Crystal League - Rewards and Schedule

    • Crystal League - Rewards and Schedule

      Crystal League - Rewards and Schedule

      As a follow up to the recent Dev Talk, this post will show the rewards and planned schedules in more detail.

      During the Guild Season

      Rewards
      The rewards will be split according to the outcome of the match.

      For example:
      • If it was a close match, both teams will get something, with the winning team receiving the bigger share.
      • If the match was a landslide win, the winning team will get the whole prize pool.


      These are the prize pools per player

      LevelSilver bagsSeason PointsFame
      1400,000 Silver0200,000
      2500,000 Silver1220,000
      3650,000 Silver5250,000
      4910,000 Silver25310,000
      51,370,000 Silver100400,000
      62,400,000 Silver500510,000
      74,800,000 Silver1,000650,000
      811,600,000 Silver3,000810,000
      934,000,000 Silver10,0001,070,000



      Bonus Loot for Levels 7, 8, 9: Battlemounts
      • Level 7
        • 1:5 chance to win a Silver Battle Eagle or Silver Tower Chariot or Silver Colossus Beetle
      • Level 8
        • 1:5 chance to win a Gold Battle Eagle or Gold Tower Chariot or Gold Colossus Beetle
        • 4:5 chance to win a Silver Battle Eagle or Silver Tower Chariot or Silver Colossus Beetle
      • Level 9
        • 1:5 chance to win a Crystal Battle Eagle or Crystal Tower Chariot or Crystal Colossus Beetle
        • 4:5 chance to win a Gold Battle Eagle or Gold Tower Chariot or Gold Colossus Beetle
      Other cases:

      No-Show
      • There is a chance to have 1 no-show per round.
        In this case, the team that was not matched up is declared winner and will receive the winning rewards via mail as if it was a close match.
      Draw
      • In case of a draw, neither team gets any silver, season points nor fame, but all participants get to keep their current tokens.
        If there is a draw in Levels 8 or 9, both teams will receive 50% of the prize pool and a chance of a battlemount according to the level.
      Season Points:
      • Please note that season points awarded are based on match level only
      • This means that entering the match via the city or the tower will not affect the amount of season points that you receive - this will remain the same
      • The only difference is that if you enter via the tower, you will be able to upgrade the tower and receive additional rewards if you win. Please see this post for more details: Open-World Territory Battles


      Token Salvage Value

      There might be a time where salvaging a token might come in handy.
      Tokens of level 4 or higher are guild season bound and can therefore not be used during other seasons.
      But a token can always be salvaged for Silver.

      LevelSilver
      137,500 Silver
      290,000 Silver
      3180,000 Silver
      4337,500 Silver
      5613,500 Silver
      61,096,500 Silver
      71,908,000 Silver
      83,171,000 Silver
      94,667,000 Silver



      Schedule
      You can see the full Crystal League schedule here.

      During the Off-Season

      During the off-season, players are able to play level 1-3 of the crystal league every day in succession.
      Levels 1-3 are not at the same time as they are during the season, but are instead separated by 1 hour.

      Please note that as there are no Level 4+ matches during the off-season, if you decide to play a Level 3 match during this period, your token will disappear. So you can either choose to keep your Level 3 token for the Guild Season or play it during the off-season and start over again from Level 1 in the Guild Season. Level 3 matches therefore reward more Silver to offset the cost of losing the token.

      Rewards
      LevelSilverFame
      1400,000 Silver200,000
      2500,000 Silver220,000
      3830,000 Silver250,000



      Off-Season Schedule



      Update (28.01.20):

      Seldom wrote:

      Good day everyone,

      The Crystal League has been running on both the Staging and Live Servers for some time now.

      After looking at the numbers and reading through your feedback we have decided to increase the amount of Crystal League time slots for Levels 1-3 during the Guild Season. We want to give you the chance to play more than one game each day, and still retain the benefits of overlapping time slots, which should keep high-end teams away from the lower levels. Therefore we are adding 3 more time slots for Levels 1-3 during the Guild Season. Off-Season time slots will remain the same.

      Old time slots:
      • 2 UTC
      • 13 UTC
      • 20 UTC
      New time slots:
      • 2 UTC
      • 2:30 UTC
      • 13 UTC
      • 13:30 UTC
      • 20 UTC
      • 20:30 UTC
      This change will come to the game with an upcoming patch. Here is the adjusted calendar: Crystal League Calendar

      To discuss these changes, please post in the original Crystal League thread here.

