Background information on Premium price adjustments

    • solventh wrote:

      Wydoyolo wrote:

      What about gold prices? Are there any changes planned? We'd like to know in advance. And btw. rookie move with announcing it in now.
      @Eltharyon, we need an answer about this, urgently.
      They won't go up. They don’t need to based on the model. They can just increase gold cost for subs (which they just did) and vanity and it has exactly the same effect.
      Midgard
      T8 Fibre, Ore, Hide, Wood & Stone Gatherer
      T8 Gathering Gear Crafter
      T8 Bags & Capes Crafter
    • The problem with the premium value increase is that SBI value's their game at a higher value than other MMO's. For example,

      World of Warcraft - you get 50 characters per account for $14.49 per month.

      Final Fantasy 14 - 40 characters per account (8 per server) for $12.99 per month.

      New World (Yes, still in Beta and can only go by recent updates) - $40.00 for the game and no monthly fee.

      Neverwinter - maximum amount of characters unlocked is 51 - $10.00 per month.

      These are only a few games, but the monthly fee applies to all characters.

      Now, with Albion Online - 3 characters per account - $11.95 per month, per character. So, if you wanted the benefits on ALL your characters it would be $35.85 per month.

      So, the research that was "done," I am not sure where they got their values from and it would be neat to see some transparency. Granted, we need more players to continue to support, but this is just an idea of how things compare. I personally support IRL method, but I just want to see the game to be more attracting to more people, which in turn, create more profits and a better game play experience.

      The post was edited 1 time, last by TheAnonymous ().

    • TheAnonymous wrote:

      The problem with the premium value increase is that SBI value's their game at a higher value than other MMO's. For example,

      World of Warcraft - you get 50 characters per account for $14.49 per month.

      Final Fantasy 14 - 40 characters per account (8 per server) for $12.99 per month.

      New World (Yes, still in Beta and can only go by recent updates) - $40.00 for the game and no monthly fee.

      Neverwinter - maximum amount of characters unlocked is 51 - $10.00 per month.

      These are only a few games, but the monthly fee applies to all characters.

      Now, with Albion Online - 3 characters per account - $11.95 per month, per character. So, if you wanted the benefits on ALL your characters it would be $35.85 per month.

      So, the research that was "done," I am not sure where they got their values from and it would be neat to see some transparency. Granted, we need more players to continue to support, but this is just an idea of how things compare. I personally support IRL method, but I just want to see the game to be more attracting to more people, which in turn, create more profits and a better game play experience.
      But, correct me if I am wrong, for those games the monthly fee is paid to unlocked content. Content in AO isn't locked behind premium. You get all the content for free. What you are paying for is the increased fame and silver potential.

      So it isn't really the same thing at all. In AO there are people who paid premium until they got their character to where they wanted it, and then just stopped paying for it. The increases offered lost value once they 1600/1600 their build or whatever. They still get to play the entire game with their friends though.
      Discord: Piddle#7413 "The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper
    • Piddle wrote:

      TheAnonymous wrote:

      The problem with the premium value increase is that SBI value's their game at a higher value than other MMO's. For example,

      World of Warcraft - you get 50 characters per account for $14.49 per month.

      Final Fantasy 14 - 40 characters per account (8 per server) for $12.99 per month.

      New World (Yes, still in Beta and can only go by recent updates) - $40.00 for the game and no monthly fee.

      Neverwinter - maximum amount of characters unlocked is 51 - $10.00 per month.

      These are only a few games, but the monthly fee applies to all characters.

      Now, with Albion Online - 3 characters per account - $11.95 per month, per character. So, if you wanted the benefits on ALL your characters it would be $35.85 per month.

      So, the research that was "done," I am not sure where they got their values from and it would be neat to see some transparency. Granted, we need more players to continue to support, but this is just an idea of how things compare. I personally support IRL method, but I just want to see the game to be more attracting to more people, which in turn, create more profits and a better game play experience.
      But, correct me if I am wrong, for those games the monthly fee is paid to unlocked content. Content in AO isn't locked behind premium. You get all the content for free. What you are paying for is the increased fame and silver potential.
      So it isn't really the same thing at all. In AO there are people who paid premium until they got their character to where they wanted it, and then just stopped paying for it. The increases offered lost value once they 1600/1600 their build or whatever. They still get to play the entire game with their friends though.
      Also in AO you can be any class on 1 char, In most if not all of the games listed you cannot be everything on 1 char like albion which means having another char on thoses games matter more then on albion.
    • Perfect change, gj , you should do that long time ago.

      You guys, who complain - definitely don't know what does P2W means , and 100% you did not played other MMorpgs on market. Maybe it is your first game you have ever played.

      You can earn silver on premium ez as duck , even if you play 5 hours per week on fresh character. Or maybe you don't know how? Or maybe you are lazy to learn?Or don't wanna do this? In this case - Pay.

      Albion is very loyal to it's community (from finance side and P2W elements). Achieving anything here is one of easiest things ever (In current state of the game). Yes, Albion got flaws and it is not ideal. I love and hate this game at the same time.

