g. Frost Bomb)
        • "Hostile" actions with friendly players no longer count as combat actions - this fixes a bug where getting killed shortly after a "friendly" smoke bomb resulted in a 3-minute knockdown countdown
        • Fixed an issue where the spell "Opening to Hell" (Demon Cape) did not affect mounted players
        • Fixed an issue where the second hit of "Devastating Strike" (Black Hands) didn't trigger if the stun was cleansed
        • Fixed a bug that prevented "Defensive Slam" (Maces) from affecting mounted players
        • Fixed an issue where "Scent of the Wilderness" (Skinner Workboots) remained active when mounted
      • Fixed an issue where Level 2 and 3 Hideouts did not show damaged state until two or more shields were lost
      • Fixed an issue that resulted in lower tier common fish in some T7 ocean fishing areas
      • Crafting Avalonian items now fills the related laborer journal as intended
      • Avalonian Energy is no longer returned by crafting focus, as intended
      • Lowered Avalonian Energy requirement of non-enchanted T7 Avalonian Omelettes by 25 to their intended value
      • Gathering enchanted stone now fills Stone Trophy journals as intended
      • Large rhinos in Hide Dens were replaced with Desert Wolves as intended
      • Numerous additional animation, terrain, graphical, audio, and localization fixes

      Nothing..On fixing Dungeon loot, or the 20 thousand wall bugs that have been probably reported 900+ times, *coughs* Eldon tunnel entrance or Stonecutters gettting enchanted stone?

      The post was edited 1 time, last by Sgtbloodelf ().

    • Dear developers.
      Please make a normal update module for the mobile version of your game. If you were able to put it on Steam, what is the difficulty of using it on Google Play? After all, with your frequent bug fixes, there is no power to download 2GB of the client every day. Yes, there is such a thing as wifi, but still the cost of time and effort to update 150 MB, do not overlap the fun of the game. This is a mockery of mobile traffic. After all, you are asked about this almost every day, perhaps You should already listen to the requests of the players? After all, even Steam itself made a launcher in Google Play, not to mention gaming companies like Ubisoft/Gameloft/Ncsoft and others.
      This is the 21st century, and it's time to keep up with technological progress. If you made a client for Android, then perhaps you should make a quality support for this product?
      I've been playing your product since the closed beta stage, and I really like it, but your customer care is pretty terrible. There are already jokes in the world that there are no bugs in Albion, there are only chips, and there are a million chips in the game.
      This is not to mention hanging people/animals on the locations, about the brokenness of the tails of lizards, and many others.
      Now after updating Queen Patch 2 even on your site, you write that we would wait for even MORE updates to improve our life in the game, well, then make it easier for our lives do not force us to pump Albion every time you do it.