What you did with the two handed sword

    • What you did with the two handed sword

      For a while the two handed sword was a normal competitive weapon, equal to the other weapons. After the last update it is useless, literally. In fact all swords are nerfed, but two handed most. The game starts to look like a stupid FPS. If I wanted to play FPS, I would play CS, OW or Fortnite.
    • ImaDoki wrote:

      Claymore is still a S tier weapon for GvG.

      Carving is still one of the best weapons for solo dungeons / solo dungeons diving.

      You are just mad because your W skill lost 1 effect.
      They were. Now, they are not. Also аll swords do ridiculously low DPS. That breaks the main balance between ranged and melee weapons. Ranged weapons give you more range, so you can use additional items to increase the damage per second, as you have the safety of the distance. While if you play with melee weapon, you need more defense, and that not only reduces the available DPS options, but also makes you slower in the general case. So you have all possible disadvantages. If you check the game now, most people play with ranged weapons, as this is the rational choice. But there are many, much better FPS games. Literally the choice between sword and bow, crossbow is like the choice between bat and machine gun.
    • Swords have continued to be nerfed too much its really frustrating. Yes Parry WAS over powered, but it was nerfed through the floor and the other W's are garbage.

      I'd like to see the other W's revamped, Parry should either have damage or CD restored as Silence was removed.
    • I do agree that parry was super strong but lets be real in the current state parry is almost worthless and all the other W's are pretty bad also. If they fix the way the second to the last W works (the root W) it would help swords alot the root W is good if the animation was reworked as its really hard to hit a target with the clunky feel it has. Swords W's are almost all the worse skills ingame.
    • Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice. The heavy armors give more defense. The robes give defense, much more DPS, faster movement and better skills. It is not surprising most players play with robes. The heavy armors are used only in few very specific cases. So instead as medieval fantasy the game looks like pajama party. The balance among the armors is completely broken.
    • Ikcen wrote:

      Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice. The heavy armors give more defense. The robes give defense, much more DPS, faster movement and better skills. It is not surprising most players play with robes. The heavy armors are used only in few very specific cases. So instead as medieval fantasy the game looks like pajama party. The balance among the armors is completely broken.
      I don't agree with this at all, Whens the last time you seen a tank in a gvg wear anything but plate also in zvz,pvp. Only thing you could say about plate or even leather is maybe faming solo or ganking. Also im not sure if you were including leather but hellion jacket is super good. if you saying plate isn't used for DPS classes well no shit its a tank class/rat lover.
    • Neef wrote:

      Ikcen wrote:

      Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice. The heavy armors give more defense. The robes give defense, much more DPS, faster movement and better skills. It is not surprising most players play with robes. The heavy armors are used only in few very specific cases. So instead as medieval fantasy the game looks like pajama party. The balance among the armors is completely broken.
      I don't agree with this at all, Whens the last time you seen a tank in a gvg wear anything but plate also in zvz,pvp. Only thing you could say about plate or even leather is maybe faming solo or ganking.
      The only reason the tanks still use heavy armors in PvP is the defense, as the tank should go into the middle of the crowd without heal and stay there for a moment. So he needs all kinds of protection. This is a specific case. But even the melee DPS which also had to go into the crowd do not use heavy armors. And in any other case the heavy armors are pointless. People use them in PvE just for the agro.
    • Ikcen wrote:

      Neef wrote:

      Ikcen wrote:

      Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice. The heavy armors give more defense. The robes give defense, much more DPS, faster movement and better skills. It is not surprising most players play with robes. The heavy armors are used only in few very specific cases. So instead as medieval fantasy the game looks like pajama party. The balance among the armors is completely broken.
      I don't agree with this at all, Whens the last time you seen a tank in a gvg wear anything but plate also in zvz,pvp. Only thing you could say about plate or even leather is maybe faming solo or ganking.
      The only reason the tanks still use heavy armors in PvP is the defense, as the tank should go into the middle of the crowd without heal and stay there for a moment. So he needs all kinds of protection. This is a specific case. But even the melee DPS which also had to go into the crowd do not use heavy armors. And in any other case the heavy armors are pointless. People use them in PvE just for the agro.
      I think your miss understanding the point of plate armor. The whole point of plate is for tanks to use them not melee DPS, Which in this case is also wrong because some melee DPS use soldier armor though its not as good as it once was. People use plate for a lot more then just PVE have you not gotten gank with the chain plate armor? Most gank grps run atleast 2 graveguard plate armors also there isnt a gvg in this game that a tank doesnt use plate...also HG rats also run windwall for the most part, I think maybe you should check the market and see how much plate really does get used.