      But cmon...crying because of such tiny and needed change, don't be fuc*ing naive.
      -------
      I personally wonder how does Albion still alive for such long time , with current soft monetization. It is fuc*ing miracle.
    • Piddle wrote:

      TheAnonymous wrote:

      The problem with the premium value increase is that SBI value's their game at a higher value than other MMO's. For example,

      World of Warcraft - you get 50 characters per account for $14.49 per month.

      Final Fantasy 14 - 40 characters per account (8 per server) for $12.99 per month.

      New World (Yes, still in Beta and can only go by recent updates) - $40.00 for the game and no monthly fee.

      Neverwinter - maximum amount of characters unlocked is 51 - $10.00 per month.

      These are only a few games, but the monthly fee applies to all characters.

      Now, with Albion Online - 3 characters per account - $11.95 per month, per character. So, if you wanted the benefits on ALL your characters it would be $35.85 per month.

      So, the research that was "done," I am not sure where they got their values from and it would be neat to see some transparency. Granted, we need more players to continue to support, but this is just an idea of how things compare. I personally support IRL method, but I just want to see the game to be more attracting to more people, which in turn, create more profits and a better game play experience.
      But, correct me if I am wrong, for those games the monthly fee is paid to unlocked content. Content in AO isn't locked behind premium. You get all the content for free. What you are paying for is the increased fame and silver potential.
      So it isn't really the same thing at all. In AO there are people who paid premium until they got their character to where they wanted it, and then just stopped paying for it. The increases offered lost value once they 1600/1600 their build or whatever. They still get to play the entire game with their friends though.
      Okay, you have a fair point (I have not played the other games - I only googled monthly costs of MMO's to create that list, so I don't know about the actual fundamentals), but I would challenge your idea because your idea is not focused around having players constantly contribute and only contribute until a certain aspect is reached (Yes, it can vary depending on the person, yes, but we are trying to attract players to play AND always contribute to ensure more content is always continuing). You're basically saying, if I understand correctly, that purchase premium until you get the character to whatever is desired, then premium serves no point, so there is no need to pay for premium.So, from a business stance, the idea is to attract more players to play the game and constantly wanting to support it. However, how would a business survive over the longevity if you only purchase something for X amount of time, then you're set and don't need to contribute again? If the premium stays at X value and is justifiable if it is low enough, then the likely hood of something being canceled can be diminished.

      I just have a feeling that things are going to navigate back to the days of when you were required to have premium to play, which impacted Albion drastically.
    • TheAnonymous wrote:

      The problem with the premium value increase is that SBI value's their game at a higher value than other MMO's. For example,

      World of Warcraft - you get 50 characters per account for $14.49 per month.

      Final Fantasy 14 - 40 characters per account (8 per server) for $12.99 per month.

      New World (Yes, still in Beta and can only go by recent updates) - $40.00 for the game and no monthly fee.

      Neverwinter - maximum amount of characters unlocked is 51 - $10.00 per month.

      These are only a few games, but the monthly fee applies to all characters.

      Now, with Albion Online - 3 characters per account - $11.95 per month, per character. So, if you wanted the benefits on ALL your characters it would be $35.85 per month.

      So, the research that was "done," I am not sure where they got their values from and it would be neat to see some transparency. Granted, we need more players to continue to support, but this is just an idea of how things compare. I personally support IRL method, but I just want to see the game to be more attracting to more people, which in turn, create more profits and a better game play experience.
      Bingo. I will not be subbing multiple characters anymore. Especially after Queen because of resource changes and crafting in town not being Viable anymore, not for real cash at least.
    • A.Frosted.Wolf wrote:

      TheAnonymous wrote:

      The problem with the premium value increase is that SBI value's their game at a higher value than other MMO's. For example,

      World of Warcraft - you get 50 characters per account for $14.49 per month.

      Final Fantasy 14 - 40 characters per account (8 per server) for $12.99 per month.

      New World (Yes, still in Beta and can only go by recent updates) - $40.00 for the game and no monthly fee.

      Neverwinter - maximum amount of characters unlocked is 51 - $10.00 per month.

      These are only a few games, but the monthly fee applies to all characters.

      Now, with Albion Online - 3 characters per account - $11.95 per month, per character. So, if you wanted the benefits on ALL your characters it would be $35.85 per month.

      So, the research that was "done," I am not sure where they got their values from and it would be neat to see some transparency. Granted, we need more players to continue to support, but this is just an idea of how things compare. I personally support IRL method, but I just want to see the game to be more attracting to more people, which in turn, create more profits and a better game play experience.
      Bingo. I will not be subbing multiple characters anymore. Especially after Queen because of resource changes and crafting in town not being Viable anymore, not for real cash at least.
      In all thoses games you need other chars to do other classes and things like that in AO, Having an ALT is 100% up to you if you want the bonus LP and focus thats really the only thing you get out of having more then 1 char in AO, Albion has no classes or crafting locked to 1 type which means you only really need 1 char, In them other games if you want different crafting or combat class you MUST have another char.


