Hideouts suggestions

    • Hideouts suggestions

      Okey it seems it is worse than i think. Give us your ideas what we have to change just pone 1,2,3,etc

      1/ hideouts must not be visible at mini map, world map and etc. they must be like random dungeons oe visible just for guild.

      2/ reduce the price of hideouts so anyone can afford to lowe them. Right now small / medium guilds cant do a shit.

      3/ chagw portals immediately eight now black zones are empty since none can gather there. Only zones with players are on the portals and next map.

      4/ give option on smaller guilds to enlist as defenders on neighborhoods hideouts. Thats how we can work together. Something like faction warfare now. Hideouts being destroyed from bored mega allys that looking for content stupid....
      They kill fun of the game like that

      Give more ideas fast we need to send feedback to devs.
    • How will that help anything against the territory owners. They are the only ones that can attack it, and im pretty sure they will know.

      the one thing that could make sense was to not have it on any map until its build, which would make sense.

      but you will still get attscked by territory owner if you dont have a agreement.

      also remember that hideouts can have individual, custom and public permissions - so not just guild is relevant here.
    • Sas3bg wrote:

      Okey it seems it is worse than i think. Give us your ideas what we have to change just pone 1,2,3,etc

      1/ hideouts must not be visible at mini map, world map and etc. they must be like random dungeons oe visible just for guild.

      2/ reduce the price of hideouts so anyone can afford to lowe them. Right now small / medium guilds cant do a shit.

      3/ chagw portals immediately eight now black zones are empty since none can gather there. Only zones with players are on the portals and next map.

      4/ give option on smaller guilds to enlist as defenders on neighborhoods hideouts. Thats how we can work together. Something like faction warfare now. Hideouts being destroyed from bored mega allys that looking for content stupid....
      They kill fun of the game like that

      Give more ideas fast we need to send feedback to devs.
      Zdrasti , You were aggressive to me but you finally understand.Check last warning in general i warned this in December
    • Sinatra.SUN wrote:

      How will that help anything against the territory owners. They are the only ones that can attack it, and im pretty sure they will know.

      the one thing that could make sense was to not have it on any map until its build, which would make sense.

      but you will still get attscked by territory owner if you dont have a agreement.

      also remember that hideouts can have individual, custom and public permissions - so not just guild is relevant here.

      Even if the territory owner kill it later, at least the hideout will be placed already. Harder to destroy and they can respawn to keep fighting.


      Imagine how frustrating must be to lose 10+ millions in something that didn't even got build ?


      They can't even negotiate as there was no time for diplomacy.

      A small guild with an already stablished hideout can be attacked and still have some time for diplomacy.

      The terry owner will have to pay to attack.

      Until it's full built, attack is free of charge.




      MANY advantages for the hideout not be visible during construction phase.