Hey @TSkebee, I like some of your Ideas, really, I like to give my thoughts too
This won’t help at all, there need to be more things that you can buy with gold so the gold is removed from the game (at the moment there is nothing that removes gold and silver, other than the skins), real high value items or other things you can buy, other offers than flipping gold to silver and getting richer.
I think one Option to reduce gold/silver speculation is to introduce Silver to Gold exchange fees (it is 10s fix at the moment) based on the price and the offers of gold in the market.
The fee for gold to silver sales should still be fixed like now.
For Silver to Gold fees, the Tax should vary, if there is a high gold price (fewer offers), the tax should fall, if there is a low gold price (many offers) the tax should rise.
This way you could have a little chance to stop manipulating the gold price cause this tax would massively reduce the spread of speculators.
I think this would skyrocket the prices for vanity items, it sounds like a good idea, if done right, but if done for all skins no one but rich players could afford one.
But it may be that I just do not get your idea right.
My thoughts on this would be that the fixed Percentages here are a Problem.
The System should set the Tax Percentages based on the Supply, a fixed Percentage and a fluctuating Percentage which is set by the supply of items on that market, would be perfect.
The Fixed Percentage shouldn't be very high (like the percentage now) and the fluctuating percentage should vary.
A Sales Tax should grow if there are lesser items in the Markets and go less if there are many items in market (the sum of items for the tax should be calculated by ALL markets to prevent easy manipulation).
This way the System would take bigger taxes on rare items.
TSkebee wrote:
1) Make Premium the only thing that can be purchased with gold. You have F2P players buying gold for their premium and then suddenly the gold price spikes because rich players suddenly need to buy a lot of gold to buy a new skin or mount. It does not remove fluctuations from speculation in gold, but you will not have rich players competing with poor players for gold every time you bring out a new skin or mount.
This won’t help at all, there need to be more things that you can buy with gold so the gold is removed from the game (at the moment there is nothing that removes gold and silver, other than the skins), real high value items or other things you can buy, other offers than flipping gold to silver and getting richer.
I think one Option to reduce gold/silver speculation is to introduce Silver to Gold exchange fees (it is 10s fix at the moment) based on the price and the offers of gold in the market.
The fee for gold to silver sales should still be fixed like now.
For Silver to Gold fees, the Tax should vary, if there is a high gold price (fewer offers), the tax should fall, if there is a low gold price (many offers) the tax should rise.
This way you could have a little chance to stop manipulating the gold price cause this tax would massively reduce the spread of speculators.
TSkebee wrote:
2) Introduce a tradeable Progression Token that is the only way to buy vanity items. Every time you gain a 10th level in something, you get a Progression Token, but maximum 3 tokens per day. If a new mount costs, say 300 tokens, then a player can decide to wait 100 days or to buy the tokens on the AH. This is primarily a redistribution mechanic, that gives newer players something very valuable to sell to rich players. The tokens come from nothing, shift silver, and disappear when a vanity item is bought.
In addition to making it easier for new players to make money it also increases the supply of gold (and drives prices down) as gold hoarders have a reason to sell off some of their gold and "instant gratification kids" with deep pockes will add to the supply of gold when they buy it for RL money to sell for silver in order to buy tokens to get a fancy mount or skin.
I think this would skyrocket the prices for vanity items, it sounds like a good idea, if done right, but if done for all skins no one but rich players could afford one.
But it may be that I just do not get your idea right.
TSkebee wrote:
4) Introduce a differentiated tax on selling stuff on the AHs. 3% for a T3 items/mats, 4% for a T4 items/mats etc. This is a silver sink that hits everybody according to the size of their pockets (and the tax will be included in prices anyway). The other day, one of my very rich guild mates mentioned buying a T8 item for 100 million and selling it for 125 million - whether he makes a 23 million profit or "only" 15 million makes little difference; it is still a couple of months of premium he can make with one trade while the rest of us have to spend days or weeks just to earn one month of premium.
My thoughts on this would be that the fixed Percentages here are a Problem.
The System should set the Tax Percentages based on the Supply, a fixed Percentage and a fluctuating Percentage which is set by the supply of items on that market, would be perfect.
The Fixed Percentage shouldn't be very high (like the percentage now) and the fluctuating percentage should vary.
A Sales Tax should grow if there are lesser items in the Markets and go less if there are many items in market (the sum of items for the tax should be calculated by ALL markets to prevent easy manipulation).
This way the System would take bigger taxes on rare items.
The post was edited 1 time, last by FNORD ().