      Note: The new time slots have NOT been implemented into the game yet, we will announce in the Patch Notes section of the forum when it goes live.



      Good luck in the league!
      Seldom
    • Can't we reduce the amount of rewards during the season and have the seperation of lvl 1-3 the same as in the off-season?
      With the current system during the season, we get to play less cgvgs than in the off-season.

      Please stop the heavy timegating and make content accessible to everyone at any time. We already have everyone now, just remove the timegates please for the first 1-3 levels and make level 4 daily, so people get to play a normal level cgvg at least once a day.
    • How does it feel breaking your word and using Exclusive season rewards to fund players because your art team is to lazy to make new battle mounts. The Beetle doesn't say its Exclusive and all other season battle mounts after the beetle im sure wont be Exclusive but going back on your word for the ones that already are listed as Exclusive
      is and should always be the wrong way to go. I understand you "changed"
      your mind on theses mounts but only the ones that were made after this
      change was made should be used. Otherwise how do we know you wont use
      every item you list as Exclusive because well you feel like it? Your word is your bond!



      PS. Its not about the damn mount is about your WORD.
    • Neef wrote:

      How does it feel breaking your word and using Exclusive season rewards to fund players because your art team is to lazy to make new battle mounts. The Beetle doesn't say its Exclusive and all other season battle mounts after the beetle im sure wont be Exclusive but going back on your word for the ones that already are listed as Exclusive
      is and should always be the wrong way to go. I understand you "changed"
      your mind on theses mounts but only the ones that were made after this
      change was made should be used. Otherwise how do we know you wont use
      every item you list as Exclusive because well you feel like it? Your word is your bond!



      PS. Its not about the damn mount is about your WORD.
      calm down boy you wont get it anyway... dint be too greedy
    • Please consider vastly increasing the timers for levels 1,2,3 during season and also significantly decreasing the rewards for just levels 1,2,3.

      I would suggest these timers:
      Level 1: 2, 5, 8, 11, 14, 17, 20, 23
      Level 2: 3, 6, 9, 12, 15, 18, 21, 0
      Level 3, 4, 7, —, 13, 16, 19, 22, 1

      No shows for level 1,2,3 should be considered draws since they are so frequent.

      I would change the season point rewards to 0 for level 1, 0 for level 2, and 1 for level 3. I would reduce the fame and silver reward by 20-30%.

      Please also consider increasing and flattening the ip cap on the level 1,2,3 fights. I would suggest a single ip cap of 1200 and 80% capped above that.

      Most crystal fights are currently fought around 1200 ip. The combination of a stronger cap (80% vs the previous 50%) and ip getting buffed should make this cap easy to reach with 6.1 gear.

      I suggest flattening the cap to only 1 cap instead of 3 because it will be really annoying to need 3 different sets of gear ready depending on which level crystal you intend to run. Please let us use the same gear for all of the basic level 1-3 crystals.
    • Sas3bg wrote:

      Neef wrote:

      How does it feel breaking your word and using Exclusive season rewards to fund players because your art team is to lazy to make new battle mounts. The Beetle doesn't say its Exclusive and all other season battle mounts after the beetle im sure wont be Exclusive but going back on your word for the ones that already are listed as Exclusive
      is and should always be the wrong way to go. I understand you "changed"
      your mind on theses mounts but only the ones that were made after this
      change was made should be used. Otherwise how do we know you wont use
      every item you list as Exclusive because well you feel like it? Your word is your bond!



      PS. Its not about the damn mount is about your WORD.
      calm down boy you wont get it anyway... dint be too greedy
      Its not about the mount its about saying something and holding your "word" on that, Not changing it because you feel like it after the fact. If they wanted to stop making them Exclusive thats fine just like the beetle doesnt state that its Exclusive so from now on they can use thoughs but the ones that say Exclusive should remain Exclusive because thats what they said it was going to be period. Its all about trust nothing to do with the item itself. Also what do you mean I wont get it anyway?
    • JackyAce wrote:

      Can't we reduce the amount of rewards during the season and have the seperation of lvl 1-3 the same as in the off-season?
      With the current system during the season, we get to play less cgvgs than in the off-season.

      Please stop the heavy timegating and make content accessible to everyone at any time. We already have everyone now, just remove the timegates please for the first 1-3 levels and make level 4 daily, so people get to play a normal level cgvg at least once a day.
      +1
    • Seldom wrote:

      4:5 chance to win a Gold Battle Eagle or Gold Tower Chariot or Gold Colossus Beetle
      Return of exclusive items destroys trust inthe value of this kind of items and is devaluating the collectors game style and investment possibilities besides gold. Ok, not the major point of this game. But why is it neccessary? Nobody is even able to rename and recolor this mounts a bit?
    • While ZvZ is going to be available seven(!) times a day for players in nearly all timezones, some guilds will have timezone based disadvantages in Crystal League .

