About alliances.... well they are way too big, way too strong and people saying that "why not make one big alliance and fight" are just not thinking at all. Of crouse big alliances put alot of work to actually be on that position, but because they did that for long time (growing) it's impossieble to create one on the same level, because simply they won't let you do it and other half defending people are just saying alliances are fine, because yea being in one let you "free" farm black zones where on every zone you have terries or hideouts own by allied guilds, so for sure you won't touch it and remove alliances.
NAPs are "ok" solution because of the friendly fire and stuff, but for now I think that limitations could work best. Like lets say your alliance can have max cap of 600 (just example) players that doesn't block you with creating some NAP and coordinate attacks with two different guilds with a pact. Yes, it would be harder, but also challenging and letting smaller groups be on lets say same level to balance the chances.
"The wolf on the hill is never as hungry as the wolf climbing the hill."
The post was edited 1 time, last by Dosarphic ().