Vanity: Avatars, Wardrobe, Emotes

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    • Vanity: Avatars, Wardrobe, Emotes

      Hi folks!

      Queen is approaching rapidly, so I thought I would take some time to explain the new vanity features coming up.

      The update will contain multiple additions to the "Appearance" section of the Player Menu (accessible by clicking your character Avatar or name in the top left corner of the screen):
      1. Avatar Selection
      2. Wardrobe
      3. Emotes
      4. Misc.

      Avatar Selection
      As the "old" avatar selection screen was running out of space to display all of the avatars and rings, we decided to integrate the avatars into the Appearance menu.
      When opening the menu, you will be greeted by a nice new
      window showcasing all of your unlocked avatars and rings.



      Here you will be able to set the combination that you feel suits your character best. To do that simply click the avatar and ring that you want to display.
      Your currently selected combination will always be displayed at the far top of the menu. The individual pieces will also have a golden backplate, to make them easier to spot within the list of entries.


      Wardrobe
      Similar to the already implemented Mount Skins system, Wardrobe Skins will let you change the visual appearance of your equipped armor and weapons. Applied skins are purely cosmetic and don't alter stats of items in any way.



      When opening the corresponding tab of the appearance menu you will be presented with a mannequin with dropslots, very similar to your inventory. This is your current selection of Wardrobe Skins.

      Below this you will find a list of possible skins for every equipment slot that can have a skin applied. Skins that require purchase before use will be marked with a gold symbol in the bottom right corner, while skins that require unlock via an unlock item are marked with a lock. Unlocked skins are not marked with any symbol. To apply a skin simply drag & drop it into its corresponding mannequin dropfield or right-click it. Once you have done that, the selected skin will update ingame immediately.

      When trying to equip locked skins or when left-clicking any skin you will open a preview window that allows you to view, equip or purchase the selected skins.

      Once unlocked, Skins are permanent and you cannot lose them. Just like Mount Skins, Wardrobe Skins are account-wide, so you can use your skins on all characters of that account.

      Spells on Wardrobe Skins
      For the launch of the Wardrobe feature we are converting lots of old armors and weapons into skins, as we did with many old mounts (for a full list of these items read this post).
      Some of these items have spells attached to them. To avoid losing these spells we came up with a system that allows you to use these spells alongside your normal equipment spells.

      Whenever equipping a skin that has spells, you will notice a small button to the right of your spellbar.



      Clicking this button or using its hotkey (default: Shift+V) will switch your spellbar to the golden vanity mode. Here you can perform any spells included in your vanity equipment according to its slot.


      Wardrobe Visibility & Settings
      Wardrobe skins mostly follow the same visibility rules as mount skins, with a few notable exceptions.

      First and foremost, armor skins apply to your character no matter what you wear underneath, meaning skins will also be visible on a naked character.
      When wearing weapon skins in main hand and/or offhand slots, these skins will always be visible while in any city cluster, including islands and hideouts. While outside of these "safe" areas, your character will be displayed with the actual equipped weapons and only switch to vanity equipment once a vanity spell with an animation is triggered. So if you ever felt destined to run through the black zones as an innkeeper wielding a great warhammer, now you can do that ;).

      Additionally, as we don't want wardrobe skins to interfere with instanced PvP content like city fights, Crystal League, Arena, or Hellgates, all vanity visibility will be disabled within these areas regardless of your settings.

      Edit: Following player feedback, we have changed the visibility settings for Wardrobe skins in Queen Patch 2.

      Wardrobe skin settings for instanced PvP and PvE areas now no longer overwrite the player's custom settings. This means that players who choose "always show" will see Wardrobe Skins (on themselves, their guild/alliance mates, or others, per their settings) in Hellgates, Crystal League Matches, City Fights, Arena and Expeditions.

      Similar to Mount Skins, Wardrobe Skins will have visibility options in the settings menu under general settings. Per default, Wardrobe Skins are always visible. But you can decide to hide them for yourself, play partners or opponents to reveal their "original" equipment in non-safe zones. The setup will look similar to this:

      Show wardrobe for yourself:
      Always (Default)
      Only in safe areas

      Show wardrobe of play partners (Same Guild, Alliance or Party):
      Always (Default)
      Only in safe areas

      Show wardrobe of opponents:
      Always (Default)
      Only in safe areas

      Emotes
      To make the use of emotes easier, we have integrated them into a subsection in the player menu. When opening the player menu, you will now be able to perform emotes by simply selecting them from the fold out list.



      Additionally, you can now set up to five emotes directly to a hotkey via the key bindings settings.

      Misc
      - Appearance UI can now be opened via a Hotkey (default: V)
      - Players can now be inspected using via a Hotkey (default: Y)


      I hope this post gives you an idea of how to use the new systems in place. Of course we will be adding additional content for all things vanity in the future.

      Do you have any questions or feedback?

      - Mo
    • Equart wrote:

      GrayMo wrote:

      Do you have any questions or feedback?

      - Mo
      Yeap, i got question.
      Are you planning to add alternative visual animations of weapon/armor spells, for $ or in-game currency?
      What a bad idea. Dont make this a pure pay to win game please.

      EDIT: if its only a matter of visual effect and everyone else can disable them like it happens with skins it wouldnt be a bad idea.