      Let's suppose some guild conquers a territory with 15:00 UTC prime. In order to upgrade the territory tower it has to participate in Crystal League fights at 12:00 or 19:00.
      However, EU guilds wouldn't have such problem.

      Doesn't seem fair.
    • JackyAce wrote:

      Can't we reduce the amount of rewards during the season and have the seperation of lvl 1-3 the same as in the off-season?
      With the current system during the season, we get to play less cgvgs than in the off-season.

      Please stop the heavy timegating and make content accessible to everyone at any time. We already have everyone now, just remove the timegates please for the first 1-3 levels and make level 4 daily, so people get to play a normal level cgvg at least once a day.
      I agree that time-gating makes these 7-20 minute long CGvGs feel underwhelming.
      A daily tournament is the way to do it.

      Give them 25 minute timers, put them in 30 minute timeslots instead of hourly, and give us 3-4 over the course of 1 and a half to two hours in daily tournaments.
      Let the top performers be seeded into the end of season elimination ladder.
    • Can we talk about how low the season points for crystal gvg are now?

      Seldom wrote:

      These are the prize pools per player

      LevelSilver bagsSeason PointsFame
      1400,000 Silver0200,000
      2500,000 Silver1220,000
      3650,000 Silver5250,000
      4910,000 Silver25310,000
      51,370,000 Silver100400,000
      62,400,000 Silver500510,000
      74,800,000 Silver1,000650,000
      811,600,000 Silver3,000810,000
      934,000,000 Silver10,0001,070,000

      For context here is the old points system:

      Season 7
      LevelWin BonusPoints scored BonusMatch Max Value
      17272144
      29696192
      3120120240
      4144144288
      5168168336
      6192192384
      7216216432



      Daily you could win 432 points / 5 players = 86.4 points doing tier 7 towers and thats if you were putting in work all season long. Realistically the average strong team probably averaged a T4/T5 tower so (288 + 336)/2 ~ 312 points per crystal / 5 players = 62.4 points per day. I have personally been there and done the grind.
      There are definitely problems with the current system. ie your crystal tower downgrades on you for stupid reasons like forgetting gear, forgetting to sign up, signing up the wrong character, not making it to the zone in time, or getting ganked, or heaven forbid got busy irl. Even worse, there was an entire metagame surrounding retaliating so teams either had to choose to crystal gvg or fight the retaliation because 1 utc retaliations would occur the same time as cgvg.

      However, this new system makes gvging during the week (except Tues) effectively worthless. Too many of the points are effectively controlled by the calendar. This system is going to reward compositions that angle shoot rather than consistently strong teams. I love the idea of high risk, high reward fights at the month and season boundaries. However, there should also be decent rewards for consistent performance similar to the current system. Even in the best case of having a T3 map available for every day there isn't a T4+ fight (42 days of the 90 day season) only yields 1050 points total. Playing day and winning 4 fights gives you L3(5) + L4(25) + L5(100) + L6(500) = 630 points. Imagine losing a 90 day season because 5 people play on 3 days of the season (Day 15, Day 43, Day 71) and won 4 fights.

      lvl 1 = 512 teams
      lvl 2 = 256 teams
      lvl 3 = 128 teams
      lvl 4 = 64 teams
      lvl 5 = 32 teams
      lvl 6 = 16 teams
      lvl 7 = 8 teams
      lvl 8 = 4 teams
      lvl 9 = 2 teams
      1 lvl 9 winner

      This system already needs 512 teams to show up at lvl 1 towers to produce a single winner. At the time of writing this there were 16 fights in NA and 19 fights in EU today for a total of 35 fights. In a perfect 9 round bracket of (35 fights * 90 days) = 3150 people you would still have 6 undefeated players remaining.
      Aka if this system was perfect, at the end of the day 6 teams should win a T9 tower

      That is the best case, so lets talk about the worst possible case for 80 teams in 40 fights.
      Saturday:
      lvl 1 - 40 fights

      Sunday:
      lvl 1 - 20 fights
      lvl 2 - 20 fights

      Monday:
      lvl 1 - 20 fights
      lvl 2 - 10 fights
      lvl 3 - 10 fights
      yielding 5 lvl 4 tokens

