To the intrigued divers,
Even with the warning and possibility to exit, nothing stops you from scouting and camping the gates of the zone where the PVErs are. Takes more organization, but it's a zerg vs zerg (10+ ppl vs gankers)
Queen update, in its essence, brought Zerg vs Zerg to the black zones with the hideouts and an awesome vanity system. That's it.
The new dungeon is for 10 players, but I bet at least 15 will go. The mobs are very difficult to kill.
Just build your zerg, scout and kill them when they will try to return. It's not difficult, just takes more effort. Which makes sense, you are aiming at players wearing 8.1+ equivalent gear, optimized for pve...which means many artifacts.
It shouldn't be easy to get those players, because if it was, noone would even do those dungeons, excluding, maybe, the guilds that own the terriotory and have gatherers/scouts around to warn them. I wouldn't do it for sure, why feed divers if I can do something faster and easier for fame (i.e. non avalonian t8 dungeons).
Ganking a solo player or a group of 5 in BZ is different. Many players, including me, take simple builds with a decent spec level to fame farm. My build is quite cheap so I can die 10 times a day and feel fine. Same applies to the blue dungeons, maybe some folks take an artifact or two, but you can do those without them (with a proper spec level).
The avalonian dungeon is different, it's like a raid with very strong mobs and bosses. You can't go in there with a cheap build. You need high tier build and a high level of spec in it. It's millions we are talking about, per person!
It's impossible to please everyone, even in real life. You just can't.
Devs are trying to bring content for PVPers (with priority, as it's supposed to be) and for PVErs. What's wrong about it? The last time I checked, Albion Online is a sandbox. It does not state anything similar to "Albion online is a purely PVP game..."
Have fun folks,
So let say bad players who play on easy mode - PvE, and good players, who play on hard mode PvP. Does not sound nice, but this is the truth. In general the best players in that game make hell gates, the worst make solo dungeons.
I agree the game shall make a room for all. But I do not think it shall, and in fact any game should not benefit the bad players. The reason is simple - that makes the game pointless, as a game. It may have a point as a virtual reality, but as a game it has not.
So the risk should be equal at least in the locations in the black zones. But it is not. These new dungeons are in general safe. You even do not need to pay to a scout to watch for enemies.