What if there was a scaling PVE threat for holding territories?

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    • What if there was a scaling PVE threat for holding territories?

      Right now you can own dozens of territories and if nobody can match you in ZvZ due to sheer numbers nothing can stop you and you spiral out of control: we're watching this happen right now which makes it look like Queen has failed in it's promise. Many people are suggesting compounding food costs, removing alliances, upgrading the disarray buff, or capping how many territories a guild can hold as some kind of solution.

      What if your territories (or even hideouts) had a PVE threat that scaled based on how many territories and hideouts your alliance had? So not only would you have to defend multiple places at once, but if your guild had a ton of territories the threat would be far more dangerous. We're talking massive bosses that assault these locations in groups, which would not only cause the guild to have to fight them but also give them an opening to be third-partied by other players meaning you'd need a mix of PVP and PVE groups and what not. Normal guilds trying to just carve out a spot in the world have basically nothing to worry about, but guilds with large numbers of territories are suddenly vulnerable on multiple fronts like the Queen update intended. These attacks could happen somewhat randomly during the zone's time frame as well so they're less predictable and require setup and attention.

      The specifics can be worked out, but these could have consequences for failing to defend like losing the territory, defense points taken off the hideouts in the zone, week-long debuffs, and so forth.
    • Why you wanna make the NPC do the players job? All this "omg alliance's so big and cry cry cry" shitters - should just go to the game and do it.

      But they dont want to, they wanna harass the new players and smaller guilds instead of scaling thread for mega alliances.
      If they dont wanna do anything to make the game better for them, why the NPC or SBI do it for them?
    • ValentinaClaudia wrote:

      well i think if an alliance has many territors,it should be to the other alliances/guilds/players to join up and attack the biggest alliance
      That obviously doesn't do anything. Do you really think the reason that most of the territories in the game are only owned by a couple of alliances is because nobody else is trying? These groups are amassing 500-700 players effortlessly to steamroll any form of opposition, aren't fighting each other, and the second you even remotely try to push against them they realize they get free content and will harass you non-stop until they break you. Season 8 is already over, the guilds have the territories they want and nobody can stand against them. If anything, the changes in queen made it easier for mega alliances.

      My post was just trying to suggest something different from all of the PVP systems, as I hadn't seen anybody mention a PVE-style check that could make it unsustainable for one alliance to hold 90+ territories.
    • Acoustic wrote:

      Do you really think the reason that most of the territories in the game are only owned by a couple of alliances is because nobody else is trying? These groups are amassing 500-700 players effortlessly to steamroll any form of opposition, aren't fighting each other, and the second you even remotely try to push against them they realize they get free content and will harass you non-stop until they break you.
      Yes, i am sure other guilds not trying.
      Some of them trying, but absolutely most guild, try to clap smaller guilds.
      If they are stop clapping each other as small/ medium guild, and attack the mega zerg on each of 90 terry they have, even 700 players can not stop it.

      But the problem is, players dont want punish the mega zerg or get then hideouts/hight tier terris, they are just prefer to looking for easy fights 20 vs 10, or 40 vs 20.
      Coth bunch of portal camping shitters, cant think strategically, they can just fight 20 vs 5, and cry if the fight go 20 vs 20.

      P.S. exactly the small and medium guilds who just dominating smaller ones, ruin all queen mechanics, they stupid actions letting the mega alliances dominate without pressure from small and medium guilds.

      The post was edited 3 times, last by iRawr ().

    • Acoustic wrote:

      ValentinaClaudia wrote:

      well i think if an alliance has many territors,it should be to the other alliances/guilds/players to join up and attack the biggest alliance
      That obviously doesn't do anything. Do you really think the reason that most of the territories in the game are only owned by a couple of alliances is because nobody else is trying? These groups are amassing 500-700 players effortlessly to steamroll any form of opposition, aren't fighting each other, and the second you even remotely try to push against them they realize they get free content and will harass you non-stop until they break you. Season 8 is already over, the guilds have the territories they want and nobody can stand against them. If anything, the changes in queen made it easier for mega alliances.
      My post was just trying to suggest something different from all of the PVP systems, as I hadn't seen anybody mention a PVE-style check that could make it unsustainable for one alliance to hold 90+
      well if the majority of players accept the current situation then this is the status quo,until they have enuff and start fighting eachother
    • iRawr wrote:

      Why you wanna make the NPC do the players job? All this "omg alliance's so big and cry cry cry" shitters - should just go to the game and do it.

      But they dont want to, they wanna harass the new players and smaller guilds instead of scaling thread for mega alliances.
      If they dont wanna do anything to make the game better for them, why the NPC or SBI do it for them?
      haha STOP this clown fiesta man..

      Leaders of big alliance want keep it and still doing reseller GOLD = $$

      Full monopol of game..

      Few days ago I got msg from "POE" pay 2m silver per day or we smash your hideout with everything..

      Thats how quin update looks, "HIDEOUT are for small/medium guild"

      This update was biggest fail at all.. fucking zerg update..

      Everyhthing is unplayable 3/4 of content are blocked by big alliances.

      Not everyone like being in zerg and play this shit..

      Most of people like play game 4fun, doing some stuff, be in small/medium guilds

      They try did some conent = bosses,raids, etc..


      For now everything what can you do is leave portal, get scouted by some shity alliances noobs, and be ganked few cluster later, doesent matter how many you will bring, they can bring more.
      WELCOME QUIN UPDATE.