      The post was edited 1 time, last by Neef ().

    • Neef wrote:

      Ikcen wrote:

      Neef wrote:

      Ikcen wrote:

      Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice. The heavy armors give more defense. The robes give defense, much more DPS, faster movement and better skills. It is not surprising most players play with robes. The heavy armors are used only in few very specific cases. So instead as medieval fantasy the game looks like pajama party. The balance among the armors is completely broken.
      I don't agree with this at all, Whens the last time you seen a tank in a gvg wear anything but plate also in zvz,pvp. Only thing you could say about plate or even leather is maybe faming solo or ganking.
      The only reason the tanks still use heavy armors in PvP is the defense, as the tank should go into the middle of the crowd without heal and stay there for a moment. So he needs all kinds of protection. This is a specific case. But even the melee DPS which also had to go into the crowd do not use heavy armors. And in any other case the heavy armors are pointless. People use them in PvE just for the agro.
      I think your miss understanding the point of plate armor. The whole point of plate is for tanks to use them not melee DPS, Which in this case is also wrong because some melee DPS use soldier armor though its not as good as it once was. People use plate for a lot more then just PVE have you not gotten gank with the chain plate armor? Most gank grps run atleast 2 graveguard plate armors also there isnt a gvg in this game that a tank doesnt use plate...also HG rats also run windwall for the most part, I think maybe you should check the market and see how much plate really does get used.
      This is not the idea. The idea is plate armors to be used in melee combat. The leather armors for high DPS - daggers, bows, crossbows. And the robes for mages and healers. The graveguard is another specific case of usage due one particular skill. Put that skill on a robe, and nobody will use the armor. Almost 70% of the players play with robes. And heavy armors, like I pointed above are used only in few specific cases.

      The post was edited 1 time, last by Ikcen ().

    • Ikcen wrote:

      For a while the two handed sword was a normal competitive weapon, equal to the other weapons. After the last update it is useless, literally. In fact all swords are nerfed, but two handed most. The game starts to look like a stupid FPS. If I wanted to play FPS, I would play CS, OW or Fortnite.
      Ughm... the only thing that was nerfed for Swords in the last update is that he silence component (one of the 4 it had) got removed from the Parry W. Everything else stayed the same. Are you that bad at the game that you have to crutch so bad on that 1 ability (that still has 3 effects left: immunity + reflect + damage) and cannot readjust?

      Ikcen wrote:

      Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice.
      Please stop...

      Ikcen wrote:

      faster movement and better skills.
      Robes have faster movement? Man you are embarrassing yourself...

      Ikcen wrote:

      The heavy armors are used only in few very specific cases.
      Wow really? That is very insightful!

      Ikcen wrote:

      The only reason the tanks still use heavy armors in PvP is the defense, as the tank should go into the middle of the crowd without heal and stay there for a moment. So he needs all kinds of protection. This is a specific case.
      No shit Sherlock - its called Tanking and being a Tank is the combat role.

      Ikcen wrote:

      But even the melee DPS which also had to go into the crowd do not use heavy armors.
      Yeah but the melee DPS is not doing any Tanking - he is doing DPS (as you rightfully called it "DPS"). You cant have a DPS that tanks and you cant really have a Tank that DPS's (with a very rare excaption of Soldier armor with Fury, which is a rare case and more used in higher tier small and 5v5 plays)

      Ikcen wrote:

      Almost 70% of the players play with robes.
      Im very suspicious of this OPINION!

      ImaDoki wrote:

      +50% CC applied - Guardian Armor.

