Lol? Crystals system is totally different with it having 3 Cgvgs per day and more on other days with some days having what 5 that day?. Yes we lost terri gvgs but you could only Terri GVG on 1 char 1 time a day inless it was a zone next to it or a retail. Current Cgvgs are 2 time slots per day. Waymore spread out timeslots also. New system you can gvg for 3 hours straight. Well kinda but every hour in that 3 hour span.This isn't complex.We lost GvGs.
We get different timeslots and rewards for CGvGs.
I hope you are intelligent enough to infer the implications.
You are either being intentionally opaque or unintentionally ignorant to the serious flaws evident in the new CGvG system.
It's can be summed up simply with these two major flaws:
1. The amount of coordination and work necessary to compete with a 5s team is not going to be properly rewarded on an individual basis, day in and day out.
2. The amount of "action" that you get doing this new CGvG system is going to be only a few minutes, compared to what will likely be hours of prep and sitting around waiting for matches to start.
Why would I do tier 1-3 crystals 3 times per day?
Even if I was awake 24 hours, and had no other obligations in my life, the *individual* rewards are significantly worse then Hellgates.
We also lose the only other two motivating factors:
1. Significant clan points for our daily matches.
2. Practice for extremely high stake territory control matches that brought both wealth and territory.
If by "GvG for 3 hours straight" you mean only in the off-season, and only once every hour, I ask you again, why?
I can do hellgates with 0 buy-in, better rewards, every 15 minutes (or less if I cycle zones per gate) instead of every hour.
Why are some of us lamenting this change?
GvGs used to be some of the highest stakes content in the entire game. CGvGs were almost like informal scrims, with hell-gate esque rewards and significant Clan points, that we did in practice and prep for GvGs.
However, the amount of time/coordination spent to get 5 people geared/prepared/practiced for daily matches that took about 7-15 minutes was extraordinary. We only bothered because of the prestige and some of the secondary benefits associated with having a skilled GvG team ready to fight.
I understand that they are trying to "reduce the barrier to entry" to increase participation in 5s content, which right now makes up a super small portion of Albion's total playerbase, but they haven't *significantly* done that. They *have* significantly reduced the rewards for daily participation in 5v5 content, though.