Testserver Patch Notes - Percival Patch 7

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    • Testserver Patch Notes - Percival Patch 7

      Percival Patch 7

      Adjustments to Ingame Silver Sinks


      In an effort to reduce the Silver-to-Gold cost ratio (which has greatly increased due to Silver generated by Randomized Dungeons), numerous ingame Silver costs have been increased. For a current list of these costs and the percentage of their increase, please see this forum post: forum.albiononline.com/index.php/Thread/119151

      Changes
      • Constructing, upgrading, and repairing a building is now 2x faster
      • Transmutation of resources is now 4x faster
      • Resources and critters in safe zones (T2-T4) now take twice as long to respawn
      Combat Balance Changes

      Cursed Staffs
      • Cataclysm (Damnation Staff):
        • The damage is now applied as a damage-over-time effect, which can't be stacked (deals Magic Damage every 0.5 seconds for a total duration of 2.5 seconds)
        • Damage per tick: 50 → 27 (Not yet on test server as of 4 October)
        • Number of ticks: 5 → 6 (Not yet on test server as of 4 October)
        • Damage can no longer be reflected (Not yet on test server as of 4 October)
      Nature Staffs
      • Thorns:
        • Cooldown: 6s → 5s
        • Cast Time: 0.6s → 0.4s
        • Standtime: 0.2s → 0s
        • Spell is no longer canceled by mouse click while casting
      Helmets
      • Emergency Heal (Guardian Helmet)
        • Heal Value: 15% → 10%
      Boots
      • Motivating Pain (Quarrier Workboots):
        • Now only triggered by enemy damage - ally damage no longer triggers the skill
      Fixes
      • "Horsin' Around" achievement is now actually unlocked when you successfully raise a horse
      • Groomed the Yule Stag mount, giving it improved head effects
      • Copying to clipboard in Guild Account Logs now copies the "Amount" column as intended
      • Fixed broken visual effects for Silence spell
      • Fixed an issue where Concussive Blow was not hitting mounted players
      • Giant Steps fixes:
        • Made the description clearer
        • Battle Frenzy now renders caster immune to the slow effect of Giant Steps as intended
      • Fixed a recurring issue where channeling on self was canceled by a delayed teleport
      • Additional graphical, UI, audio, animation, terrain, and localization fixes
    • Did a minimal daily grind.

      Equipped my basic set 100/100 (not spec :( ), auto respec on
      100.000 silver

      Did a quick T5 solo expedition

      came out with 106.969
      repair costs 549 (no change? was expecting double)

      royal sigil 50-60k

      tldr: +60k silver in 10 minutes and 99% adventurer bonus

      not bad.
      IGN/Discord : Ravenar#2076
      Join Albion

      The post was edited 1 time, last by Ravenar ().

    • PrintsKaspian wrote:

      Percival Patch 7

      Adjustments to Ingame Silver Sinks


      In an effort to reduce the Silver-to-Gold cost ratio (which has greatly increased due to Silver generated by Randomized Dungeons), numerous ingame Silver costs have been increased. For a current list of these costs and the percentage of their increase, please see this forum post: forum.albiononline.com/index.php/Thread/119151

      Changes
      • Resources and critters in safe zones (T2-T4) now take twice as long to respawn
      Combat Balance Changes


      Nature Staffs
      • Thorns:
        • Cooldown: 6s → 5s
        • Cast Time: 0.6s → 0.4s
        • Standtime: 0.2s → 0s
        • Spell is no longer canceled by mouse click while casting

      What is the mindset behind Thorns buff?

      It's already cancer, if two new players are facing solo Healer inside Hellgate (that guy can both outdamage and keep his health up despite healing sickness). No need for second player...