      Cleric robe - +0% CC applied.


      Yeah, tanks would really be better using Cleric Robe (Sarcasm).
      Yup... TLDR: @Ikcen just does not understand how the game works (like CC, armors, resistances, etc...)
    • Ikcen wrote:

      ImaDoki wrote:

      +50% CC applied - Guardian Armor.

      Cleric robe - +0% CC applied.


      Yeah, tanks would really be better using Cleric Robe (Sarcasm).
      And how CC is essential to pull?
      Tanks aren't just about pulling.

      Guardian Armor - 223 armor = ~30% damage taken

      Cleric Robe - 100 armor = 50% damage taken.

      There is a huge difference between taking 300 damage and 500 damage. Or 1800 damage and 3000 damage.

      A 4 sec stun (Grovekeeper) becomes a 6 sec stun at +50%. This is a huge difference in fights, and helps a lot in PvE too.


      If you are talking specifically in PvE... most tank weapons don't really do a lot of damage, so it's just pointless to use Cleric Robe anyway.

      By tank weapon we have: Quarterstaves / Hammers / Maces.

      Basically all of them shine Plate Armors, and suck in Leather/Cloth.
    • Captainrussia wrote:

      Ikcen wrote:

      For a while the two handed sword was a normal competitive weapon, equal to the other weapons. After the last update it is useless, literally. In fact all swords are nerfed, but two handed most. The game starts to look like a stupid FPS. If I wanted to play FPS, I would play CS, OW or Fortnite.
      Ughm... the only thing that was nerfed for Swords in the last update is that he silence component (one of the 4 it had) got removed from the Parry W. Everything else stayed the same. Are you that bad at the game that you have to crutch so bad on that 1 ability (that still has 3 effects left: immunity + reflect + damage) and cannot readjust?

      Ikcen wrote:

      Also one more point. The armors. Right now the heavy armors are literally useless. Even for a tank, if the cleric robe had aggression, that would be the better choice.
      Please stop...

      Ikcen wrote:

      faster movement and better skills.
      Robes have faster movement? Man you are embarrassing yourself...

      Ikcen wrote:

      The heavy armors are used only in few very specific cases.
      Wow really? That is very insightful!

      Ikcen wrote:

      The only reason the tanks still use heavy armors in PvP is the defense, as the tank should go into the middle of the crowd without heal and stay there for a moment. So he needs all kinds of protection. This is a specific case.
      No shit Sherlock - its called Tanking and being a Tank is the combat role.

      Ikcen wrote:

      But even the melee DPS which also had to go into the crowd do not use heavy armors.
      Yeah but the melee DPS is not doing any Tanking - he is doing DPS (as you rightfully called it "DPS"). You cant have a DPS that tanks and you cant really have a Tank that DPS's (with a very rare excaption of Soldier armor with Fury, which is a rare case and more used in higher tier small and 5v5 plays)

      Ikcen wrote:

      Almost 70% of the players play with robes.
      Im very suspicious of this OPINION!

      ImaDoki wrote:

      +50% CC applied - Guardian Armor.

      Cleric robe - +0% CC applied.


      Yeah, tanks would really be better using Cleric Robe (Sarcasm).
      Yup... TLDR: @Ikcen just does not understand how the game works (like CC, armors, resistances, etc...)
      In fact, many things are nerfed, including the damage. Also the silence was the thing that made parry useful, as it breaks enemies skills. Now parry is a blink of a shield, that would make sense only in a game without lags, which is definitely not Albion.

      About the DPS. Nobody denies most players play with robes. Still you argue like this is fine. Obviously the robes are not designed for the melee or the ranged styles, but exclusively for the mages. If that was not true, well, they would not be called robes. Go in ZVZ - 90% of the players there are with robes. Only the tanks, and few melee DPS are not. You are the person who does not understand the game. And I do not point the cleric robe for pull, but any robe. This is not a skill with high CC dependence.
    • ImaDoki wrote:

      Ikcen wrote:

      ImaDoki wrote:

      +50% CC applied - Guardian Armor.