      FF14 is the only 1 I know forsure you can have more then 1 type of combat class/crafter.
    • Constructor wrote:

      Midgard wrote:

      Constructor wrote:

      With a 20% price increase do we get a 20% increase in LP and focus per day?
      Don’t be ridiculous. Not sure you understand the concept of price increases. Unless of course that was sarcasm.
      I understand, do you?
      You don't seem to as the price increase is biased off of real world inflation mitigation for SBI.
      The price of everything goes up over time due to inflation.

      Equart wrote:

      Perfect change, gj , you should do that long time ago.

      You guys, who complain - definitely don't know what does P2W means , and 100% you did not played other MMorpgs on market. Maybe it is your first game you have ever played.

      You can earn silver on premium ez as duck , even if you play 5 hours per week on fresh character. Or maybe you don't know how? Or maybe you are lazy to learn?Or don't wanna do this? In this case - Pay.

      Albion is very loyal to it's community (from finance side and P2W elements). Achieving anything here is one of easiest things ever (In current state of the game). Yes, Albion got flaws and it is not ideal. I love and hate this game at the same time.

      But cmon...crying because of such tiny and needed change, don't be fuc*ing naive.
      -------
      I personally wonder how does Albion still alive for such long time , with current soft monetization. It is fuc*ing miracle.
      I agree, I see so much complaining that Albion is P2W, it isn't.
      Paying real world money simply speed your advancement, it dose not provide you with any untenable advantage in the game.
      I have been playing since day 1 F2P, as soon as my free premium ran out I subscribed.
      I pay because I love the game and want to support the developers. They are doing their best to create a wonderful game.
      In return I get boosts to my character advancement (50% fame increase) and market competitiveness (focus usage). I feel this to be more than a fair trade.
      Guild Master of American Craftsman
      ~Discord gb5Xdpr~
      T8 Quarrier, Miner, Lumberjack, Skinner, Harvester
    • Eltharyon wrote:

      Dear Albion players,

      As announced here, we will be increasing the price for premium time on January 29 at 10:00 UTC.

      Price increases are always a difficult topic. We would like to give you our reasons for the price change:

      Prices for the premium status were originally set in 2015. In the years that have passed since then, general business expenses have increased a lot. More importantly, Albion Online is now a much more polished a feature-rich game than what it was back then or even when it was first released in 2017. We have come a long way since then and are continuing to expand and improve the game with full force and are consistently bringing more people on board to help us with that.

      We want to make sure that this growth is well-funded. Our business model is based on the premium status and vanity items and we will keep it that way. Adding any “pay to win” elements to our shop is a big no go for us. Hence, rather than reinventing the wheel, we have decided that adjusting the price of the premium status is the right way to go about this.

      However, we did not want to go overboard either. When determining the new prices for the premium status, we did a survey of the MMORPG market to make sure that new prices are still lower than those of most other MMORPGs. We believe that the new prices a fair and a good representation of what the game has to offer.

      To keep things fair, we have made sure that existing recurring subscriptions and new ones that are made before January 29, 10:00 UTC will stay on the old, lower prices when they auto renew.

      Please note that you cannot currently have a recurring Albion Online subscription on Steam, so if you want to benefit from the old prices you will have to follow our Steam guide to set up a recurring subscription via our website.

      Thank you for your continued support!

      -Eltharyon
      Guys,
      of course no one likes this, but try to understand that behind this game there are real people and they do not live in Albion or pay their bills with the silver/gold made in game.
      Some people might not be able or want to invest real $ in the game, but the developers must have a real $ income coming from Albion. It's can be a game for us, but it's work for them; do any of you guys work for free?
      Hopefully, they will be able to translate this extra charge in more improvements and fixing to the game. I also hope that it does not get overcharged and becomes a pay-to-play.
      I do agree with some of the comments here when they say that any increase like this should be announced in a much higher advance.
      Another thing I question is: why don't I see these announcements done trough the in-game mail system? Even in the forum here, I feel like most of the info is all over the place.
      Albion is great in many aspects, congrats to the developers, but I think that communication and all sort of game info are constantly not done properly.
    • I dont know what all the complaining is about, ive been paying for premium with in game silver since launch and sometimes had it on upto 6 chars , all with silver, what games allow affordable in game currency for premium? not many. I spent maybe $350 in beta, and bought $100 in gold after launch. and have been playing f2p since then with always premium on 1 char at a minimum with in game silver. basicaly ive spent 3 or 4 cents an hour for playing albion. Now thats some high quality low cost entertainment! Great work SBI, your doing a wonderful job! Best MMO there is. Dont let full loot pvp die! Albion, the last REAL MMO!
    • Price up for premium is fine personally I like this game still belive in it and for that reason I always pay in real money to support the game.
      In my opnion you should cut off the possibility to pay in silver and offer a more high quality product where you listen to everyone also to the solo players and small group and for small i mean 5 or less.
      For now a lot of talking but none of the thing you said about solo and small group was done properly. Only changes to make the mass of Elementary School kids (who dont pay the premium with money) happy.
      So yes for the price up but more attention to the request of everyone