The solution is here:
. remove alliances
. guild cap to 50 accounts
. max 3 territories owned by one guild, 1 castle for guild, 2 hideout for guild all decided by the system no bigger expenses to discourage or other weak trying just denied more than the limits. And of course access to territories, castle and hideouts strictly limited to the guild that owns it ONLY. Absolutely no access to other guilds.
Do this and let's see
Though would be my beloved game + friendly fire outside groups + enhanced trash rate for 10 beating on ungrouoped
My prediction is though: here is a 1-3% stronger disarray, as we have understood and executed the result of the poll..
Another poll asking more smart..
The post was edited 2 times, last by Hollywoodi ().