Its not splitting the playerbase though, Its just making it harder to get there. They don't want you to be able to send 50+ people to the royals in 1 second. Captain just wrote how people are still going to the royals.@Captainrussia,
If newbies flag up for faction warfare, they should expect to die. To participate in FW, they must choose to do so; therefore, if the only reason to split the playerbase is to keep veterans out of FW, I'm against it. I think FW is an excellent environment for newbies to face veterans, and thus learn. (Incidentally, I was assuming FW was not part of this discussion because it's so obviously an active choice to participate.)
Combat alts don't need to be 400/400 to play around in 4.1 gear in the royals (after all, if it's vets against newbs, what do you need all that spec for? and with the LP you get from just one month of prem, you can get at least some spec in a single build).
Having zones and hideouts doesn't mean you're not based at realmgates; indeed, they work very well in tandem with realmgates. You can zerg with extra sets out to the hideout you need to defend from, set home, and spend the night respawning on location.
In fact, that may well be the most efficient method to defend territories spread over many zones, especially since attacks will be signalled in advance: you'll know exactly which hideout(s) you'll need to defend from. (And the realmgate markets are still extremely powerful supply sources.)
It's splitting the playerbase. And I have no problem with 50 people hopping to the royals in 1 second. Indeed, that's exactly what I'd want to see: a dynamic playerbase providing content as needed, where needed.