      The post was edited 1 time, last by Guilefulwolf ().

    • so in places like BZ or RZ, enemy vanity armor (not weapons) will not be visible right? if it is that will make things very hard to tell what someone is wearing at a quick glance when debaiting weather to fight or flee and nobody wants to see a plague doctor randomly start using a cultist robe meditate when he appears to just be a plague doctor wirh a sword ganking you
    • ArcticWolf97 wrote:

      so in places like BZ or RZ, enemy vanity armor (not weapons) will not be visible right? if it is that will make things very hard to tell what someone is wearing at a quick glance when debaiting weather to fight or flee and nobody wants to see a plague doctor randomly start using a cultist robe meditate when he appears to just be a plague doctor wirh a sword ganking you
      You can disable the vanity feature in ur personal setting so u never see anyone wearing them.
    • GrayMo wrote:

      Equart wrote:

      Yeap, i got question.

      Are you planning to add alternative visual animations of weapon/armor spells, for $ or in-game currency?
      Currently there are no plans to do this. I am also not sure if this really makes sense. Do you have a specific Idea?
      - Mo
      If its just a vanity visual effect for the already existing spells which everyone can opt to disable it like skins i believe it would be fine.

      The post was edited 1 time, last by Guilefulwolf ().

    • Guilefulwolf wrote:

      Regardless of the spell, do u really consider that as a good step for the game? unless it was just a vanity visual effect for the already existing spells which everyone can opt to disable it like skins i believe it would be horrible to turn the game in a pure pay to win.
      You're completely misunderstanding the original suggestion - it was a purely visual suggestion, not a 'pay for a new spell/ability' suggestion.
    • SHARKY wrote:

      Guilefulwolf wrote:

      Regardless of the spell, do u really consider that as a good step for the game? unless it was just a vanity visual effect for the already existing spells which everyone can opt to disable it like skins i believe it would be horrible to turn the game in a pure pay to win.
      You're completely misunderstanding the original suggestion - it was a purely visual suggestion, not a 'pay for a new spell/ability' suggestion.
      You are right. Post edited.
      I read wrong and took the word "of" as "or".
    • GrayMo wrote:

      Currently there are no plans to do this. I am also not sure if this really makes sense. Do you have a specific Idea?
      - Mo
      Yes, i have.

      Imagine. We will have consumable "spell skins" , for each weapon. You already made good UI that is perfect, and could be updated in future.

      For example, we have E skin - Magic Arrow on warbow.
      1. We activate it
      2. Choose it in UI window ( all such spells will have same behaviour like current skins, you can turn off them for yourself or turn on visual animation for enemy if you wanna)
      3. When this skin is "active" - all warbows you use , will have it's unqiue animation or color of E spell.

      Right now Warbow's E projectile is blue , but with this skin it will be a red or purple ( it is just simple example with color , also you can add different bonus animations , depending on your imagination)

      Or one more example Claymore's E spell - when you rush on the enemy , you will leave a light and very short Fire trail(ONLY VISUAL) on the ground.
      --------
      You can make this with any weapon/armor spells (Ofc, without ruining the core essence of it's spells, do it wisely).
      -------
      Such Vanity options are very popular and successful in POE(PathOfExile)/DOTA/LOL , and the main reason why i'm suggesting this - in my opinion it is perfectly fit into Albion , and could be implemented veeery succesfully.
      Even me , a player who don't care mostly about Vanity items - would donate you a tones of $ directly, if we would have such option.

      I will repeat myself again , Albion got MOBA combat system, and people love it - so use it.

      The post was edited 3 times, last by Equart ().

    • I got a question: I saw that the frog portal cannon is becoming a skin, a skin for what exactly? I guess the weapon but in that case what happens if I have a melee weapon like claws? I guess it could be a skin only for ranged weapons but also in that case if I have a crossbow what visually happens when for example I activate some crossbow skill like snipeshot? The crossbow arrow comes out or the cannon laser?
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      The post was edited 2 times, last by hypnoticshadow ().

    • hypnoticshadow wrote:

      I got a question: I saw that the frog portal cannon is becoming a skin, a skin for what exactly? I guess the weapon but in that case what happens if I have a melee weapon like claws? I guess it could be a skin only for ranged weapons but also in that case if I have a crossbow what visually happens when for example I activate some crossbow skill like snipeshot? The crossbow arrow comes out or the cannon laser?
      I believe the vanity item switches to what ever weapon you are using when you activate a weapon skill...
    • Ravenar wrote:

      hypnoticshadow wrote:

      I got a question: I saw that the frog portal cannon is becoming a skin, a skin for what exactly? I guess the weapon but in that case what happens if I have a melee weapon like claws? I guess it could be a skin only for ranged weapons but also in that case if I have a crossbow what visually happens when for example I activate some crossbow skill like snipeshot? The crossbow arrow comes out or the cannon laser?
      I believe the vanity item switches to what ever weapon you are using when you activate a weapon skill...
      Ok I see so i will never be able to see the portal cannon fire or just with autoattack? In that case there is the range thing problem
      [url='https://www.twitch.tv/maestroratto']MaestroRatto[/url]
      Stream su Twitch di contenuti vari e guide per principianti. Serate live di domande e risposte per i nuovi giocatori! Vi aspetto!