      Tuesday:
      lvl 1 - 20 fights
      lvl 2 - 10 fights
      lvl 3 - 5 fights
      lvl 4 - 5 fights
      yielding 3 lvl 5 tokens

      Wednesday:
      lvl 1 - 25 fights
      lvl 2 - 10 fights
      lvl 3 - 5 fights - the 5 teams that already won lvl 5 tokens buy the L2 winners tokens from Tuesdays fight to continue doing the highest possible token
      yielding 3 lvl 4 tokens

      Thursday:
      lvl 1 - 22 fights
      lvl 2 - 13 fights
      lvl 3 - 5 fights - the 5 teams that already won lvl 5 tokens buy the L2 winners tokens from Wednesdays fight to continue doing the highest token
      yielding 3 lvl 4 tokens

      Friday:
      lvl 1 - 22 fights
      lvl 2 - 11 fights
      lvl 3 - 7 fights - the 5 teams that won lvl 5 already tokens buy the 5 teams worth of T3 tokens from Thursdays fight to continue the mayhem

      Saturday:
      lvl 1 - 19 fights
      lvl 2 - 11 fights
      lvl 3 - 6 fights
      lvl 4 - 4 fights -
      lvl 5 - 2 fights

      As you can see, in the worst case, the "undefeatable" team with access to unlimited T3 tokens will eventually be the only team available for L7 towers in the worst case.
      Now, I know this is an extravagant example. However, this completely excludes the fact that there will be some days where a player who fought before cannot make the next fight and therefore the 4 others have to buy 5 tokens at the auction house and start over.

      In the early stages of a season
      It is also worth noting that if players are not pulling tokens across timezones you have now introduced a month long winners and losers bracket. The teams that lose will never be in a position to fight a "winning" team again until the second month because they will be at least 1 tier behind the winning teams.

      Finally, the new overcharge mechanic costs more energy (I was told 10) so basically any overcharging below L1-L4 is a loss. I don't see that as a bad thing for the game but the time gated system of energy distribution is going to make energy prices a roller coaster.

      How do I recommend you fix this?
      1. Allow teams to run any token tier >4 in the non-standard timeslots on Saturdays and Sundays for both of the timers AND Tie the tokens to their respective timezone (OCE/EU/NA) Ie a T4 token (OCE) or T4 token (NA) etc.
        • This allows teams that lost to participate in the L4 tower at the current L5 timeslot so you are not punished so heavily for a single loss
        • This will also help clear the large amount of unusable tokens due to time restriction
        • Tokens can only be run in their respective timer preventing teams from "no lifeing" during the week and playing in extra timezones on weekends (outside of buying on t3 and leveling them but #2 solves that).
        • This also means teams cannot make a last second season push by using leftover tokens in timezones they dont normally play in.
      2. This could also lead into just making all tokens account bound because the way the system is designed there is a linear progression up the tower tiers. See "Proposed CGVG Adjustments" spreadsheet below.
        • The salvage costs alone should be enough benefit that you don't need to make these available on the AH. Due to the fact that tokens are season bound, the tokens earned during week 1-4 of a new season will be incredibly high priced because teams that can consistently win will only run the highest tier available to them. After all, this system is designed to promote 5v5 pvp therefore, teams should either fight or salvage for money rather than token based profiteering.
      3. Make T4 tokens occur 1 hour after T3 on Tuesdays
        • the 13/20 utc timers will not be able to level their token to L3 before the Tuesday L4
        • Here is a proposed revision to the current schedule illustrating the change: Proposed CGVG Adjustments
      4. You need to make T1-T3 worth more season points. Most of the consistent cGVGers are playing for the season points. The money in the current system barely pays for the cost of repairs due to overcharge let alone any gear losses.
        • If you want data to support this statement, compare the number of fights during the season to the off season. Basically we were lucky to get 10 teams signed up during the off season

      The post was edited 1 time, last by FrozenIce ().

    • I sadly don't have any trust in SBI for the game's longevity moving forward with this update.

      - GvGs are removed
      - Zerg playstyle required for territory
      - No changes to alliance caps
      - Resource nodes changed not for the better
      - Removed one hour respawn treasure sites
      - Enchanting cost rates doubled
      - Weapons like arcane still left in the broom closet
      - And of course crystal league still has loads of issues (even after making changes based on feedback)

      The only truly positive things coming are the IP mastery changes and a redesigned world map, and I'm not convinced this new world map won't have copy pasted level design like it has now.