      Cleric robe - +0% CC applied.


      Yeah, tanks would really be better using Cleric Robe (Sarcasm).
      And how CC is essential to pull?
      Tanks aren't just about pulling.
      Guardian Armor - 223 armor = ~30% damage taken

      Cleric Robe - 100 armor = 50% damage taken.

      There is a huge difference between taking 300 damage and 500 damage. Or 1800 damage and 3000 damage.

      A 4 sec stun (Grovekeeper) becomes a 6 sec stun at +50%. This is a huge difference in fights, and helps a lot in PvE too.


      If you are talking specifically in PvE... most tank weapons don't really do a lot of damage, so it's just pointless to use Cleric Robe anyway.

      By tank weapon we have: Quarterstaves / Hammers / Maces.

      Basically all of them shine Plate Armors, and suck in Leather/Cloth.
      OK, this far more reasonable opinion. Heavy armors are for many melee classes. This focus on the pull in tanking is a flaw in the game mechanics. But in general the heavy armors are made for swords, maces, hammers. They should be a balanced way among DPS and defense. But they are not. The robe still gives you a good defense, smaller, indeed, but not too small, and many advantages. So even most melee players use robes instead armors.

      As for the leather armors - they should give balance for the DPS focused combat with daggers, bow or crossbow. But even here many players use robes. Specially these with ranged damage.

      Axes, spears and staves should be usable both with heavy and leather armor.

      And the robes are for the healers and the mages. Pretty reasonable. But instead most players use them. And the heavy armors are limited for few cases, where the need of defense or particular skills neglects the need of damage.

      If we ignore the robes, there are maybe only three or four well made sets - that with soldier armor and grovekeeper, the mid set for daggers/deathgivers, and the set for quarterstaff, and the leather set for axes. You will not see a player with these weapons and a robe. But you will see many players with sword, bow, spear, crossbow and robe.

      If we put on one side healing abilities, and on other defense, it seems the first side matters much more in Albion. And instead most players to play with armors, they play with robes.

      So here I point two things. There is need for better balance of the melee and range weapons including the swords. And there is need of better balance of the armors. As if most players use robes instead, there is something obviously wrong.
    • Ikcen wrote:

      In fact, many things are nerfed, including the damage

      Swords
      • Iron Will (all Swords):
        • Now directly applies a Heroic Charge on you
      • Parry Strike (all Swords):
        • No longer silences enemies
      • Spinning Blades (Dual Swords):
        • Max Health Debuff now only affects unmounted players
      • Soulless Stream (Galatine Pair):
        • Cast Time: 0.9s → 1.1s
      All I see is a buff for Iron Will (but not really DMG, kind of I guess as Heroic charge = +12 attack speed). Parry nerfed (but not the damage). Dual Swords cant affects mounts (but DMG is still the same), a long needed nerf, because 8 shitters in flat 4 swords clapping a Combat Mammy over 1 minute was retarded. Galatines got a 0.2 cast time increase... but the DMG stays the same of course.... and are you really going to notice 0.2 sec lul?

      Ikcen wrote:

      Obviously the robes are not designed for the melee or the ranged styles, but exclusively for the mages. If that was not true, well, they would not be called robes.
      Wow great argument! We've been here with Albion advertising itself for 5+ years (since alpha) that that game is about "you are what you wear" and you a coming here with this? "Just because its called a ROBE?!?!" ROFLMAO
      I mean lets decide entire metas based on item names right? Forget about their actual skills and usability and synergy - we'll from now on create builds based purely on item names! We'll call the game "Fashion Online!"
      ....p-f-f-f-t...

      Ikcen wrote:

      Go in ZVZ - 90% of the players there are with robes. Only the tanks, and few melee DPS are not.
      This might be true for ZvZ only... and thats a whole different game mode TBH... and I would put ZvZ cloth armor somewhere around 75-80% and he remaining split between tanks and leather... but ZvZ is just a portion of what can be done in Albion... the entire point is to bring a lot of glass cannon DPS (which is what cloth armor is) and clap your enemy through skill/ability synergy and CC